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#include "Player.h"
void Player::addCardToHand(const Card& card) {
hand.push_back(card);
}
void Player::removeCardFromHand(const Card& card) {
auto it = std::find(hand.begin(), hand.end(), card);
if (it != hand.end()) {
hand.erase(it);
}
}
void Player::updateChips(int amount) {
chips += amount;
}
const std::vector<Card>& Player::getHand() const {
return hand;
}
int Player::getChips() const {
return chips;
}