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607 lines
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607 lines
20 KiB
1 month ago
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# minipass
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A _very_ minimal implementation of a [PassThrough
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stream](https://nodejs.org/api/stream.html#stream_class_stream_passthrough)
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[It's very
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fast](https://docs.google.com/spreadsheets/d/1oObKSrVwLX_7Ut4Z6g3fZW-AX1j1-k6w-cDsrkaSbHM/edit#gid=0)
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for objects, strings, and buffers.
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Supports pipe()ing (including multi-pipe() and backpressure
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transmission), buffering data until either a `data` event handler or
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`pipe()` is added (so you don't lose the first chunk), and most other
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cases where PassThrough is a good idea.
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There is a `read()` method, but it's much more efficient to consume
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data from this stream via `'data'` events or by calling `pipe()` into
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some other stream. Calling `read()` requires the buffer to be
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flattened in some cases, which requires copying memory.
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There is also no `unpipe()` method. Once you start piping, there is
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no stopping it!
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If you set `objectMode: true` in the options, then whatever is written
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will be emitted. Otherwise, it'll do a minimal amount of Buffer
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copying to ensure proper Streams semantics when `read(n)` is called.
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`objectMode` can also be set by doing `stream.objectMode = true`, or by
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writing any non-string/non-buffer data. `objectMode` cannot be set to
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false once it is set.
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This is not a `through` or `through2` stream. It doesn't transform
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the data, it just passes it right through. If you want to transform
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the data, extend the class, and override the `write()` method. Once
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you're done transforming the data however you want, call
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`super.write()` with the transform output.
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For some examples of streams that extend Minipass in various ways, check
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out:
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- [minizlib](http://npm.im/minizlib)
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- [fs-minipass](http://npm.im/fs-minipass)
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- [tar](http://npm.im/tar)
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- [minipass-collect](http://npm.im/minipass-collect)
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- [minipass-flush](http://npm.im/minipass-flush)
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- [minipass-pipeline](http://npm.im/minipass-pipeline)
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- [tap](http://npm.im/tap)
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- [tap-parser](http://npm.im/tap)
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- [treport](http://npm.im/tap)
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## Differences from Node.js Streams
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There are several things that make Minipass streams different from (and in
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some ways superior to) Node.js core streams.
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Please read these caveats if you are familiar with noode-core streams and
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intend to use Minipass streams in your programs.
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### Timing
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Minipass streams are designed to support synchronous use-cases. Thus, data
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is emitted as soon as it is available, always. It is buffered until read,
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but no longer. Another way to look at it is that Minipass streams are
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exactly as synchronous as the logic that writes into them.
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This can be surprising if your code relies on `PassThrough.write()` always
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providing data on the next tick rather than the current one, or being able
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to call `resume()` and not have the entire buffer disappear immediately.
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However, without this synchronicity guarantee, there would be no way for
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Minipass to achieve the speeds it does, or support the synchronous use
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cases that it does. Simply put, waiting takes time.
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This non-deferring approach makes Minipass streams much easier to reason
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about, especially in the context of Promises and other flow-control
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mechanisms.
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### No High/Low Water Marks
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Node.js core streams will optimistically fill up a buffer, returning `true`
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on all writes until the limit is hit, even if the data has nowhere to go.
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Then, they will not attempt to draw more data in until the buffer size dips
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below a minimum value.
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Minipass streams are much simpler. The `write()` method will return `true`
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if the data has somewhere to go (which is to say, given the timing
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guarantees, that the data is already there by the time `write()` returns).
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If the data has nowhere to go, then `write()` returns false, and the data
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sits in a buffer, to be drained out immediately as soon as anyone consumes
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it.
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### Hazards of Buffering (or: Why Minipass Is So Fast)
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Since data written to a Minipass stream is immediately written all the way
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through the pipeline, and `write()` always returns true/false based on
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whether the data was fully flushed, backpressure is communicated
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immediately to the upstream caller. This minimizes buffering.
