-- NetHack Valkyrie Val-goal.lua $NHDT-Date: 1652196017 2022/05/10 15:20:17 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.5 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991-2 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = "L" }); des.level_flags("mazelevel", "icedpools") des.level_init({ style="mines", fg=".", bg="L", smoothed=true, joined=true, lit=1, walled=false }) des.map([[ xxxxxx.....................xxxxxxxx xxxxx.......LLLLL.LLLLL......xxxxxx xxxx......LLLLLLLLLLLLLLL......xxxx xxxx.....LLL|---------|LLL.....xxxx xxxx....LL|--.........--|LL.....xxx x......LL|-...LLLLLLL...-|LL.....xx .......LL|...LL.....LL...|LL......x ......LL|-..LL.......LL..-|LL...... ......LL|.................|LL...... ......LL|-..LL.......LL..-|LL...... .......LL|...LL.....LL...|LL....... xx.....LL|-...LLLLLLL...-|LL......x xxx.....LL|--.........--|LL.....xxx xxxx.....LLL|---------|LLL...xxxxxx xxxxx.....LLLLLLLLLLLLLLL...xxxxxxx xxxxxx......LLLLL.LLLLL.....xxxxxxx xxxxxxxxx..................xxxxxxxx ]]); -- Dungeon Description des.region(selection.area(00,00,34,16), "lit") -- Stairs -- Note: The up stairs are *intentionally* off of the map. -- if the stairs are surrounded by lava, maybe give some room des.replace_terrain({ region = {44,09, 46,11}, fromterrain='L', toterrain='.', chance=50 }); des.stair("up", 45,10) -- Non diggable walls des.non_diggable(selection.area(00,00,34,16)) -- Drawbridges; northern one opens from the south (portcullis) to further -- north (lowered span), southern one from the north to further south des.drawbridge({ x=17, y=02, dir="south", state="random" }) if percent(75) then des.drawbridge({ x=17, y=14, dir="north", state="open" }) else des.drawbridge({ x=17, y=14, dir="north", state="random" }) end -- Objects des.object({ id = "crystal ball", x=17, y=08, buc="blessed", spe=5, name="The Orb of Fate" }) des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Traps des.trap("board",13,08) des.trap("board",21,08) -- Random traps des.trap("fire") des.trap("fire") des.trap("fire") des.trap("fire") des.trap("board") des.trap() des.trap() -- Random monsters. des.monster("Lord Surtur", 17, 08) des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("a") des.monster("a") des.monster({ id = "fire giant", x=10, y=06, peaceful = 0 }) des.monster({ id = "fire giant", x=10, y=07, peaceful = 0 }) des.monster({ id = "fire giant", x=10, y=08, peaceful = 0 }) des.monster({ id = "fire giant", x=10, y=09, peaceful = 0 }) des.monster({ id = "fire giant", x=10, y=10, peaceful = 0 }) des.monster({ id = "fire giant", x=24, y=06, peaceful = 0 }) des.monster({ id = "fire giant", x=24, y=07, peaceful = 0 }) des.monster({ id = "fire giant", x=24, y=08, peaceful = 0 }) des.monster({ id = "fire giant", x=24, y=09, peaceful = 0 }) des.monster({ id = "fire giant", x=24, y=10, peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ class = "H", peaceful = 0 }) -- -- The "fill" levels for the quest. -- -- These levels are used to fill out any levels not occupied by specific -- levels as defined above. "filla" is the upper filler, between the -- start and locate levels, and "fillb" the lower between the locate -- and goal levels. --