import pygame def init(): pygame.init() win = pygame.display.set_mode((400, 400)) def getKey(keyName): ans = False for eve in pygame.event.get(): pass keyInput = pygame.key.get_pressed() myKey = getattr(pygame,'K_{}'.format(keyName)) if keyInput[myKey]: ans = True pygame.display.update() return ans if __name__ == '__main__': init()