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Consider this case:
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```js
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const {PassThrough} = require('stream')
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const p1 = new PassThrough({ highWaterMark: 1024 })
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const p2 = new PassThrough({ highWaterMark: 1024 })
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const p3 = new PassThrough({ highWaterMark: 1024 })
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const p4 = new PassThrough({ highWaterMark: 1024 })
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p1.pipe(p2).pipe(p3).pipe(p4)
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p4.on('data', () => console.log('made it through'))
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// this returns false and buffers, then writes to p2 on next tick (1)
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// p2 returns false and buffers, pausing p1, then writes to p3 on next tick (2)
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// p3 returns false and buffers, pausing p2, then writes to p4 on next tick (3)
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// p4 returns false and buffers, pausing p3, then emits 'data' and 'drain'
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// on next tick (4)
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// p3 sees p4's 'drain' event, and calls resume(), emitting 'resume' and
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// 'drain' on next tick (5)
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// p2 sees p3's 'drain', calls resume(), emits 'resume' and 'drain' on next tick (6)
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// p1 sees p2's 'drain', calls resume(), emits 'resume' and 'drain' on next
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// tick (7)
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p1.write(Buffer.alloc(2048)) // returns false
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```
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Along the way, the data was buffered and deferred at each stage, and
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multiple event deferrals happened, for an unblocked pipeline where it was
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perfectly safe to write all the way through!
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Furthermore, setting a `highWaterMark` of `1024` might lead someone reading
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the code to think an advisory maximum of 1KiB is being set for the
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pipeline. However, the actual advisory buffering level is the _sum_ of
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`highWaterMark` values, since each one has its own bucket.
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Consider the Minipass case:
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```js
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const m1 = new Minipass()
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const m2 = new Minipass()
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const m3 = new Minipass()
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const m4 = new Minipass()
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m1.pipe(m2).pipe(m3).pipe(m4)
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m4.on('data', () => console.log('made it through'))
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// m1 is flowing, so it writes the data to m2 immediately
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// m2 is flowing, so it writes the data to m3 immediately
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// m3 is flowing, so it writes the data to m4 immediately
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// m4 is flowing, so it fires the 'data' event immediately, returns true
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// m4's write returned true, so m3 is still flowing, returns true
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// m3's write returned true, so m2 is still flowing, returns true
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// m2's write returned true, so m1 is still flowing, returns true
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// No event deferrals or buffering along the way!
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m1.write(Buffer.alloc(2048)) // returns true
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```
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It is extremely unlikely that you _don't_ want to buffer any data written,
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or _ever_ buffer data that can be flushed all the way through. Neither
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node-core streams nor Minipass ever fail to buffer written data, but
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node-core streams do a lot of unnecessary buffering and pausing.
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As always, the faster implementation is the one that does less stuff and
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waits less time to do it.
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### Immediately emit `end` for empty streams (when not paused)
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If a stream is not paused, and `end()` is called before writing any data
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into it, then it will emit `end` immediately.
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If you have logic that occurs on the `end` event which you don't want to
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potentially happen immediately (for example, closing file descriptors,
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moving on to the next entry in an archive parse stream, etc.) then be sure
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to call `stream.pause()` on creation, and then `stream.resume()` once you
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are ready to respond to the `end` event.
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### Emit `end` When Asked
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One hazard of immediately emitting `'end'` is that you may not yet have had
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a chance to add a listener. In order to avoid this hazard, Minipass
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streams safely re-emit the `'end'` event if a new listener is added after
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`'end'` has been emitted.
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Ie, if you do `stream.on('end', someFunction)`, and the stream has already
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emitted `end`, then it will call the handler right away. (You can think of
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this somewhat like attaching a new `.then(fn)` to a previously-resolved
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Promise.)
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To prevent calling handlers multiple times who would not expect multiple
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ends to occur, all listeners are removed from the `'end'` event whenever it
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is emitted.
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### Impact of "immediate flow" on Tee-streams
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A "tee stream" is a stream piping to multiple destinations:
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```js
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const tee = new Minipass()
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t.pipe(dest1)
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t.pipe(dest2)
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t.write('foo') // goes to both destinations
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```
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Since Minipass streams _immediately_ process any pending data through the
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pipeline when a new pipe destination is added, this can have surprising
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effects, especially when a stream comes in from some other function and may
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or may not have data in its buffer.
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```js
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// WARNING! WILL LOSE DATA!
