Debug-Mode Quick Reference:

^E  ==  detect secret doors and traps nearby
^F  ==  map level; reveals traps and secret corridors but not secret doors
^G  ==  create monster by name or class
^I  ==  identify items in pack
^T  ==  do intra-level teleport
^V  ==  do trans-level teleport; '?' yields menu of special destinations
^W  ==  make a wish for an item or a trap or a limited subset of terrain
^X  ==  show status, attributes, and characteristics (extended enlightenment)

#debugfuzzer    == set game to run on autopilot; keeps going until failure;
                   escalates impossible warnings to panic
#levelchange    == set hero's experience level
#lightsources   == show mobile light sources
#migratemons    == show migrating monsters; [Opt] potentially create some
#panic          == panic test (warning: current game will be terminated)
#polyself       == polymorph self
#stats          == show memory statistics
#terrain        == show current level (more options than in normal play)
#timeout        == look at timeout queue and hero's timed intrinsics
#vision         == show vision array
#wizborn        == show monster birth/death/geno/extinct stats
#wizcast        == cast any spell
#wizdispmacros  == [Opt] check internal display classifications
#wizfliplevel   == transpose the current dungeon level
#wizintrinsic   == set selected intrinsic timeouts
#wizkill        == remove monster(s) from play
#wizloaddes     == load and execute a special level description lua script
#wizloadlua     == load and execute a lua script
#wizmakemap     == recreate the current dungeon level
#wizmondiff     == [Opt] check for discrepancies in monster difficulty ratings
#wizrumorcheck  == validate rumor indexing; also show first, second, and last
                   random engravings, epitaphs, and hallucinatory monsters
#wizseenv       == show map locations' seen vectors
#wizsmell       == smell a monster
#wiztelekinesis == magically shove a monster
#wizwhere       == show dungeon placement of all special levels
#wmode          == show wall modes

Options:
debug_hunger    == disable hero's hunger
debug_mongen    == disable random monster generation
debug_overwrite_stairs
                == allows stairs to be replaced by other terrain
monpolycontrol  == prompt for new form whenever any monster changes shape
sanity_check    == evaluate monsters, objects, and map prior to each turn
wizweight       == augment object descriptions with their objects' weight

[Opt] = conditionally available depending upon build-time settings
