#include #include #include #include #define SIZE 1024 void vector_add(float* A, float* B, float* C, int size) { for (int i = 0; i < size; ++i) { C[i] = A[i] + B[i]; } } void vector_add_optimized(float* A, float* B, float* C, int size) { int i; for (i = 0; i < size; i += 4) { float32x4_t a = vld1q_f32(A + i); float32x4_t b = vld1q_f32(B + i); float32x4_t c = vaddq_f32(a, b); vst1q_f32(C + i, c); } for (; i < size; ++i) { C[i] = A[i] + B[i]; } } int main() { float *A = (float*)malloc(SIZE * sizeof(float)); float *B = (float*)malloc(SIZE * sizeof(float)); float *C = (float*)malloc(SIZE * sizeof(float)); float *C_optimized = (float*)malloc(SIZE * sizeof(float)); for (int i = 0; i < SIZE; ++i) { A[i] = rand() % 100; B[i] = rand() % 100; } clock_t start = clock(); vector_add(A, B, C, SIZE); clock_t end = clock(); double base_time = (double)(end - start) / CLOCKS_PER_SEC; start = clock(); vector_add_optimized(A, B, C_optimized, SIZE); end = clock(); double optimized_time = (double)(end - start) / CLOCKS_PER_SEC; printf("base: %f s\n", base_time); printf("NEON: %f s\n", optimized_time); free(A); free(B); free(C); free(C_optimized); return 0; }