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const src = new Minipass()
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src.write('foo')
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src.pipe(dest1) // 'foo' chunk flows to dest1 immediately, and is gone
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src.pipe(dest2) // gets nothing!
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```
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The solution is to create a dedicated tee-stream junction that pipes to
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both locations, and then pipe to _that_ instead.
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```js
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// Safe example: tee to both places
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const src = new Minipass()
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src.write('foo')
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const tee = new Minipass()
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tee.pipe(dest1)
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tee.pipe(dest2)
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stream.pipe(tee) // tee gets 'foo', pipes to both locations
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```
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The same caveat applies to `on('data')` event listeners. The first one
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added will _immediately_ receive all of the data, leaving nothing for the
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second:
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```js
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// WARNING! WILL LOSE DATA!
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const src = new Minipass()
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src.write('foo')
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src.on('data', handler1) // receives 'foo' right away
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src.on('data', handler2) // nothing to see here!
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```
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Using a dedicated tee-stream can be used in this case as well:
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```js
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// Safe example: tee to both data handlers
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const src = new Minipass()
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src.write('foo')
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const tee = new Minipass()
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tee.on('data', handler1)
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tee.on('data', handler2)
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src.pipe(tee)
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```
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## USAGE
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It's a stream! Use it like a stream and it'll most likely do what you want.
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```js
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const Minipass = require('minipass')
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const mp = new Minipass(options) // optional: { encoding, objectMode }
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mp.write('foo')
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mp.pipe(someOtherStream)
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mp.end('bar')
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```
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### OPTIONS
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* `encoding` How would you like the data coming _out_ of the stream to be
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encoded? Accepts any values that can be passed to `Buffer.toString()`.
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* `objectMode` Emit data exactly as it comes in. This will be flipped on
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by default if you write() something other than a string or Buffer at any
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point. Setting `objectMode: true` will prevent setting any encoding
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value.
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### API
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Implements the user-facing portions of Node.js's `Readable` and `Writable`
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streams.
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### Methods
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* `write(chunk, [encoding], [callback])` - Put data in. (Note that, in the
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base Minipass class, the same data will come out.) Returns `false` if
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the stream will buffer the next write, or true if it's still in
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"flowing" mode.
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* `end([chunk, [encoding]], [callback])` - Signal that you have no more
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data to write. This will queue an `end` event to be fired when all the
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data has been consumed.
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* `setEncoding(encoding)` - Set the encoding for data coming of the
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stream. This can only be done once.
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* `pause()` - No more data for a while, please. This also prevents `end`
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from being emitted for empty streams until the stream is resumed.
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* `resume()` - Resume the stream. If there's data in the buffer, it is
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all discarded. Any buffered events are immediately emitted.
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* `pipe(dest)` - Send all output to the stream provided. There is no way
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to unpipe. When data is emitted, it is immediately written to any and
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all pipe destinations.
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* `on(ev, fn)`, `emit(ev, fn)` - Minipass streams are EventEmitters.
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Some events are given special treatment, however. (See below under
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"events".)
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* `promise()` - Returns a Promise that resolves when the stream emits
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`end`, or rejects if the stream emits `error`.
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* `collect()` - Return a Promise that resolves on `end` with an array
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containing each chunk of data that was emitted, or rejects if the
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stream emits `error`. Note that this consumes the stream data.
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* `concat()` - Same as `collect()`, but concatenates the data into a
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single Buffer object. Will reject the returned promise if the stream is
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in objectMode, or if it goes into objectMode by the end of the data.
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* `read(n)` - Consume `n` bytes of data out of the buffer. If `n` is not
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provided, then consume all of it. If `n` bytes are not available, then
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it returns null. **Note** consuming streams in this way is less
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efficient, and can lead to unnecessary Buffer copying.
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* `destroy([er])` - Destroy the stream. If an error is provided, then an
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`'error'` event is emitted. If the stream has a `close()` method, and
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has not emitted a `'close'` event yet, then `stream.close()` will be
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called. Any Promises returned by `.promise()`, `.collect()` or
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`.concat()` will be rejected. After being destroyed, writing to the
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stream will emit an error. No more data will be emitted if the stream is
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destroyed, even if it was previously buffered.
