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#include "BasicBlock.h"
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#include "Constant.h"
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#include "Function.h"
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#include "IRStmtBuilder.h"
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#include "Module.h"
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#include "Type.h"
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#include <iostream>
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#include <memory>
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#ifdef DEBUG
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#define DEBUG_OUTPUT std::cout << __LINE__ << std::endl; // 输出行号的简单示例
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#else
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#define DEBUG_OUTPUT
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#endif
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#define CONST_INT(num) \
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ConstantInt::create(num, module)
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#define CONST_FP(num) \
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ConstantFloat::create(num, module)
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using namespace SysYF::IR;
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int main() {
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auto module = Module::create("Assign code");
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auto builder = IRStmtBuilder::create(nullptr, module);
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SysYF::Ptr<Type> Int32Type = Type::get_int32_type(module);
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SysYF::Ptr<Type> FloatType = Type::get_float_type(module);
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// main function
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auto mainFun = Function::create(FunctionType::create(Int32Type, {}),
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"main", module);
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auto bb = BasicBlock::create(module, "entry", mainFun);
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builder->set_insert_point(bb);
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auto retAlloca = builder->create_alloca(Int32Type);
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// b = 1.8
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auto bAlloca = builder->create_alloca(FloatType);
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builder->create_store(CONST_FP(1.8), bAlloca);
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// a[2] = {2}
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auto arrayType_a = ArrayType::get(Int32Type, 2);
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auto aAlloca = builder->create_alloca(arrayType_a);
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auto a0Gep = builder->create_gep(aAlloca, {CONST_INT(0), CONST_INT(0)});
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builder->create_store(CONST_INT(2), a0Gep);
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// a[0] * b
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auto a0Load = builder->create_load(a0Gep);
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auto a0Float = builder->create_sitofp(a0Load, FloatType);
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auto bLoad = builder->create_load(FloatType, bAlloca);
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auto a1res = builder->create_fmul(a0Float, bLoad);
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// store to a[1]
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auto a1res_int = builder->create_fptosi(a1res, Int32Type);
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auto a1Gep = builder->create_gep(aAlloca, {CONST_INT(0), CONST_INT(1)});
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builder->create_store(a1res_int, a1Gep);
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// ret
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builder->create_store(a1res_int, retAlloca);
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auto retLoad = builder->create_load(retAlloca);
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builder->create_ret(retLoad);
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std::cout << module->print();
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return 0;
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}
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