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import random
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from math import sin, cos, pi, log
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from tkinter import *
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CANVAS_WIDTH = 500 # 画布的宽
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CANVAS_HEIGHT = 400 # 画布的高
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CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标
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CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标
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IMAGE_ENLARGE = 11 # 放大比例
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HEART_COLOR = "#ffb6c1"
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def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
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"""
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“爱心函数生成器”
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:param shrink_ratio: 放大比例
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:param t: 参数
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:return: 坐标
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"""
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# 基础函数
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x = 16 * (sin(t) ** 3)
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y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
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# 放大
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x *= shrink_ratio
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y *= shrink_ratio
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# 移到画布中央
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x += CANVAS_CENTER_X
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y += CANVAS_CENTER_Y
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return int(x), int(y)
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def scatter_inside(x, y, beta=0.15):
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"""
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随机内部扩散
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:param x: 原x
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:param y: 原y
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:param beta: 强度
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:return: 新坐标
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"""
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ratio_x = -beta * log(random.random())
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ratio_y = -beta * log(random.random())
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dx = ratio_x * (x - CANVAS_CENTER_X)
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dy = ratio_y * (y - CANVAS_CENTER_Y)
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return x - dx, y - dy
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def shrink(x, y, ratio):
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"""
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抖动
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:param x: 原x
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:param y: 原y
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:param ratio: 比例
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:return: 新坐标
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"""
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force = -1 / (
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((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6
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) # 这个参数...
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dx = ratio * force * (x - CANVAS_CENTER_X)
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dy = ratio * force * (y - CANVAS_CENTER_Y)
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return x - dx, y - dy
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def curve(p):
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"""
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自定义曲线函数,调整跳动周期
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:param p: 参数
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:return: 正弦
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"""
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# 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
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return 2 * (2 * sin(4 * p)) / (2 * pi)
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class Heart:
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"""
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爱心类
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"""
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def __init__(self, generate_frame=20):
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self._points = set() # 原始爱心坐标集合
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self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
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self._center_diffusion_points = set() # 中心扩散效果点坐标集合
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self.all_points = {} # 每帧动态点坐标
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self.build(2000)
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self.random_halo = 1000
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self.generate_frame = generate_frame
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for frame in range(generate_frame):
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self.calc(frame)
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def build(self, number):
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# 爱心
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for _ in range(number):
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t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
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x, y = heart_function(t)
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self._points.add((x, y))
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# 爱心内扩散
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for _x, _y in list(self._points):
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for _ in range(3):
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x, y = scatter_inside(_x, _y, 0.05)
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self._edge_diffusion_points.add((x, y))
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# 爱心内再次扩散
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point_list = list(self._points)
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for _ in range(4000):
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x, y = random.choice(point_list)
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x, y = scatter_inside(x, y, 0.17)
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self._center_diffusion_points.add((x, y))
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@staticmethod
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def calc_position(x, y, ratio):
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# 调整缩放比例
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force = 1 / (
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((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520
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) # 魔法参数
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dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
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dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
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return x - dx, y - dy
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def calc(self, generate_frame):
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ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例
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halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
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halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
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all_points = []
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# 光环
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heart_halo_point = set() # 光环的点坐标集合
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for _ in range(halo_number):
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t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
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x, y = heart_function(t, shrink_ratio=11.6) # 魔法参数
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x, y = shrink(x, y, halo_radius)
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if (x, y) not in heart_halo_point:
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# 处理新的点
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heart_halo_point.add((x, y))
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x += random.randint(-14, 14)
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y += random.randint(-14, 14)
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size = random.choice((1, 2, 2))
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all_points.append((x, y, size))
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# 轮廓
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for x, y in self._points:
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x, y = self.calc_position(x, y, ratio)
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size = random.randint(1, 3)
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all_points.append((x, y, size))
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# 内容
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for x, y in self._edge_diffusion_points:
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x, y = self.calc_position(x, y, ratio)
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size = random.randint(1, 2)
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all_points.append((x, y, size))
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for x, y in self._center_diffusion_points:
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x, y = self.calc_position(x, y, ratio)
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size = random.randint(1, 2)
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all_points.append((x, y, size))
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self.all_points[generate_frame] = all_points
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def render(self, render_canvas, render_frame):
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for x, y, size in self.all_points[render_frame % self.generate_frame]:
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render_canvas.create_rectangle(
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x, y, x + size, y + size, width=0, fill=HEART_COLOR
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)
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def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
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render_canvas.delete("all")
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render_heart.render(render_canvas, render_frame)
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main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
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if __name__ == "__main__":
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root = Tk() # 一个Tk
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canvas = Canvas(root, bg="black", height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
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canvas.pack()
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heart = Heart() # 心
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draw(root, canvas, heart) # 开始画画~
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root.mainloop()
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