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@ -101,12 +101,21 @@ def main():
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elif event.type == pygame.MOUSEBUTTONDOWN:
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mouse_x , mouse_y= event.pos
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x = int(mouse_x / WIDTH * 9) + 1
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y = int(mouse_y / HEIGHT * 6) + 1
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y = int(mouse_y / HEIGHT * 7) + 1
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b1,b2,b3 = pygame.mouse.get_pressed()
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print(mouse_x,mouse_y)
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if status == 1:
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fox.x = mouse_x
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fox.y = mouse_y
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if mouse_x >=800:
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fox.x = int((x-1) / 9 * WIDTH) - 10
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fox.y = int((y-1) / 7 * HEIGHT)
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elif mouse_x >=600:
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fox.x = int((x - 1) / 9 * WIDTH)
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fox.y = int((y - 1) / 7 * HEIGHT)
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else:
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fox.x = int((x - 1) / 9 * WIDTH) + 15
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fox.y = int((y - 1) / 7 * HEIGHT)
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if mouse_y >= 500:
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fox.y -= 15
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status = 0
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else :
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status = 1
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