//////////////////////////////////////////////////////////////////////////// // File: SiftMatch.cpp // Author: Changchang Wu // Description : implementation of SiftMatchGPU and SiftMatchGL // // // Copyright (c) 2007 University of North Carolina at Chapel Hill // All Rights Reserved // // Permission to use, copy, modify and distribute this software and its // documentation for educational, research and non-profit purposes, without // fee, and without a written agreement is hereby granted, provided that the // above copyright notice and the following paragraph appear in all copies. // // The University of North Carolina at Chapel Hill make no representations // about the suitability of this software for any purpose. It is provided // 'as is' without express or implied warranty. // // Please send BUG REPORTS to ccwu@cs.unc.edu // //////////////////////////////////////////////////////////////////////////// #include "GL/glew.h" #include #include #include #include #include using namespace std; #include #include "GlobalUtil.h" #include "ProgramGLSL.h" #include "GLTexImage.h" #include "SiftGPU.h" #include "SiftMatch.h" #include "FrameBufferObject.h" #if defined(CUDA_SIFTGPU_ENABLED) #include "CuTexImage.h" #include "SiftMatchCU.h" #endif SiftMatchGL::SiftMatchGL(int max_sift, int use_glsl): SiftMatchGPU() { s_multiply = s_col_max = s_row_max = s_guided_mult = NULL; _num_sift[0] = _num_sift[1] = 0; _id_sift[0] = _id_sift[1] = 0; _have_loc[0] = _have_loc[1] = 0; __max_sift = max_sift <=0 ? 4096 : ((max_sift + 31)/ 32 * 32) ; _pixel_per_sift = 32; //must be 32 _sift_num_stripe = 1; _sift_per_stripe = 1; _sift_per_row = _sift_per_stripe * _sift_num_stripe; _initialized = 0; } SiftMatchGL::~SiftMatchGL() { if(s_multiply) delete s_multiply; if(s_guided_mult) delete s_guided_mult; if(s_col_max) delete s_col_max; if(s_row_max) delete s_row_max; } bool SiftMatchGL::Allocate(int max_sift, int mbm) { SetMaxSift(max_sift); return glGetError() == GL_NO_ERROR; } void SiftMatchGL::SetMaxSift(int max_sift) { max_sift = ((max_sift + 31)/32)*32; if(max_sift > GlobalUtil::_texMaxDimGL) max_sift = GlobalUtil::_texMaxDimGL; if(max_sift > __max_sift) { __max_sift = max_sift; AllocateSiftMatch(); _have_loc[0] = _have_loc[1] = 0; _id_sift[0] = _id_sift[1] = -1; _num_sift[0] = _num_sift[1] = 1; }else { __max_sift = max_sift; } } void SiftMatchGL::AllocateSiftMatch() { //parameters, number of sift is limited by the texture size if(__max_sift > GlobalUtil::_texMaxDimGL) __max_sift = GlobalUtil::_texMaxDimGL; /// int h = __max_sift / _sift_per_row; int n = (GlobalUtil::_texMaxDimGL + h - 1) / GlobalUtil::_texMaxDimGL; if ( n > 1) {_sift_num_stripe *= n; _sift_per_row *= n; } //initialize _texDes[0].InitTexture(_sift_per_row * _pixel_per_sift, __max_sift / _sift_per_row, 0,GL_RGBA8); _texDes[1].InitTexture(_sift_per_row * _pixel_per_sift, __max_sift / _sift_per_row, 0, GL_RGBA8); _texLoc[0].InitTexture(_sift_per_row , __max_sift / _sift_per_row, 0); _texLoc[1].InitTexture(_sift_per_row , __max_sift / _sift_per_row, 0); if(GlobalUtil::_SupportNVFloat || GlobalUtil::_SupportTextureRG) { //use single-component texture to save memory #ifndef GL_R32F #define GL_R32F 0x822E #endif GLuint format = GlobalUtil::_SupportNVFloat ? GL_FLOAT_R_NV : GL_R32F; _texDot.InitTexture(__max_sift, __max_sift, 0, format); _texMatch[0].InitTexture(16, __max_sift / 16, 0, format); _texMatch[1].InitTexture(16, __max_sift / 16, 0, format); }else { _texDot.InitTexture(__max_sift, __max_sift, 0); _texMatch[0].InitTexture(16, __max_sift / 16, 0); _texMatch[1].InitTexture(16, __max_sift / 16, 0); } } void SiftMatchGL::InitSiftMatch() { if(_initialized) return; GlobalUtil::InitGLParam(0); if(GlobalUtil::_GoodOpenGL == 0) return; AllocateSiftMatch(); LoadSiftMatchShadersGLSL(); _initialized = 1; } void SiftMatchGL::SetDescriptors(int index, int num, const unsigned char* descriptors, int id) { if(_initialized == 0) return; if (index > 1) index = 1; if (index < 0) index = 0; _have_loc[index] = 0; //the same feature is already set if(id !=-1 && id == _id_sift[index]) return ; _id_sift[index] = id; if(num > __max_sift) num = __max_sift; sift_buffer.resize(num * 128 /4); memcpy(&sift_buffer[0], descriptors, 128 * num); _num_sift[index] = num; int w = _sift_per_row * _pixel_per_sift; int h = (num + _sift_per_row - 1)/ _sift_per_row; sift_buffer.resize(w * h * 4, 0); _texDes[index].SetImageSize(w , h); _texDes[index].BindTex(); if(_sift_num_stripe == 1) { glTexSubImage2D(GlobalUtil::_texTarget, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, &sift_buffer[0]); }else { for(int i = 0; i < _sift_num_stripe; ++i) { int ws = _sift_per_stripe * _pixel_per_sift; int x = i * ws; int pos = i * ws * h * 4; glTexSubImage2D(GlobalUtil::_texTarget, 0, x, 0, ws, h, GL_RGBA, GL_UNSIGNED_BYTE, &sift_buffer[pos]); } } _texDes[index].UnbindTex(); } void SiftMatchGL::SetFeautreLocation(int index, const float* locations, int gap) { if(_num_sift[index] <=0) return; int w = _sift_per_row ; int h = (_num_sift[index] + _sift_per_row - 1)/ _sift_per_row; sift_buffer.resize(_num_sift[index] * 2); if(gap == 0) { memcpy(&sift_buffer[0], locations, _num_sift[index] * 2 * sizeof(float)); }else { for(int i = 0; i < _num_sift[index]; ++i) { sift_buffer[i*2] = *locations++; sift_buffer[i*2+1]= *locations ++; locations += gap; } } sift_buffer.resize(w * h * 2, 0); _texLoc[index].SetImageSize(w , h); _texLoc[index].BindTex(); if(_sift_num_stripe == 1) { glTexSubImage2D(GlobalUtil::_texTarget, 0, 0, 0, w, h, GL_LUMINANCE_ALPHA , GL_FLOAT , &sift_buffer[0]); }else { for(int i = 0; i < _sift_num_stripe; ++i) { int ws = _sift_per_stripe; int x = i * ws; int pos = i * ws * h * 2; glTexSubImage2D(GlobalUtil::_texTarget, 0, x, 0, ws, h, GL_LUMINANCE_ALPHA , GL_FLOAT, &sift_buffer[pos]); } } _texLoc[index].UnbindTex(); _have_loc[index] = 1; } void SiftMatchGL::SetDescriptors(int index, int num, const float* descriptors, int id) { if(_initialized == 0) return; if (index > 1) index = 1; if (index < 0) index = 0; _have_loc[index] = 0; //the same feature is already set if(id !