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93 lines
3.6 KiB
93 lines
3.6 KiB
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import sys
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import pygame
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from modules.TankGame import TankGame
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from modules.views.AbstractView import AbstractView
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class GameStartView(AbstractView):
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def _init_resources(self):
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config = self.config
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self.__background_img = pygame.image.load(config.OTHER_IMAGE_PATHS.get('background'))
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self.__font = pygame.font.Font(config.FONTPATH, config.WIDTH // 20)
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self.__logo_img = pygame.image.load(config.OTHER_IMAGE_PATHS.get('logo'))
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self.__logo_img = pygame.transform.scale(self.__logo_img, (446, 70))
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self.__tank_cursor = pygame.image.load(
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config.PLAYER_TANK_IMAGE_PATHS.get('player1')[0]
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).convert_alpha().subsurface((0, 144), (48, 48))
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def _init_logo(self):
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config = self.config
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self.__logo_rect = self.__logo_img.get_rect()
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self.__logo_rect.centerx, self.__logo_rect.centery = config.WIDTH / 2, config.HEIGHT // 4
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def _init_text(self):
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color_white = (255, 255, 255)
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color_red = (255, 0, 0)
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config = self.config
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self.__player_render_white = self.__font.render('1 PLAYER', True, color_white)
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self.__player_render_red = self.__font.render('1 PLAYER', True, color_red)
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self.__players_render_white = self.__font.render('2 PLAYERS', True, color_white)
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self.__players_render_red = self.__font.render('2 PLAYERS', True, color_red)
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self.__game_tip = self.__font.render('press <Enter> to start', True, color_white)
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self.__game_tip_rect = self.__game_tip.get_rect()
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self.__game_tip_rect.centerx, self.__game_tip_rect.top = config.WIDTH / 2, config.HEIGHT / 1.4
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def _init_bottons(self):
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config = self.config
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self.__player_rect = self.__player_render_white.get_rect()
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self.__player_rect.left, self.__player_rect.top = config.WIDTH / 2.8, config.HEIGHT / 2.5
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self.__players_rect = self.__players_render_white.get_rect()
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self.__players_rect.left, self.__players_rect.top = config.WIDTH / 2.8, config.HEIGHT / 2
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self.__tank_rect = self.__tank_cursor.get_rect()
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def _draw_interface(self):
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screen = TankGame().screen
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screen.blit(self.__background_img, (0, 0))
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screen.blit(self.__logo_img, self.__logo_rect)
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if self.__game_tip_show_flag:
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screen.blit(self.__game_tip, self.__game_tip_rect)
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if not self.__is_multiplayer_mode:
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screen.blit(self.__tank_cursor, self.__tank_rect)
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screen.blit(self.__player_render_red, self.__player_rect)
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screen.blit(self.__players_render_white, self.__players_rect)
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else:
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screen.blit(self.__tank_cursor, self.__tank_rect)
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screen.blit(self.__player_render_white, self.__player_rect)
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screen.blit(self.__players_render_red, self.__players_rect)
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def _main_loop(self):
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game_tip_flash_time = 25
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game_tip_flash_count = 0
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self.__game_tip_show_flag = True
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self.__is_multiplayer_mode = False
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clock = pygame.time.Clock()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_RETURN:
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TankGame().multiplayer_mode = self.__is_multiplayer_mode
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return
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elif event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_w or event.key == pygame.K_s:
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self.__is_multiplayer_mode = not self.__is_multiplayer_mode
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game_tip_flash_count += 1
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if game_tip_flash_count > game_tip_flash_time:
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self.__game_tip_show_flag = not self.__game_tip_show_flag
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game_tip_flash_count = 0
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if self.__is_multiplayer_mode:
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self.__tank_rect.right, self.__tank_rect.top = self.__players_rect.left - 10, self.__players_rect.top
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else:
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self.__tank_rect.right, self.__tank_rect.top = self.__player_rect.left - 10, self.__player_rect.top
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self._draw_interface()
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pygame.display.update()
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clock.tick(60)
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