diff --git a/src/Music/Music/BackgroudMusic.mp3 b/src/Music/Music/BackgroudMusic.mp3 deleted file mode 100644 index 5aa9506..0000000 Binary files a/src/Music/Music/BackgroudMusic.mp3 and /dev/null differ diff --git a/src/Music/Music/Eagle.mp3 b/src/Music/Music/Eagle.mp3 deleted file mode 100644 index 70a748e..0000000 Binary files a/src/Music/Music/Eagle.mp3 and /dev/null differ diff --git a/src/Music/Music/Elephant.mp3 b/src/Music/Music/Elephant.mp3 deleted file mode 100644 index 6b3eb19..0000000 Binary files a/src/Music/Music/Elephant.mp3 and /dev/null differ diff --git a/src/Music/Music/Fox..mp3 b/src/Music/Music/Fox..mp3 deleted file mode 100644 index 82e54d8..0000000 Binary files a/src/Music/Music/Fox..mp3 and /dev/null differ diff --git a/src/Music/Music/Leopard.mp3 b/src/Music/Music/Leopard.mp3 deleted file mode 100644 index cb4328f..0000000 Binary files a/src/Music/Music/Leopard.mp3 and /dev/null differ diff --git a/src/Music/Music/Lion.mp3 b/src/Music/Music/Lion.mp3 deleted file mode 100644 index a1b1d72..0000000 Binary files a/src/Music/Music/Lion.mp3 and /dev/null differ diff --git a/src/Music/Music/Mouse.mp3 b/src/Music/Music/Mouse.mp3 deleted file mode 100644 index 314f6ea..0000000 Binary files a/src/Music/Music/Mouse.mp3 and /dev/null differ diff --git a/src/Music/Music/Tiger.mp3 b/src/Music/Music/Tiger.mp3 deleted file mode 100644 index dc2056d..0000000 Binary files a/src/Music/Music/Tiger.mp3 and /dev/null differ diff --git a/src/Music/Music/Wolf.mp3 b/src/Music/Music/Wolf.mp3 deleted file mode 100644 index 546bb1f..0000000 Binary files a/src/Music/Music/Wolf.mp3 and /dev/null differ diff --git a/src/main1.py b/src/main1.py deleted file mode 100644 index a37f29f..0000000 --- a/src/main1.py +++ /dev/null @@ -1,261 +0,0 @@ -import pygame -import os -pygame.init() -pygame.font.init() -#pygame.mixer.init() - -#模块############################### -FPS = 60 -WIDTH , HEIGHT = 1200 , 800 -WIN = pygame.display.set_mode((WIDTH,HEIGHT)) -pygame.display.set_caption("Jungle") -SPACE = pygame.transform.scale(pygame.image.load('images/map.png'),(WIDTH,HEIGHT)) -chosenChess=None #选择的棋子(将要移动) -coverdChess=None #点击的目标位置(将被覆盖) -currentChess=None #当前点击的棋子 -index=0 #记录棋盘上的棋子数量 -CHESSSIZE_X=120 -CHESSSIZE_Y=100 #棋子大小 -R=25 -GAP=3 #棋子间距 -face_size = int(CHESSSIZE_X * 1.25) -face_pos_x = (WIDTH - face_size) // 2 -face_pos_y = (CHESSSIZE_X * 2 - face_size) // 2 -################################################################## - -###########背景音乐########### -#BGM = pygame.mixer.Sound('audio/BackgroudMusic.mp3') -#Elephant = pygame.mixer.Sound('audio/Elephant.mp3') -#Leopard = pygame.mixer.Sound('audio/Leopard.mp3') -#Lion = pygame.mixer.Sound('audio/Lion.mp3') -#Mouse = pygame.mixer.Sound('audio/Mouse.mp3') -#Start = pygame.mixer.Sound('audio/start.mp3') -#Tiger = pygame.mixer.Sound('audio/Tiger.mp3') -#Wolf = pygame.mixer.Sound('audio/Wolf.mp3') -#Fox = pygame.mixer.Sound('audio/Fox..mp3') -#Eagle = pygame.mixer.Sound('audio/Eagle.mp3') -#################################################### -#animals img -#Left -L_mouse = pygame.transform.scale(pygame.image.load('images/animals/left/1MouseLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -L_eagle = pygame.transform.scale(pygame.image.load('images/animals/left/2EagleLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -L_wolf = pygame.transform.scale(pygame.image.load('images/animals/left/3WolfLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -L_leopard = pygame.transform.scale(pygame.image.load('images/animals/left/4LeopardLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -L_tiger = pygame.transform.scale(pygame.image.load('images/animals/left/5TigerLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -L_lion = pygame.transform.scale(pygame.image.load('images/animals/left/6LionLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -L_elephant = pygame.transform.scale(pygame.image.load('images/animals/left/7ElephantLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -L_fox = pygame.transform.scale(pygame.image.load('images/animals/left/8FoxLeft.png'),(CHESSSIZE_X,CHESSSIZE_Y)) - -#Right -R_mouse = pygame.transform.scale(pygame.image.load('images/animals/right/1MouseRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -R_eagle = pygame.transform.scale(pygame.image.load('images/animals/right/2EagleRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -R_wolf = pygame.transform.scale(pygame.image.load('images/animals/right/3WolfRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -R_leopard = pygame.transform.scale(pygame.image.load('images/animals/right/4LeopardRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -R_tiger = pygame.transform.scale(pygame.image.load('images/animals/right/5TigerRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -R_lion = pygame.transform.scale(pygame.image.load('images/animals/right/6LionRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -R_elephant = pygame.transform.scale(pygame.image.load('images/animals/right/7ElephantRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -R_fox = pygame.transform.scale(pygame.image.load('images/animals/right/8FoxRight.png'),(CHESSSIZE_X,CHESSSIZE_Y)) -############################################################################### - - -#colour########################################################### -BLACK = (0,0,0) -LIGHTBLUE = (40,191,255) -LIGHTBLUE2 = (0,0,255) -BGCOLOR = (230,230,250) -MAGENTA = (255,0,255) -LIGHTYELLOW= (255,225,0) -MYCOLOR = (255,165,0) -WHITE = (255,255,255) -GREEN = (0,255,0) -RED = (255,0,0) -BLUE = (0,0,255) -Crimson=(220,20,60) -LightPink=(255,182,193) -DeepSkyBlue=(0,191,255) -############################################################# - -#TEXT -def print_text(WIN,font,x,y,text,fcolor=WHITE): - imgText = font .render(text,True,fcolor) - WIN.blit(imgText,(x,y)) - -###################################### -def draw_left_animals(l_elephant,l_eagle,l_wolf,l_lion,l_leopard,l_mouse,l_fox): - WIN.blit(L_elephant,(l_elephant.x,l_elephant.y)) - WIN.blit(L_eagle, (l_eagle.x, l_eagle.y)) - WIN.blit(L_wolf, (l_wolf.x, l_wolf.y)) - WIN.blit(L_lion, (l_lion.x, l_lion.y)) - WIN.blit(L_leopard, (l_leopard.x, l_leopard.y)) - WIN.blit(L_mouse, (l_mouse.x, l_mouse.y)) - WIN.blit(L_fox, (l_fox.x, l_fox.y)) - -def