=-1 && id == _id_sift[index]) return ; _id_sift[index] = id; if(num > __max_sift) num = __max_sift; sift_buffer.resize(num * 128 /4); unsigned char * pub = (unsigned char*) &sift_buffer[0]; for(int i = 0; i < 128 * num; ++i) { pub[i] = int(512 * descriptors[i] + 0.5); } _num_sift[index] = num; int w = _sift_per_row * _pixel_per_sift; int h = (num + _sift_per_row - 1)/ _sift_per_row; sift_buffer.resize(w * h * 4, 0); _texDes[index].SetImageSize(w, h); _texDes[index].BindTex(); if(_sift_num_stripe == 1) { glTexSubImage2D(GlobalUtil::_texTarget, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, &sift_buffer[0]); }else { for(int i = 0; i < _sift_num_stripe; ++i) { int ws = _sift_per_stripe * _pixel_per_sift; int x = i * ws; int pos = i * ws * h * 4; glTexSubImage2D(GlobalUtil::_texTarget, 0, x, 0, ws, h, GL_RGBA, GL_UNSIGNED_BYTE, &sift_buffer[pos]); } } _texDes[index].UnbindTex(); } void SiftMatchGL::LoadSiftMatchShadersGLSL() { ProgramGLSL * program; ostringstream out; if(GlobalUtil::_IsNvidia) out << "#pragma optionNV(ifcvt none)\n" "#pragma optionNV(unroll all)\n"; out << "#define SIFT_PER_STRIPE " << _sift_per_stripe << ".0\n" "#define PIXEL_PER_SIFT " << _pixel_per_sift << "\n" "uniform sampler2DRect tex1, tex2; uniform vec2 size;\n" "void main() \n" "{\n" << " vec4 val = vec4(0.0, 0.0, 0.0, 0.0), data1, buf;\n" " vec2 index = gl_FragCoord.yx; \n" " vec2 stripe_size = size.xy * SIFT_PER_STRIPE;\n" " vec2 temp_div1 = index / stripe_size;\n" " vec2 stripe_index = floor(temp_div1);\n" " index = floor(stripe_size * (temp_div1 - stripe_index));\n" " vec2 temp_div2 = index * vec2(1.0 / float(SIFT_PER_STRIPE));\n" " vec2 temp_floor2 = floor(temp_div2);\n" " vec2 index_v = temp_floor2 + vec2(0.5);\n " " vec2 index_h = vec2(SIFT_PER_STRIPE)* (temp_div2 - temp_floor2);\n" " vec2 tx = (index_h + stripe_index * vec2(SIFT_PER_STRIPE))* vec2(PIXEL_PER_SIFT) + 0.5;\n" " vec2 tpos1, tpos2; \n" " vec4 tpos = vec4(tx, index_v);\n" ////////////////////////////////////////////////////// " for(int i = 0; i < PIXEL_PER_SIFT; ++i){\n" " buf = texture2DRect(tex2, tpos.yw);\n" " data1 = texture2DRect(tex1, tpos.xz);\n" " val += (data1 * buf);\n" " tpos.xy = tpos.xy + vec2(1.0, 1.0);\n" " }\n" " const float factor = 0.248050689697265625; \n" " gl_FragColor =vec4(dot(val, vec4(factor)), index, 0);\n" "}" << '\0'; s_multiply = program= new ProgramGLSL(out.str().c_str()); _param_multiply_tex1 = glGetUniformLocation(*program, "tex1"); _param_multiply_tex2 = glGetUniformLocation(*program, "tex2"); _param_multiply_size = glGetUniformLocation(*program, "size"); out.seekp(ios::beg); if(GlobalUtil::_IsNvidia) out << "#pragma optionNV(ifcvt none)\n" "#pragma optionNV(unroll all)\n"; out << "#define SIFT_PER_STRIPE " << _sift_per_stripe << ".0\n" "#define PIXEL_PER_SIFT " << _pixel_per_sift << "\n" "uniform sampler2DRect tex1, tex2;\n" "uniform sampler2DRect texL1;\n" "uniform sampler2DRect texL2; \n" "uniform mat3 H; \n" "uniform mat3 F; \n" "uniform vec4 size; \n" "void main() \n" "{\n" << " vec4 val = vec4(0.0, 0.0, 0.0, 0.0), data1, buf;\n" " vec2 index = gl_FragCoord.yx; \n" " vec2 stripe_size = size.xy * SIFT_PER_STRIPE;\n" " vec2 temp_div1 = index / stripe_size;\n" " vec2 stripe_index = floor(temp_div1);\n" " index = floor(stripe_size * (temp_div1 - stripe_index));\n" " vec2 temp_div2 = index * vec2(1.0/ float(SIFT_PER_STRIPE));\n" " vec2 temp_floor2 = floor(temp_div2);\n" " vec2 index_v = temp_floor2 + vec2(0.5);\n " " vec2 index_h = vec2(SIFT_PER_STRIPE)* (temp_div2 - temp_floor2);\n" //read feature location data " vec4 tlpos = vec4((index_h + stripe_index * vec2(SIFT_PER_STRIPE)) + 0.5, index_v);\n" " vec3 loc1 = vec3(texture2DRect(texL1, tlpos.xz).xw, 1.0);\n" " vec3 loc2 = vec3(texture2DRect(texL2, tlpos.yw).xw, 1.0);\n" //check the guiding homography " vec3 hxloc1 = H* loc1;\n" " vec2 diff = loc2.xy- (hxloc1.xy/hxloc1.z);\n" " float disth = diff.x * diff.x + diff.y * diff.y;\n" " if(disth > size.z ) {gl_FragColor = vec4(0.0, index, 0.0); return;}\n" //check the guiding fundamental " vec3 fx1 = (F * loc1), ftx2 = (loc2 * F);\n" " float x2tfx1 = dot(loc2, fx1);\n" " vec4 temp = vec4(fx1.xy, ftx2.xy); \n" " float sampson_error = (x2tfx1 * x2tfx1) / dot(temp, temp);\n" " if(sampson_error > size.w) {gl_FragColor = vec4(0.0, index, 0.0); return;}\n" //compare feature descriptor " vec2 tx = (index_h + stripe_index * SIFT_PER_STRIPE)* vec2(PIXEL_PER_SIFT) + 0.5;\n" " vec2 tpos1, tpos2; \n" " vec4 tpos = vec4(tx, index_v);\n" " for(int i = 0; i < PIXEL_PER_SIFT; ++i){\n" " buf = texture2DRect(tex2, tpos.yw);\n" " data1 = texture2DRect(tex1, tpos.xz);\n" " val += data1 * buf;\n" " tpos.xy = tpos.xy + vec2(1.0, 1.0);\n" " }\n" " const float factor = 0.248050689697265625; \n" " gl_FragColor =vec4(dot(val, vec4(factor)), index, 0.0);\n" "}" << '\0'; s_guided_mult = program= new ProgramGLSL(out.str().c_str()); _param_guided_mult_tex1 = glGetUniformLocation(*program, "tex1"); _param_guided_mult_tex2= glGetUniformLocation(*program, "tex2"); _param_guided_mult_texl1 = glGetUniformLocation(*program, "texL1"); _param_guided_mult_texl2 = glGetUniformLocation(*program, "texL2"); _param_guided_mult_h = glGetUniformLocation(*program, "H"); _param_guided_mult_f = glGetUniformLocation(*program, "F"); _param_guided_mult_param = glGetUniformLocation(*program, "size"); //row max out.seekp(ios::beg); out << "#define BLOCK_WIDTH 16.0\n" "uniform sampler2DRect tex; uniform vec3 param;\n" "void main ()\n" "{\n" " float index = gl_FragCoord.x + floor(gl_FragCoord.y) * BLOCK_WIDTH; \n" " vec2 bestv = vec2(-1.0); float imax = -1.0;\n" " for(float i = 0.0; i < param.x; i ++){\n " " float v = texture2DRect(tex, vec2(i + 0.5, index)).r; \n" " imax = v > bestv.r ? i : imax; \n " " bestv = v > bestv.r? vec2(v, bestv.r) : max(bestv, vec2(v));\n " " }\n" " bestv = acos(min(bestv, 1.0));\n" " if(bestv.x >= param.y || bestv.x >= param.z * bestv.y) imax = -1.0;\n" " gl_FragColor = vec4(imax, bestv, index);\n" "}" << '\0'; s_row_max = program= new ProgramGLSL(out.str().c_str()); _param_rowmax_param = glGetUniformLocation(*program, "param"); out.seekp(ios::beg); out << "#define BLOCK_WIDTH 16.0\n" "uniform sampler2DRect tex; uniform vec3 param;\n" "void main ()\n" "{\n" " float index = gl_FragCoord.x + floor(gl_FragCoord.y) * BLOCK_WIDTH; \n" " vec2 bestv = vec2(-1.0); float imax = -1.0;\n" " for(float i = 0.0; i < param.x; i ++){\n " " float v = texture2DRect(tex, vec2(index, i + 0.5)).r; \n" " imax = (v > bestv.r)? i : imax; \n " " bestv = v > bestv.r? vec2(v, bestv.r) : max(bestv, vec2(v));\n " " }\n" " bestv = acos(min(bestv, 1.0));\n" " if(bestv.x >= param.y || bestv.x >= param.z * bestv.y) imax = -1.0;\n" " gl_FragColor = vec4(imax, bestv, index);\n" "}" << '\0'; s_col_max = program =new ProgramGLSL(out.str().c_str()); _param_colmax_param = glGetUniformLocation(*program, "param"); } int SiftMatchGL::GetGuidedSiftMatch(int max_match, uint32_t match_buffer[][2], float* H, float* F, float distmax, float ratiomax, float hdistmax, float fdistmax, int mbm) { int dw = _num_sift[1]; int dh = _num_sift[0]; if(_initialized ==0) return 0; if(dw <= 0 || dh <=0) return 0; if(_have_loc[0] == 0 || _have_loc[1] == 0) return 0; FrameBufferObject fbo; glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); _texDot.SetImageSize(dw, dh); //data _texDot.AttachToFBO(0); _texDot.FitTexViewPort(); glActiveTexture(GL_TEXTURE0); _texDes[0].BindTex(); glActiveTexture(GL_TEXTURE1); _texDes[1].BindTex(); glActiveTexture(GL_TEXTURE2); _texLoc[0].BindTex(); glActiveTexture(GL_TEXTURE3); _texLoc[1].BindTex(); //multiply the descriptor matrices s_guided_mult->UseProgram(); //set parameters glsl float dot_param[4] = {(float)_texDes[0].GetDrawHeight(), (float) _texDes[1].GetDrawHeight(), hdistmax, fdistmax}; glUniform1i(_param_guided_mult_tex1, 0); glUniform1i(_param_guided_mult_tex2, 1); glUniform1i(_param_guided_mult_texl1, 2); glUniform1i(_param_guided_mult_texl2, 3); glUniformMatrix3fv(_param_guided_mult_h, 1, GL_TRUE, H); glUniformMatrix3fv(_param_guided_mult_f, 1, GL_TRUE, F); glUniform4fv(_param_guided_mult_param, 1, dot_param); _texDot.DrawQuad(); GLTexImage::UnbindMultiTex(4); return GetBestMatch(max_match, match_buffer, distmax, ratiomax, mbm); } int SiftMatchGL::GetBestMatch(int max_match, uint32_t match_buffer[][2], float distmax, float ratiomax, int mbm) { glActiveTexture(GL_TEXTURE0); _texDot.BindTex(); //readback buffer sift_buffer.resize(_num_sift[0] + _num_sift[1] + 16); float * buffer1 = &sift_buffer[0], * buffer2 = &sift_buffer[_num_sift[0]]; //row max _texMatch[0].AttachToFBO(0); _texMatch[0].SetImageSize(16, ( _num_sift[0] + 15) / 16); _texMatch[0].FitTexViewPort(); ///set parameter glsl