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### Properties
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* `bufferLength` Read-only. Total number of bytes buffered, or in the case
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of objectMode, the total number of objects.
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* `encoding` The encoding that has been set. (Setting this is equivalent
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to calling `setEncoding(enc)` and has the same prohibition against
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setting multiple times.)
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* `flowing` Read-only. Boolean indicating whether a chunk written to the
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stream will be immediately emitted.
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* `emittedEnd` Read-only. Boolean indicating whether the end-ish events
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(ie, `end`, `prefinish`, `finish`) have been emitted. Note that
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listening on any end-ish event will immediateyl re-emit it if it has
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already been emitted.
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* `writable` Whether the stream is writable. Default `true`. Set to
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`false` when `end()`
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* `readable` Whether the stream is readable. Default `true`.
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* `buffer` A [yallist](http://npm.im/yallist) linked list of chunks written
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to the stream that have not yet been emitted. (It's probably a bad idea
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to mess with this.)
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* `pipes` A [yallist](http://npm.im/yallist) linked list of streams that
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this stream is piping into. (It's probably a bad idea to mess with
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this.)
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* `destroyed` A getter that indicates whether the stream was destroyed.
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* `paused` True if the stream has been explicitly paused, otherwise false.
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* `objectMode` Indicates whether the stream is in `objectMode`. Once set
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to `true`, it cannot be set to `false`.
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### Events
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* `data` Emitted when there's data to read. Argument is the data to read.
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This is never emitted while not flowing. If a listener is attached, that
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will resume the stream.
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* `end` Emitted when there's no more data to read. This will be emitted
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immediately for empty streams when `end()` is called. If a listener is
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attached, and `end` was already emitted, then it will be emitted again.
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All listeners are removed when `end` is emitted.
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* `prefinish` An end-ish event that follows the same logic as `end` and is
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emitted in the same conditions where `end` is emitted. Emitted after
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`'end'`.
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* `finish` An end-ish event that follows the same logic as `end` and is
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emitted in the same conditions where `end` is emitted. Emitted after
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`'prefinish'`.
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* `close` An indication that an underlying resource has been released.
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Minipass does not emit this event, but will defer it until after `end`
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has been emitted, since it throws off some stream libraries otherwise.
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* `drain` Emitted when the internal buffer empties, and it is again
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suitable to `write()` into the stream.
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* `readable` Emitted when data is buffered and ready to be read by a
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consumer.
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* `resume` Emitted when stream changes state from buffering to flowing
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mode. (Ie, when `resume` is called, `pipe` is called, or a `data` event
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listener is added.)
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### Static Methods
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* `Minipass.isStream(stream)` Returns `true` if the argument is a stream,
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and false otherwise. To be considered a stream, the object must be
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either an instance of Minipass, or an EventEmitter that has either a
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`pipe()` method, or both `write()` and `end()` methods. (Pretty much any
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stream in node-land will return `true` for this.)
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## EXAMPLES
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Here are some examples of things you can do with Minipass streams.
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### simple "are you done yet" promise
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```js
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mp.promise().then(() => {
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// stream is finished
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}, er => {
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// stream emitted an error
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})
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```
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### collecting
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```js
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mp.collect().then(all => {
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// all is an array of all the data emitted
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// encoding is supported in this case, so
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// so the result will be a collection of strings if
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// an encoding is specified, or buffers/objects if not.
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//
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// In an async function, you may do
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// const data = await stream.collect()
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})
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```
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### collecting into a single blob
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This is a bit slower because it concatenates the data into one chunk for
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you, but if you're going to do it yourself anyway, it's convenient this
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way:
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```js
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mp.concat().then(onebigchunk => {
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// onebigchunk is a string if the stream
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// had an encoding set, or a buffer otherwise.
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})
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```
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### iteration
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You can iterate over streams synchronously or asynchronously in
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platforms that support it.
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Synchronous iteration will end when the currently available data is
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consumed, even if the `end` event has not been reached. In string and
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buffer mode, the data is concatenated, so unless multiple writes are
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occurring in the same tick as the `read()`, sync iteration loops will
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generally only have a single iteration.
