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#include <stdio.h>
#include <stdbool.h>
#define SIZE 9
void printSudoku(int board[SIZE][SIZE]) {
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (j % 3 == 0 && j != 0) {
printf("| ");
}
printf("%d ", board[i][j] == 0 ? '.' : board[i][j]);
}
printf("\n");
if ((i + 1) % 3 == 0 && i != 8) {
printf("---------------------\n");
}
}
}
bool isValidPlacement(int board[SIZE][SIZE], int row_check[SIZE][SIZE], int col_check[SIZE][SIZE],
int block_check[SIZE][SIZE], int num, int row, int col) {
int blockIndex = (row / 3) * 3 + (col / 3);
if (row_check[row][num - 1] || col_check[col][num - 1] || block_check[blockIndex][num - 1]) {
return false; // 数字已在行、列或3x3块中存在
}
return true;
}
void setPlacement(int row_check[SIZE][SIZE], int col_check[SIZE][SIZE],
int block_check[SIZE][SIZE], int num, int row, int col, bool placed) {
int blockIndex = (row / 3) * 3 + (col / 3);
row_check[row][num - 1] = placed;
col_check[col][num - 1] = placed;
block_check[blockIndex][num - 1] = placed;
}
bool isValidSudoku(int board[SIZE][SIZE]) {
int row_check[SIZE][SIZE] = { 0 };
int col_check[SIZE][SIZE] = { 0 };
int block_check[SIZE][SIZE] = { 0 };
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
int num = board[i][j];
if (num != 0) {
if (!isValidPlacement(board, row_check, col_check, block_check, num, i, j)) {
printf("False: Invalid initial Sudoku matrix!\n");
printf("The number %d has conflicts!\n", num);
return false;
}
setPlacement(row_check, col_check, block_check, num, i, j, true);
}
}
}
return true;
}
bool solveSudoku(int board[SIZE][SIZE]) {
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (board[i][j] == 0) { // 找到一个空的位置
for (int num = 1; num <= 9; num++) {
board[i][j] = num; // 填入数字
if (isValidSudoku(board)) {
if (solveSudoku(board)) {
return true; // 若成功,则返回
}
}
board[i][j] = 0; // 撤销填入,重试下一个数字
}
return false; // 若所有数字尝试均不行,则返回不成功
}
}
}
return true; // 全部填满,返回成功
}
int main() {
int board0[SIZE][SIZE] = {
{5, 3, 0, 0, 7, 0, 0, 0, 0},
{6, 0, 0, 1, 9, 5, 0, 0, 0},
{0, 9, 8, 0, 0, 0, 0, 6, 0},
{8, 0, 0, 0, 6, 0, 0, 0, 3},
{4, 0, 0, 8, 0, 3, 0, 0, 1},
{7, 0, 0, 0, 2, 0, 0, 0, 6},
{0, 6, 0, 0, 0, 0, 2, 8, 0},
{0, 0, 0, 4, 1, 9, 0, 0, 5},
{0, 0, 0, 0, 8, 0, 0, 7, 9}
};
int board1[SIZE][SIZE] = {
{8, 3, 0, 0, 7, 0, 0, 0, 0},
{6, 0, 0, 1, 9, 5, 0, 0, 0},
{0, 9, 8, 0, 0, 0, 0, 6, 0},
{8, 0, 0, 0, 6, 0, 0, 0, 3},
{4, 0, 0, 8, 0, 3, 0, 0, 1},
{7, 0, 0, 0, 2, 0, 0, 0, 6},
{0, 6, 0, 0, 0, 0, 2, 8, 0},
{0, 0, 0, 4, 1, 9, 0, 0, 5},
{0, 0, 0, 0, 8, 0, 0, 7, 9}
};
for (int boardIndex = 0; boardIndex < 2; boardIndex++) {
int (*currentBoard)[SIZE] = boardIndex == 0 ? board0 : board1;
printf("The original Sudoku matrix:\n");
printSudoku(currentBoard);
if (isValidSudoku(currentBoard)) {
printf("True: Valid initial Sudoku matrix!\n");
if (solveSudoku(currentBoard)) {
printf("The solution of Sudoku matrix:\n");
printSudoku(currentBoard);
}
else {
printf("No solution!\n");
}
}
else {
printf("False: Invalid initial Sudoku matrix!\n");
printf("No solution!\n");
}
printf("\n");
}
return 0;
}