s_row_max->UseProgram(); glUniform3f(_param_rowmax_param, (float)_num_sift[1], distmax, ratiomax); _texMatch[0].DrawQuad(); glReadPixels(0, 0, 16, (_num_sift[0] + 15)/16, GL_RED, GL_FLOAT, buffer1); //col max if(mbm) { _texMatch[1].AttachToFBO(0); _texMatch[1].SetImageSize(16, (_num_sift[1] + 15) / 16); _texMatch[1].FitTexViewPort(); //set parameter glsl s_col_max->UseProgram(); glUniform3f(_param_rowmax_param, (float)_num_sift[0], distmax, ratiomax); _texMatch[1].DrawQuad(); glReadPixels(0, 0, 16, (_num_sift[1] + 15) / 16, GL_RED, GL_FLOAT, buffer2); } //unload glUseProgram(0); GLTexImage::UnbindMultiTex(2); GlobalUtil::CleanupOpenGL(); //write back the matches int nmatch = 0, j ; for(int i = 0; i < _num_sift[0] && nmatch < max_match; ++i) { j = int(buffer1[i]); if( j>= 0 && (!mbm ||int(buffer2[j]) == i)) { match_buffer[nmatch][0] = i; match_buffer[nmatch][1] = j; nmatch++; } } const GLenum error_code(glGetError()); if (error_code != GL_NO_ERROR) { return -1; } return nmatch; } int SiftMatchGL::GetSiftMatch(int max_match, uint32_t match_buffer[][2], float distmax, float ratiomax, int mbm) { int dw = _num_sift[1]; int dh = _num_sift[0]; if(_initialized ==0) return 0; if(dw <= 0 || dh <=0) return 0; FrameBufferObject fbo; glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); _texDot.SetImageSize(dw, dh); //data _texDot.AttachToFBO(0); _texDot.FitTexViewPort(); glActiveTexture(GL_TEXTURE0); _texDes[0].BindTex(); glActiveTexture(GL_TEXTURE1); _texDes[1].BindTex(); ////////////////// //multiply the descriptor matrices s_multiply->UseProgram(); //set parameters float heights[2] = {(float)_texDes[0].GetDrawHeight(), (float)_texDes[1].GetDrawHeight()}; glUniform1i(_param_multiply_tex1, 0); glUniform1i(_param_multiply_tex2 , 1); glUniform2fv(_param_multiply_size, 1, heights); _texDot.DrawQuad(); glActiveTexture(GL_TEXTURE1); glBindTexture(GlobalUtil::_texTarget, 0); return GetBestMatch(max_match, match_buffer, distmax, ratiomax, mbm); } int SiftMatchGPU::_CreateContextGL() { //Create an OpenGL Context? if (__language >= SIFTMATCH_CUDA) {} else if(!GlobalUtil::CreateWindowEZ()) { #if CUDA_SIFTGPU_ENABLED __language = SIFTMATCH_CUDA; #else return 0; #endif } return VerifyContextGL(); } int SiftMatchGPU::_VerifyContextGL() { if(__matcher) return GlobalUtil::_GoodOpenGL; #ifdef CUDA_SIFTGPU_ENABLED if(__language >= SIFTMATCH_CUDA) {} else if(__language == SIFTMATCH_SAME_AS_SIFTGPU && GlobalUtil::_UseCUDA){} else GlobalUtil::InitGLParam(0); if(GlobalUtil::_GoodOpenGL == 0) __language = SIFTMATCH_CUDA; if(((__language == SIFTMATCH_SAME_AS_SIFTGPU && GlobalUtil::_UseCUDA) || __language >= SIFTMATCH_CUDA) && SiftMatchCU::CheckCudaDevice (GlobalUtil::_DeviceIndex)) { __language = SIFTMATCH_CUDA; __matcher = ::new SiftMatchCU(__max_sift); }else #else if((__language == SIFTMATCH_SAME_AS_SIFTGPU && GlobalUtil::_UseCUDA) || __language >= SIFTMATCH_CUDA) { std::cerr << "---------------------------------------------------------------------------\n" << "CUDA