//////////////////////////////////////////////////////////////////////////// // File: ProgramCG.h // Author: Changchang Wu // Description : interface for the ProgramCG classes. // ProgramCG: Cg programs // ShaderBagCG: All Cg shaders for Sift in a bag // FilterGLCG: Cg Gaussian Filters // // Copyright (c) 2007 University of North Carolina at Chapel Hill // All Rights Reserved // // Permission to use, copy, modify and distribute this software and its // documentation for educational, research and non-profit purposes, without // fee, and without a written agreement is hereby granted, provided that the // above copyright notice and the following paragraph appear in all copies. // // The University of North Carolina at Chapel Hill make no representations // about the suitability of this software for any purpose. It is provided // 'as is' without express or implied warranty. // // Please send BUG REPORTS to ccwu@cs.unc.edu // //////////////////////////////////////////////////////////////////////////// #if defined(CG_SIFTGPU_ENABLED) #ifndef _PROGRAM_CG_H #define _PROGRAM_CG_H #include "ProgramGPU.h" class FragmentProgram; #include "Cg/cgGL.h" class ProgramCG:public ProgramGPU { CGprogram _programID; CGprofile _profile; int _valid; public: static CGcontext _Context; static CGprofile _FProfile; public: operator CGprogram (){return _programID;} CGprogram GetProgramID(){return _programID;} int UseProgram(); int IsValidProgram(){return _programID && _valid;} static void ErrorCallback(); static void InitContext(); static void DestroyContext(); ProgramCG(const char * code, const char** cg_compile_args= NULL, CGprofile profile = ProgramCG::_FProfile); ProgramCG(); virtual ~ProgramCG(); }; class ShaderBagCG:public ShaderBag { CGparameter _param_dog_texu; CGparameter _param_dog_texd; CGparameter _param_genlist_start_tex0; CGparameter _param_ftex_width; CGparameter _param_genlist_step_tex; CGparameter _param_genlist_step_tex0; CGparameter _param_genvbo_size; CGparameter _param_orientation_gtex; CGparameter _param_orientation_stex; CGparameter _param_orientation_size; CGparameter _param_descriptor_gtex; CGparameter _param_descriptor_size; CGparameter _param_descriptor_dsize; CGparameter _param_margin_copy_truncate; CGparameter _param_genlist_init_bbox; public: virtual void LoadDescriptorShader(); void LoadDescriptorShaderF2(); static void WriteOrientationCodeToStream(ostream& out); virtual void SetGenListInitParam(int w, int h); virtual void SetMarginCopyParam(int xmax, int ymax); virtual void SetFeatureOrientationParam(int gtex, int width, int height, float sigma, int stex = 0, float step = 1.0f); virtual void SetFeatureDescirptorParam(int gtex, int otex, float dwidth, float fwidth, float width, float height, float sigma); virtual void SetSimpleOrientationInput(int oTex, float sigma, float sigma_step); void LoadOrientationShader(); virtual void SetGenListStartParam(float width, int tex0); static ProgramCG* LoadGenListStepShader(int start, int step); static ProgramCG* LoadGenListStepShaderV2(int start, int step); void LoadGenListShader(int ndoglev, int nlev); virtual void UnloadProgram(); virtual void SetDogTexParam(int texU, int texD); virtual void SetGenListStepParam(int tex, int tex0); virtual void SetGenVBOParam( float width, float fwidth, float size); virtual void LoadFixedShaders(); virtual void LoadDisplayShaders(); virtual void LoadKeypointShader(float threshold, float edgeThreshold); virtual int LoadKeypointShaderMR(float threshold, float edgeThreshold); ShaderBagCG(); virtual ~ShaderBagCG(){} }; class FilterGLCG : public FilterProgram { private: ProgramGPU* CreateFilterH(float kernel[], float offset[], int width); ProgramGPU* CreateFilterV(float kernel[], float offset[], int height); //packed version ProgramGPU* CreateFilterHPK(float kernel[], float offset[], int width); ProgramGPU* CreateFilterVPK(float kernel[], float offset[], int height); }; class ShaderBagPKCG:public ShaderBag { private: CGparameter _param_dog_texu; CGparameter _param_dog_texd; CGparameter _param_margin_copy_truncate; CGparameter _param_grad_pass_texp; CGparameter _param_genlist_init_bbox; CGparameter _param_genlist_start_tex0; CGparameter _param_ftex_width; CGparameter _param_genlist_step_tex; CGparameter _param_genlist_step_tex0; CGparameter _param_genlist_end_ktex; CGparameter _param_genvbo_size; CGparameter _param_orientation_gtex; CGparameter _param_orientation_otex; CGparameter _param_orientation_size; CGparameter _param_descriptor_gtex; CGparameter _param_descriptor_otex; CGparameter _param_descriptor_size; CGparameter _param_descriptor_dsize; public: ShaderBagPKCG(); virtual ~ShaderBagPKCG(){} virtual void LoadDescriptorShader(); virtual void LoadDescriptorShaderF2(); virtual void LoadOrientationShader(); virtual void LoadGenListShader(int ndoglev, int nlev); virtual void LoadGenListShaderV2(int ndoglev, int nlev); virtual void UnloadProgram() ; virtual void LoadKeypointShader(float threshold, float edgeTrheshold); virtual void LoadFixedShaders(); virtual void LoadDisplayShaders(); virtual void SetGradPassParam(int texP); virtual void SetGenListEndParam(int ktex); public: //parameters virtual void SetGenListStartParam(float width, int tex0); virtual void SetGenListInitParam(int w, int h); virtual void SetMarginCopyParam(int xmax, int ymax); virtual void SetDogTexParam(int texU, int texD); virtual void SetGenListStepParam(int tex, int tex0); virtual void SetGenVBOParam( float width, float fwidth, float size); virtual void SetFeatureDescirptorParam(int gtex, int otex, float dwidth, float fwidth, float width, float height, float sigma); virtual void SetFeatureOrientationParam(int gtex, int width, int height, float sigma, int stex, float step); virtual void SetSimpleOrientationInput(int oTex, float sigma, float sigma_step); }; #endif #endif