draw_right_animals(r_elephant,r_eagle,r_wolf,r_lion,r_leopard,r_mouse,r_fox): - WIN.blit(R_elephant, (r_elephant.x, r_elephant.y)) - WIN.blit(R_eagle, (r_eagle.x, r_eagle.y)) - WIN.blit(R_wolf, (r_wolf.x,r_wolf.y)) - WIN.blit(R_lion, (r_lion.x, r_lion.y)) - WIN.blit(R_leopard, (r_leopard.x, r_leopard.y)) - WIN.blit(R_mouse, (r_mouse.x, r_mouse.y)) - WIN.blit(R_fox, (r_fox.x, r_fox.y)) - - - - - -def draw_window(l_elephant,l_eagle,l_wolf,l_lion,l_leopard,l_mouse,l_fox,r_elephant,r_eagle,r_wolf,r_lion,r_leopard,r_mouse,r_fox): - WIN.blit(SPACE,(0,0)) - draw_left_animals(l_elephant,l_eagle,l_wolf,l_lion,l_leopard,l_mouse,l_fox) - draw_right_animals(r_elephant,r_eagle,r_wolf,r_lion,r_leopard,r_mouse,r_fox) - #WIN.blit(L_fox,(fox.x,fox.y)) - pygame.display.update() -import pygame - -display_width = 1200 -display_height = 800 -WHITE = (255, 255, 255) -RED = (255, 0, 0) - -screen = pygame.display.set_mode((display_width, display_height)) -bg = pygame.image.load('./images/map.png') -#begin = pygame.image.load('./images/begin.png') -bg = pygame.transform.scale(bg, (display_width,display_height)) -pygame.init() -font_addr = pygame.font.get_default_font() -font = pygame.font.Font(font_addr, 36) - - -class Button(object): - def __init__(self, text, color, x=None, y=None, **kwargs): - self.surface = font.render(text, True, color) - - self.WIDTH = self.surface.get_width() - self.HEIGHT = self.surface.get_height() - - if 'centered_x' in kwargs and kwargs['centered_x']: - self.x = display_width // 2 - self.WIDTH // 2 - else: - self.x = x - - if 'centered_y' in kwargs and kwargs['centered_y']: - self.y = display_height //2 - self.HEIGHT // 2 - else: - self.y = y - - def display(self): - screen.blit(self.surface, (self.x, self.y)) - - def check_click(self, position): - x_match = (position[0] > self.x) and (position[0] < self.x + self.WIDTH) - y_match = (position[1] > self.y) and (position[1] < self.y + self.HEIGHT) - if x_match and y_match: - return True - else: - return False - - -def starting_screen(): - screen.blit(bg, (0, 0)) - - game_title = font.render('Starting Screen', True, WHITE) - - screen.blit(game_title, (display_width//2 - game_title.get_width()//2, 150)) - - play_button = Button('Play!', WHITE, None, 350, centered_x=True) - exit_button = Button('Exit!', WHITE, None, 400, centered_x=True) - - play_button.display() - exit_button.display() - - pygame.display.update() - - while True: - - if play_button.check_click(pygame.mouse.get_pos()): - play_button = Button('Play!', RED, None, 350, centered_x=True) - else: - play_button = Button('Play!', WHITE, None, 350, centered_x=True) - - if exit_button.check_click(pygame.mouse.get_pos()): - exit_button = Button('Exit!', RED, None, 400, centered_x=True) - else: - exit_button = Button('Exit!', WHITE, None, 400, centered_x=True) - - play_button.display() - exit_button.display() - pygame.display.update() - - for event in pygame.event.get(): - if event.type == pygame.QUIT: - pygame.quit() - raise SystemExit - if pygame.mouse.get_pressed()[0]: - if play_button.check_click(pygame.mouse.get_pos()): - return True - if