not supported in this binary! To enable it, please use SiftGPU_CUDA_Enable\n" << "Project for VS2005+ or set siftgpu_enable_cuda to 1 in makefile\n" << "----------------------------------------------------------------------------\n"; } #endif { __language = SIFTMATCH_GLSL; __matcher = ::new SiftMatchGL(__max_sift, 1); } if(GlobalUtil::_verbose) std::cout << "[SiftMatchGPU]: " << (__language == SIFTMATCH_CUDA? "CUDA" : "GLSL") <<"\n\n"; __matcher->InitSiftMatch(); return GlobalUtil::_GoodOpenGL; } void* SiftMatchGPU::operator new (size_t size){ void * p = malloc(size); if (p == 0) { const std::bad_alloc ba; throw ba; } return p; } SiftMatchGPU::SiftMatchGPU(int max_sift) { __max_sift = max(max_sift, 1024); __language = 0; __matcher = NULL; } void SiftMatchGPU::SetLanguage(int language) { if(__matcher) return; //////////////////////// #ifdef CUDA_SIFTGPU_ENABLED if(language >= SIFTMATCH_CUDA) GlobalUtil::_DeviceIndex = language - SIFTMATCH_CUDA; #endif __language = language > SIFTMATCH_CUDA ? SIFTMATCH_CUDA : language; } void SiftMatchGPU::SetDeviceParam(int argc, char**argv) { if(__matcher) return; GlobalUtil::SetDeviceParam(argc, argv); } bool SiftMatchGPU::Allocate(int max_sift, int mbm) { if(__matcher) { const bool success = __matcher->Allocate(max_sift, mbm); __max_sift = __matcher->__max_sift; return success; } return false; } void SiftMatchGPU::SetMaxSift(int max_sift) { if(__matcher) { __matcher->SetMaxSift(max(128, max_sift)); __max_sift = __matcher->__max_sift; } else { __max_sift = max(128, max_sift); } } SiftMatchGPU::~SiftMatchGPU() { if(__matcher) delete __matcher; } void SiftMatchGPU::SetDescriptors(int index, int num, const unsigned char* descriptors, int id) { __matcher->SetDescriptors(index, num, descriptors, id); } void SiftMatchGPU::SetDescriptors(int index, int num, const float* descriptors, int id) { __matcher->SetDescriptors(index, num, descriptors, id); } void SiftMatchGPU::SetFeautreLocation(int index, const float* locations, int gap) { __matcher->SetFeautreLocation(index, locations, gap); } int SiftMatchGPU::GetGuidedSiftMatch(int max_match, uint32_t match_buffer[][2], float* H, float* F, float distmax, float ratiomax, float hdistmax, float fdistmax, int mutual_best_match) { if(H == NULL && F == NULL) { return __matcher->GetSiftMatch(max_match, match_buffer, distmax, ratiomax, mutual_best_match); }else { float Z[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1}, ti = (1.0e+20F); return __matcher->GetGuidedSiftMatch(max_match, match_buffer, H? H : Z, F? F : Z, distmax, ratiomax, H? hdistmax: ti, F? fdistmax: ti, mutual_best_match); } } int SiftMatchGPU::GetSiftMatch(int max_match, uint32_t match_buffer[][2], float distmax, float ratiomax, int mutual_best_match) { return __matcher->GetSiftMatch(max_match, match_buffer, distmax, ratiomax, mutual_best_match); } SiftMatchGPU* CreateNewSiftMatchGPU(int max_sift) { return new SiftMatchGPU(max_sift); }