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import pygame
class SceneElement(pygame.sprite.Sprite):
def __init__(self, position, imagefile, blitimage=False):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(imagefile)
if blitimage:
self.image = pygame.Surface((24, 24))
for i in range(2):
for j in range(2):
self.image.blit(pygame.image.load(imagefile), (12 * i, 12 * j))
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
class Brick(SceneElement):
# 砖墙
pass
class Iron(SceneElement):
# 铁墙
pass
class Ice(SceneElement):
# 冰
def __init__(self, position, imagefile):
super().__init__(position, imagefile, True)
class River(SceneElement):
# 河流
def __init__(self, position, imagefile):
super().__init__(position, imagefile, True)
class Tree(SceneElement):
# 树
def __init__(self, position, imagefile):
super().__init__(position, imagefile, True)
class SceneFactory(object):
BRICK = 'brick'
IRON = 'iron'
RIVER_1 = 'river1'
RIVER_2 = 'river2'
ICE = 'ice'
TREE = 'tree'
SCENE_MAPS = {
BRICK: Brick,
IRON: Iron,
RIVER_1: River,
RIVER_2: River,
ICE: Ice,
TREE: Tree,
}
def __init__(self, game_config):
self.__scene_images = game_config.SCENE_IMAGE_PATHS
def create_element(self, position, element_type):
return SceneFactory.SCENE_MAPS[element_type](position, self.__scene_images.get(element_type))