parent
0fb221d6de
commit
b953453448
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#include "myMatrix.h"
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int checkMatrix(int matrixArr[9][9], int isPrintInfo){
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int rowCnt[9][10]={0};
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int colCnt[9][10]={0};
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int bloCnt[9][10]={0};
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for(int i=0;i<9;i++){
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for(int j=0;j<9;j++){
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if(matrixArr[i][j]!=0){
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rowCnt[i][matrixArr[i][j]]++;
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if(rowCnt[i][matrixArr[i][j]]>1){
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if(isPrintInfo){
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printf("\nFalse:Invalid initial Sudoku matrix!");
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printf("\nThe number %d in the row %d has been used!",matrixArr[i][j],i+1);
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}
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return 0;
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}
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colCnt[j][matrixArr[i][j]]++;
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if(colCnt[j][matrixArr[i][j]]>1){
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if(isPrintInfo){
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printf("\nFalse:Invalid initial Sudoku matrix!");
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printf("\nThe number %d in the col %d has been used!",matrixArr[i][j],j+1);
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}
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return 0;
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}
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bloCnt[i/3*3+j/3][matrixArr[i][j]]++;
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if(bloCnt[i/3*3+j/3][matrixArr[i][j]]>1){
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if(isPrintInfo){
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printf("\nFalse:Invalid initial Sudoku matrix!");
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printf("\nThe number %d in the block %d has been used!",matrixArr[i][j],i/3*3+j/3+1);
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}
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return 0;
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}
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}
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}
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}
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if(isPrintInfo){
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printf("\nTrue:Valid initial Sudoku matrix!");
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}
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return 1;
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}
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// int main(){
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// int board0[9][9] = {{5, 3, 0, 0, 7, 0, 0, 0, 0},
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// {6, 0, 0, 1, 9, 5, 0, 0, 0},
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// {0, 9, 8, 0, 0, 0, 0, 6, 0},
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// {8, 0, 0, 0, 6, 0, 0, 0, 3},
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// {4, 0, 0, 8, 0, 3, 0, 0, 1},
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// {7, 0, 0, 0, 2, 0, 0, 0, 6},
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// {0, 6, 0, 0, 0, 0, 2, 8, 0},
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// {0, 0, 0, 4, 1, 9, 0, 0, 5},
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// {0, 0, 0, 0, 8, 0, 0, 7, 9}};
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// int board1[9][9] = {{8, 3, 0, 0, 7, 0, 0, 0, 0},
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// {6, 0, 0, 1, 9, 5, 0, 0, 0},
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// {0, 9, 8, 0, 0, 0, 0, 6, 0},
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// {8, 0, 0, 0, 6, 0, 0, 0, 3},
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// {4, 0, 0, 8, 0, 3, 0, 0, 1},
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// {7, 0, 0, 0, 2, 0, 0, 0, 6},
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// {0, 6, 0, 0, 0, 0, 2, 8, 0},
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// {0, 0, 0, 4, 1, 9, 0, 0, 5},
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// {0, 0, 0, 0, 8, 0, 0, 7, 9}};
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// printf("The original Sudoku matrix: \n");
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// matrixOutput(board1);
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// checkMatrix(board1,1);
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// return 0;
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// }
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#include "myMatrix.h"
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int fillMatrix(){
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//todo
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}
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int main(){
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int board0[9][9] = {{5, 3, 0, 0, 7, 0, 0, 0, 0},
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{6, 0, 0, 1, 9, 5, 0, 0, 0},
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{0, 9, 8, 0, 0, 0, 0, 6, 0},
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{8, 0, 0, 0, 6, 0, 0, 0, 3},
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{4, 0, 0, 8, 0, 3, 0, 0, 1},
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{7, 0, 0, 0, 2, 0, 0, 0, 6},
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{0, 6, 0, 0, 0, 0, 2, 8, 0},
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{0, 0, 0, 4, 1, 9, 0, 0, 5},
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{0, 0, 0, 0, 8, 0, 0, 7, 9}};
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int board1[9][9] = {{8, 3, 0, 0, 7, 0, 0, 0, 0},
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{6, 0, 0, 1, 9, 5, 0, 0, 0},
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{0, 9, 8, 0, 0, 0, 0, 6, 0},
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{8, 0, 0, 0, 6, 0, 0, 0, 3},
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{4, 0, 0, 8, 0, 3, 0, 0, 1},
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{7, 0, 0, 0, 2, 0, 0, 0, 6},
