完成了动物图片的处理与游戏背景的制作

develop
huangjielun 3 years ago committed by Mix
parent 015888158e
commit d528bbd93a

3
.idea/.gitignore vendored

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# Default ignored files
/shelf/
/workspace.xml

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<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Jungle.iml" filepath="$PROJECT_DIR$/.idea/Jungle.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
<mapping directory="$PROJECT_DIR$/animalchess" vcs="Git" />
</component>
</project>

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Subproject commit 390e89fc71f4bec2756216453f8fa84dce188e55

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import pygame
import os
pygame.init()
FPS = 60
WIDTH , HEIGHT = 1200 , 800
WIN = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Jungle")
SPACE = pygame.transform.scale(pygame.image.load('../images/map.png'),(WIDTH,HEIGHT))
def draw_window():
WIN.blit(SPACE,(0,0))
pygame.display.update()
def main():
run = True
clock = pygame.time.Clock()
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window()
pygame.quit()
if __name__ == "__main__":
main()
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