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import sys
import pygame
from modules.TankGame import TankGame
from modules.views.AbstractView import AbstractView
class SwitchLevelView(AbstractView):
def _init_resources(self):
config = self.config
self.__loadbar = pygame.image.load(config.OTHER_IMAGE_PATHS.get('loadbar')).convert_alpha()
self.__background_img = pygame.image.load(config.OTHER_IMAGE_PATHS.get('background'))
self.__logo_img = pygame.image.load(config.OTHER_IMAGE_PATHS.get('logo'))
self.__logo_img = pygame.transform.scale(self.__logo_img, (446, 70))
self.__font = pygame.font.Font(config.FONTPATH, config.WIDTH // 20)
self.__tank_cursor_img = pygame.image.load(
config.ENEMY_TANK_IMAGE_PATHS.get('1')[0]
).convert_alpha().subsurface((0, 144), (48, 48))
def _init_text(self):
config = self.config
self.__font_render = self.__font.render(
'LEVEL%d' % (TankGame().level + 1),
True,
(255, 255, 255) # White
)
self.__font_rect = self.__font_render.get_rect()
self.__font_rect.centerx, self.__font_rect.centery = config.WIDTH / 2, config.HEIGHT / 2
def _init_loadbar(self):
config = self.config
self.__loadbar_rect = self.__loadbar.get_rect()
self.__loadbar_rect.centerx, self.__loadbar_rect.centery = config.WIDTH / 2, config.HEIGHT / 1.4
self.__tank_rect = self.__tank_cursor_img.get_rect()
self.__tank_rect.left = self.__loadbar_rect.left
self.__tank_rect.centery = self.__loadbar_rect.centery
def _init_logo(self):
self.__logo_rect = self.__logo_img.get_rect()
self.__logo_rect.centerx, self.__logo_rect.centery = self.config.WIDTH / 2, self.config.HEIGHT // 4
def _draw_interface(self):
screen = TankGame().screen
screen.blit(self.__background_img, (0, 0))
screen.blit(self.__logo_img, self.__logo_rect)
screen.blit(self.__font_render, self.__font_rect)
screen.blit(self.__loadbar, self.__loadbar_rect)
screen.blit(self.__tank_cursor_img, self.__tank_rect)
pygame.draw.rect(
screen,
(192, 192, 192), # Gray
(
self.__loadbar_rect.left + 8,
self.__loadbar_rect.top + 8,
self.__tank_rect.left - self.__loadbar_rect.left - 8,
self.__tank_rect.bottom - self.__loadbar_rect.top - 16
)
)
self.__tank_rect.left += 8
def _main_loop(self):
load_time_left = self.__loadbar_rect.right - self.__tank_rect.right + 8
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if load_time_left <= 0:
return
self._draw_interface()
load_time_left -= 8
pygame.display.update()
clock.tick(60)
def show(self):
self._init_loadbar()
super().show()