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{0, 6, 0, 0, 0, 0, 2, 8, 0},
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{0, 0, 0, 4, 1, 9, 0, 0, 5},
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{0, 0, 0, 0, 8, 0, 0, 7, 9}};
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int board2[9][9] = {{5, 2, 0, 0, 7, 0, 0, 0, 0},
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{6, 0, 0, 1, 9, 5, 0, 0, 0},
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{0, 9, 8, 0, 0, 0, 0, 6, 0},
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{8, 0, 0, 0, 6, 0, 0, 0, 3},
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{4, 0, 0, 8, 0, 3, 0, 0, 1},
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{7, 0, 0, 0, 2, 0, 0, 0, 6},
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{0, 6, 0, 0, 0, 0, 2, 8, 0},
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{0, 0, 0, 4, 1, 9, 0, 0, 5},
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{0, 0, 0, 0, 8, 0, 0, 7, 9}};
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printf("The original Sudoku matrix: \n");
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matrixOutput(board1);
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if(checkMatrix(board1,1)){
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fillMatrix();
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}else{
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printf("\nNo solution!");
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}
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return 0;
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}
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#include<stdio.h>
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#include<time.h>
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#include<stdlib.h>
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void matrixOutput(int matrixArr[9][9]);
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void matrixRandomInit(int matrixArr[9][9]);
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int checkMatrix(int matrixArr[9][9], int isPrintInfo);
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#include "myMatrix.h"
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void matrixOutput(int matrixArr[9][9])
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{
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for (int i = 0; i < 9; i++)
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{
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for (int j = 0; j < 9; j++)
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{
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printf("%d", matrixArr[i][j]);
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if (j != 8)
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printf(" ");
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}
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if (i != 8)
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printf("\n");
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}
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}
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// int main()
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// {
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// int board[9][9] = {{5, 3, 4, 6, 7, 8, 9, 1, 2},
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// {6, 7, 2, 1, 9, 5, 3, 4, 8},
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// {1, 9, 8, 3, 4, 2, 5, 6, 7},
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// {8, 5, 9, 7, 6, 1, 4, 2, 3},
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// {4, 2, 6, 8, 5, 3, 7, 9, 1},
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// {7, 1, 3, 9, 2, 4, 8, 5, 6},
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// {9, 6, 1, 5, 3, 7, 2, 8, 4},
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// {2, 8, 7, 4, 1, 9, 6, 3, 5},
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// {3, 4, 5, 2, 8, 6, 1, 7, 9}};
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// matrixOutput(board);
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// return 0;
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// }
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#include "myMatrix.h"
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void matrixRandomInit(int matrixArr[9][9]){
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int map[9] = {1,2,3,4,5,6,7,8,9};
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int mp;
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srand(time(NULL));
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for(int i=0;i<9;i++){
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for(int j=0;j<9;j++){
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matrixArr[i][j] = 0;
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}
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}
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for(int i=0;i<9;i++){
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if(i%3==0){
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mp=0;
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for(int j=0;j<8;j++){
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int n = i+rand()%(8-i);
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int tmp = map[i];
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map[i] = map[n];
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map[n]=tmp;
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}
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}
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int k=0;
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while(k<3){
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int tmpP = rand()%9;
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if(matrixArr[i][tmpP]==0){
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matrixArr[i][tmpP] = map[mp++];
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k++;
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}
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}
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}
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}
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int main(){
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int board[9][9];
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matrixRandomInit(board);
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matrixOutput(board);
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return 0;
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}
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