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To consume chunks in this way exactly as they have been written, with
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no flattening, create the stream with the `{ objectMode: true }`
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option.
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```js
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const mp = new Minipass({ objectMode: true })
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mp.write('a')
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mp.write('b')
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for (let letter of mp) {
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console.log(letter) // a, b
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}
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mp.write('c')
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mp.write('d')
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for (let letter of mp) {
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console.log(letter) // c, d
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}
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mp.write('e')
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mp.end()
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for (let letter of mp) {
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console.log(letter) // e
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}
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for (let letter of mp) {
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console.log(letter) // nothing
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}
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```
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Asynchronous iteration will continue until the end event is reached,
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consuming all of the data.
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```js
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const mp = new Minipass({ encoding: 'utf8' })
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// some source of some data
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let i = 5
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const inter = setInterval(() => {
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if (i --> 0)
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mp.write(Buffer.from('foo\n', 'utf8'))
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else {
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mp.end()
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clearInterval(inter)
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}
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}, 100)
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// consume the data with asynchronous iteration
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async function consume () {
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for await (let chunk of mp) {
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console.log(chunk)
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}
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return 'ok'
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}
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consume().then(res => console.log(res))
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// logs `foo\n` 5 times, and then `ok`
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```
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### subclass that `console.log()`s everything written into it
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```js
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class Logger extends Minipass {
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write (chunk, encoding, callback) {
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console.log('WRITE', chunk, encoding)
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return super.write(chunk, encoding, callback)
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}
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end (chunk, encoding, callback) {
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console.log('END', chunk, encoding)
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return super.end(chunk, encoding, callback)
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}
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}
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someSource.pipe(new Logger()).pipe(someDest)
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```
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### same thing, but using an inline anonymous class
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```js
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// js classes are fun
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someSource
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.pipe(new (class extends Minipass {
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emit (ev, ...data) {
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// let's also log events, because debugging some weird thing
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console.log('EMIT', ev)
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return super.emit(ev, ...data)
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}
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write (chunk, encoding, callback) {
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console.log('WRITE', chunk, encoding)
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return super.write(chunk, encoding, callback)
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}
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end (chunk, encoding, callback) {
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console.log('END', chunk, encoding)
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return super.end(chunk, encoding, callback)
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}
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}))
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.pipe(someDest)
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```
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### subclass that defers 'end' for some reason
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```js
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class SlowEnd extends Minipass {
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emit (ev, ...args) {
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if (ev === 'end') {
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console.log('going to end, hold on a sec')
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setTimeout(() => {
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console.log('ok, ready to end now')
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super.emit('end', ...args)
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}, 100)
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} else {
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return super.emit(ev, ...args)
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}
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}
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}
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```
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### transform that creates newline-delimited JSON
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```js
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class NDJSONEncode extends Minipass {
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write (obj, cb) {
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try {
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// JSON.stringify can throw, emit an error on that
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return super.write(JSON.stringify(obj) + '\n', 'utf8', cb)
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} catch (er) {
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this.emit('error', er)
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}
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}
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end (obj, cb) {
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if (typeof obj === 'function') {
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cb = obj
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obj = undefined
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}
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if (obj !== undefined) {
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this.write(obj)
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}
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return super.end(cb)
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}
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}
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```
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### transform that parses newline-delimited JSON
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```js
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class NDJSONDecode extends Minipass {
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constructor (options) {
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// always be in object mode, as far as Minipass is concerned
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super({ objectMode: true })
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this._jsonBuffer = ''
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}
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write (chunk, encoding, cb) {
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if (typeof chunk === 'string' &&
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typeof encoding === 'string' &&
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encoding !== 'utf8') {
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chunk = Buffer.from(chunk, encoding).toString()
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} else if (Buffer.isBuffer(chunk))
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chunk = chunk.toString()
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}
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if (typeof encoding === 'function') {
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cb = encoding
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}
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const jsonData = (this._jsonBuffer + chunk).split('\n')
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this._jsonBuffer = jsonData.pop()
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for (let i = 0; i < jsonData.length; i++) {
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let parsed
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try {
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super.write(parsed)
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} catch (er) {
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this.emit('error', er)
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continue
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}
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}
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if (cb)
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cb()
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}
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}
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```
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