/* Copyright (c) 2007, Michael Kazhdan All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the Johns Hopkins University nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ ////////////////////////////// // MinimalAreaTriangulation // ////////////////////////////// template MinimalAreaTriangulation::MinimalAreaTriangulation(void) { bestTriangulation=NULL; midPoint=NULL; } template MinimalAreaTriangulation::~MinimalAreaTriangulation(void) { if(bestTriangulation) delete[] bestTriangulation; bestTriangulation=NULL; if(midPoint) delete[] midPoint; midPoint=NULL; } template void MinimalAreaTriangulation::GetTriangulation(const std::vector >& vertices,std::vector& triangles) { if(vertices.size()==3) { triangles.resize(1); triangles[0].idx[0]=0; triangles[0].idx[1]=1; triangles[0].idx[2]=2; return; } else if(vertices.size()==4) { TriangleIndex tIndex[2][2]; Real area[2]; area[0]=area[1]=0; triangles.resize(2); tIndex[0][0].idx[0]=0; tIndex[0][0].idx[1]=1; tIndex[0][0].idx[2]=2; tIndex[0][1].idx[0]=2; tIndex[0][1].idx[1]=3; tIndex[0][1].idx[2]=0; tIndex[1][0].idx[0]=0; tIndex[1][0].idx[1]=1; tIndex[1][0].idx[2]=3; tIndex[1][1].idx[0]=3; tIndex[1][1].idx[1]=1; tIndex[1][1].idx[2]=2; Point3D n,p1,p2; for(int i=0;i<2;i++) for(int j=0;j<2;j++) { p1=vertices[tIndex[i][j].idx[1]]-vertices[tIndex[i][j].idx[0]]; p2=vertices[tIndex[i][j].idx[2]]-vertices[tIndex[i][j].idx[0]]; CrossProduct(p1,p2,n); area[i] += Real( Length(n) ); } if(area[0]>area[1]) { triangles[0]=tIndex[1][0]; triangles[1]=tIndex[1][1]; } else { triangles[0]=tIndex[0][0]; triangles[1]=tIndex[0][1]; } return; } if(bestTriangulation) delete[] bestTriangulation; if(midPoint) delete[] midPoint; bestTriangulation=NULL; midPoint=NULL; size_t eCount=vertices.size(); bestTriangulation=new Real[eCount*eCount]; midPoint=new int[eCount*eCount]; for(size_t i=0;i Real MinimalAreaTriangulation::GetArea(const std::vector >& vertices) { if(bestTriangulation) delete[] bestTriangulation; if(midPoint) delete[] midPoint; bestTriangulation=NULL; midPoint=NULL; int eCount=vertices.size(); bestTriangulation=new double[eCount*eCount]; midPoint=new int[eCount*eCount]; for(int i=0;i void MinimalAreaTriangulation::GetTriangulation(const size_t& i,const size_t& j,const std::vector >& vertices,std::vector& triangles) { TriangleIndex tIndex; size_t eCount=vertices.size(); size_t ii=i; if(i=ii) return; ii=midPoint[i*eCount+j]; if(ii>=0) { tIndex.idx[0] = int( i ); tIndex.idx[1] = int( j ); tIndex.idx[2] = int( ii ); triangles.push_back(tIndex); GetTriangulation(i,ii,vertices,triangles); GetTriangulation(ii,j,vertices,triangles); } } template Real MinimalAreaTriangulation::GetArea(const size_t& i,const size_t& j,const std::vector >& vertices) { Real a=FLT_MAX,temp; size_t eCount=vertices.size(); size_t idx=i*eCount+j; size_t ii=i; if(i=ii) { bestTriangulation[idx]=0; return 0; } if(midPoint[idx]!=-1) return bestTriangulation[idx]; int mid=-1; for(size_t r=j+1;r p,p1,p2; p1=vertices[i]-vertices[rr]; p2=vertices[j]-vertices[rr]; CrossProduct(p1,p2,p); temp = Real( Length(p) ); if(bestTriangulation[idx1]>=0) { temp+=bestTriangulation[idx1]; if(temp>a) continue; if(bestTriangulation[idx2]>0) temp+=bestTriangulation[idx2]; else temp+=GetArea(rr,j,vertices); } else { if(bestTriangulation[idx2]>=0) temp+=bestTriangulation[idx2]; else temp+=GetArea(rr,j,vertices); if(temp>a) continue; temp+=GetArea(i,rr,vertices); } if(temp