exit_button.check_click(pygame.mouse.get_pos()): - return False - -def main(): - - #animals rect - game_status = starting_screen() - if not game_status: - return True - l_elephant = pygame.Rect(281,10,CHESSSIZE_Y,CHESSSIZE_Y) - l_eagle = pygame.Rect(157,120,CHESSSIZE_Y,CHESSSIZE_Y) - l_wolf = pygame.Rect(284,229,CHESSSIZE_Y,CHESSSIZE_Y) - l_lion = pygame.Rect(292,343,CHESSSIZE_Y,CHESSSIZE_Y) - l_leopard = pygame.Rect(285,450,CHESSSIZE_Y,CHESSSIZE_Y) - l_mouse = pygame.Rect(285,665,CHESSSIZE_Y,CHESSSIZE_Y) - l_fox = pygame.Rect(157,557,CHESSSIZE_Y,CHESSSIZE_Y) - - r_elephant = pygame.Rect(795,673,CHESSSIZE_Y,CHESSSIZE_Y) - r_eagle = pygame.Rect(925,570,CHESSSIZE_Y,CHESSSIZE_Y) - r_wolf = pygame.Rect(803,458,CHESSSIZE_Y,CHESSSIZE_Y) - r_lion = pygame.Rect(802,347,CHESSSIZE_Y,CHESSSIZE_Y) - r_leopard = pygame.Rect(796,232,CHESSSIZE_Y,CHESSSIZE_Y) - r_fox = pygame.Rect(920,123,CHESSSIZE_Y,CHESSSIZE_Y) - r_mouse = pygame.Rect(793,16,CHESSSIZE_Y,CHESSSIZE_Y) - ############################################# - run = True - clock = pygame.time.Clock() - font1 = pygame.font.SysFont('kaiti',40) - status = 0; - while run: - clock.tick(FPS) - for event in pygame.event.get(): - if event.type == pygame.QUIT: - run = False - elif event.type == pygame.MOUSEBUTTONDOWN: - b1, b2, b3 = pygame.mouse.get_pressed() - if b1 and not b3: - mouse_x , mouse_y= event.pos - x = int(mouse_x / WIDTH * 9) + 1 - y = int(mouse_y / HEIGHT * 7) + 1 - print(mouse_x,mouse_y) - '''if status == 1: - if mouse_x >=800: - fox.x = int((x-1) / 9 * WIDTH) - 10 - fox.y = int((y-1) / 7 * HEIGHT) - elif mouse_x >=600: - fox.x = int((x - 1) / 9 * WIDTH) - fox.y = int((y - 1) / 7 * HEIGHT) - else: - fox.x = int((x - 1) / 9 * WIDTH) + 15 - fox.y = int((y - 1) / 7 * HEIGHT) - if mouse_y >= 500: - fox.y -= 15 - status = 0 - else : - status = 1''' - - - - #fox.x+=1 - draw_window(l_elephant,l_eagle,l_wolf,l_lion,l_leopard,l_mouse,l_fox,r_elephant,r_eagle,r_wolf,r_lion,r_leopard,r_mouse,r_fox) - pygame.quit() - - - -if __name__ == "__main__": - main() \ No newline at end of file diff --git a/src/path/capture-hint.png b/src/path/capture-hint.png new file mode 100644 index 0000000..6763c6e Binary files /dev/null and b/src/path/capture-hint.png differ diff --git a/src/path/hint.png b/src/path/hint.png new file mode 100644 index 0000000..0e3b6f7 Binary files /dev/null and b/src/path/hint.png differ diff --git a/src/path/path.py b/src/path/path.py new file mode 100644 index 0000000..0b73811 --- /dev/null +++ b/src/path/path.py @@ -0,0 +1,32 @@ +import pygame +import win32con + +rules = {} +for i in range(1, 8): + eaten = [i] + for j in range(1, i): + eaten.append(j) + rules[i] = eaten +rules[1].append(7) + + + +hint = pygame.image.load("hint.png") +capture_hint = pygame.image.load("capture_hint.png") +def tran(x,y): + pass +def ismove(old_x, old_y, x, y, id, MAP): + pass + +def path(id, x, y, status): + if status: + movement = [] + for i in range(9): + for j in range(7): + if ismove(x, y, i, j, id, MAP): + movement.append([i, j]) + for i, j in movement: + WIN.blit(hint, tran(i,j)) + WIN.blit(capture_hint,tran(x,y)) + else: + pass#重新绘制