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#include "myMatrix.h"
int checkMatrix(int matrixArr[9][9], int isPrintInfo){
int rowCnt[9][10]={0};
int colCnt[9][10]={0};
int bloCnt[9][10]={0};
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(matrixArr[i][j]!=0){
rowCnt[i][matrixArr[i][j]]++;
if(rowCnt[i][matrixArr[i][j]]>1){
if(isPrintInfo){
printf("\nFalse:Invalid initial Sudoku matrix!\n");
printf("\nThe number %d in the row %d has been used!\n",matrixArr[i][j],i+1);
}
return 0;
}
colCnt[j][matrixArr[i][j]]++;
if(colCnt[j][matrixArr[i][j]]>1){
if(isPrintInfo){
printf("\nFalse:Invalid initial Sudoku matrix!\n");
printf("\nThe number %d in the col %d has been used!\n",matrixArr[i][j],j+1);
}
return 0;
}
bloCnt[i/3*3+j/3][matrixArr[i][j]]++;
if(bloCnt[i/3*3+j/3][matrixArr[i][j]]>1){
if(isPrintInfo){
printf("\nFalse:Invalid initial Sudoku matrix!\n");
printf("\nThe number %d in the block %d has been used!\n",matrixArr[i][j],i/3*3+j/3+1);
}
return 0;
}
}
}
}
if(isPrintInfo){
printf("\nTrue:Valid initial Sudoku matrix!\n");
}
return 1;
}
// int main(){
// int board0[9][9] = {{5, 3, 0, 0, 7, 0, 0, 0, 0},
// {6, 0, 0, 1, 9, 5, 0, 0, 0},
// {0, 9, 8, 0, 0, 0, 0, 6, 0},
// {8, 0, 0, 0, 6, 0, 0, 0, 3},
// {4, 0, 0, 8, 0, 3, 0, 0, 1},
// {7, 0, 0, 0, 2, 0, 0, 0, 6},
// {0, 6, 0, 0, 0, 0, 2, 8, 0},
// {0, 0, 0, 4, 1, 9, 0, 0, 5},
// {0, 0, 0, 0, 8, 0, 0, 7, 9}};
// int board1[9][9] = {{8, 3, 0, 0, 7, 0, 0, 0, 0},
// {6, 0, 0, 1, 9, 5, 0, 0, 0},
// {0, 9, 8, 0, 0, 0, 0, 6, 0},
// {8, 0, 0, 0, 6, 0, 0, 0, 3},
// {4, 0, 0, 8, 0, 3, 0, 0, 1},
// {7, 0, 0, 0, 2, 0, 0, 0, 6},
// {0, 6, 0, 0, 0, 0, 2, 8, 0},
// {0, 0, 0, 4, 1, 9, 0, 0, 5},
// {0, 0, 0, 0, 8, 0, 0, 7, 9}};
//
// printf("The original Sudoku matrix: \n");
// matrixOutput(board1);
// checkMatrix(board1,1);
// return 0;
// }