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243 lines
6.0 KiB
243 lines
6.0 KiB
4 weeks ago
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/*********************************************************************
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* NAN - Native Abstractions for Node.js
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*
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* Copyright (c) 2018 NAN contributors
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*
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* MIT License <https://github.com/nodejs/nan/blob/master/LICENSE.md>
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********************************************************************/
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#ifndef NAN_PERSISTENT_PRE_12_INL_H_
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#define NAN_PERSISTENT_PRE_12_INL_H_
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template<typename T>
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class PersistentBase {
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v8::Persistent<T> persistent;
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template<typename U>
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friend v8::Local<U> New(const PersistentBase<U> &p);
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template<typename U, typename M>
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friend v8::Local<U> New(const Persistent<U, M> &p);
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template<typename U>
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friend v8::Local<U> New(const Global<U> &p);
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template<typename S> friend class ReturnValue;
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public:
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inline PersistentBase() :
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persistent() {}
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inline void Reset() {
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persistent.Dispose();
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persistent.Clear();
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}
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template<typename S>
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inline void Reset(const v8::Local<S> &other) {
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TYPE_CHECK(T, S);
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if (!persistent.IsEmpty()) {
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persistent.Dispose();
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}
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if (other.IsEmpty()) {
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persistent.Clear();
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} else {
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persistent = v8::Persistent<T>::New(other);
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}
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}
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template<typename S>
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inline void Reset(const PersistentBase<S> &other) {
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TYPE_CHECK(T, S);
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if (!persistent.IsEmpty()) {
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persistent.Dispose();
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}
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if (other.IsEmpty()) {
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persistent.Clear();
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} else {
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persistent = v8::Persistent<T>::New(other.persistent);
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}
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}
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inline bool IsEmpty() const { return persistent.IsEmpty(); }
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inline void Empty() { persistent.Clear(); }
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template<typename S>
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inline bool operator==(const PersistentBase<S> &that) const {
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return this->persistent == that.persistent;
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}
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template<typename S>
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inline bool operator==(const v8::Local<S> &that) const {
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return this->persistent == that;
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}
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template<typename S>
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inline bool operator!=(const PersistentBase<S> &that) const {
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return !operator==(that);
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}
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template<typename S>
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inline bool operator!=(const v8::Local<S> &that) const {
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return !operator==(that);
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}
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template<typename P>
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inline void SetWeak(
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P *parameter
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, typename WeakCallbackInfo<P>::Callback callback
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, WeakCallbackType type);
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inline void ClearWeak() { persistent.ClearWeak(); }
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inline void MarkIndependent() { persistent.MarkIndependent(); }
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inline bool IsIndependent() const { return persistent.IsIndependent(); }
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inline bool IsNearDeath() const { return persistent.IsNearDeath(); }
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inline bool IsWeak() const { return persistent.IsWeak(); }
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private:
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inline explicit PersistentBase(v8::Persistent<T> that) :
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persistent(that) { }
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inline explicit PersistentBase(T *val) : persistent(val) {}
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template<typename S, typename M> friend class Persistent;
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template<typename S> friend class Global;
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friend class ObjectWrap;
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};
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template<typename T>
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class NonCopyablePersistentTraits {
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public:
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typedef Persistent<T, NonCopyablePersistentTraits<T> >
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NonCopyablePersistent;
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static const bool kResetInDestructor = false;
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template<typename S, typename M>
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inline static void Copy(const Persistent<S, M> &source,
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NonCopyablePersistent *dest) {
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Uncompilable<v8::Object>();
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}
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template<typename O> inline static void Uncompilable() {
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TYPE_CHECK(O, v8::Primitive);
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}
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};
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template<typename T>
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struct CopyablePersistentTraits {
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typedef Persistent<T, CopyablePersistentTraits<T> > CopyablePersistent;
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static const bool kResetInDestructor = true;
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template<typename S, typename M>
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static inline void Copy(const Persistent<S, M> &source,
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CopyablePersistent *dest) {}
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};
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template<typename T, typename M> class Persistent :
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public PersistentBase<T> {
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public:
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inline Persistent() {}
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template<typename S> inline Persistent(v8::Handle<S> that)
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: PersistentBase<T>(v8::Persistent<T>::New(that)) {
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TYPE_CHECK(T, S);
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}
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inline Persistent(const Persistent &that) : PersistentBase<T>() {
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Copy(that);
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}
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template<typename S, typename M2>
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inline Persistent(const Persistent<S, M2> &that) :
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PersistentBase<T>() {
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Copy(that);
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}
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inline Persistent &operator=(const Persistent &that) {
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Copy(that);
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return *this;
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}
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template <class S, class M2>
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inline Persistent &operator=(const Persistent<S, M2> &that) {
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Copy(that);
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return *this;
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}
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inline ~Persistent() {
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if (M::kResetInDestructor) this->Reset();
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}
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private:
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inline T *operator*() const { return *PersistentBase<T>::persistent; }
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template<typename S, typename M2>
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inline void Copy(const Persistent<S, M2> &that) {
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TYPE_CHECK(T, S);
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this->Reset();
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if (!that.IsEmpty()) {
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this->persistent = v8::Persistent<T>::New(that.persistent);
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M::Copy(that, this);
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}
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}
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};
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template<typename T>
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class Global : public PersistentBase<T> {
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struct RValue {
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inline explicit RValue(Global* obj) : object(obj) {}
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Global* object;
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};
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public:
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inline Global() : PersistentBase<T>(0) { }
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template <typename S>
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inline Global(v8::Local<S> that) // NOLINT(runtime/explicit)
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: PersistentBase<T>(v8::Persistent<T>::New(that)) {
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TYPE_CHECK(T, S);
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}
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template <typename S>
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inline Global(const PersistentBase<S> &that) // NOLINT(runtime/explicit)
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: PersistentBase<T>(that) {
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TYPE_CHECK(T, S);
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}
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/**
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* Move constructor.
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*/
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inline Global(RValue rvalue) // NOLINT(runtime/explicit)
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: PersistentBase<T>(rvalue.object->persistent) {
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rvalue.object->Reset();
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}
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inline ~Global() { this->Reset(); }
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/**
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* Move via assignment.
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*/
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template<typename S>
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inline Global &operator=(Global<S> rhs) {
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TYPE_CHECK(T, S);
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this->Reset(rhs.persistent);
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rhs.Reset();
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return *this;
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}
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/**
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* Cast operator for moves.
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*/
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inline operator RValue() { return RValue(this); }
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/**
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* Pass allows returning uniques from functions, etc.
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*/
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Global Pass() { return Global(RValue(this)); }
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private:
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Global(Global &);
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void operator=(Global &);
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template<typename S> friend class ReturnValue;
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};
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#endif // NAN_PERSISTENT_PRE_12_INL_H_
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