add potatomine

zhangcongyu_branch
marblexu 6 years ago
parent 55ee040df8
commit 05afc2fbae

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@ -6,13 +6,13 @@ from .. import constants as c
card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFMUSHROOM]
c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
c.PUFFMUSHROOM]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0]
plant_frozen_time_list = [0, 0, 0, 0, 0, 0, 0, 0, 8000]
card_list = [0, 1, 2, 3, 4, 8, 7]
c.PUFFMUSHROOM, c.POTATOMINE]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25]
plant_frozen_time_list = [5000, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000]
card_list = [0, 1, 2, 3, 4, 8, 9]
class Card():
def __init__(self, x, y, name_index):

@ -126,7 +126,7 @@ class Plant(pg.sprite.Sprite):
self.animate_interval = 100
self.is_attacked = False
def loadFrames(self, frames, name, scale):
def loadFrames(self, frames, name, scale, color=c.BLACK):
frame_list = tool.GFX[name]
if name in tool.PLANT_RECT:
data = tool.PLANT_RECT[name]
@ -137,11 +137,24 @@ class Plant(pg.sprite.Sprite):
width, height = rect.w, rect.h
for frame in frame_list:
frames.append(tool.get_image(frame, x, y, width, height, c.BLACK, scale))
frames.append(tool.get_image(frame, x, y, width, height, color, scale))
def loadImages(self, name, scale):
self.loadFrames(self.frames, name, scale)
def changeFrames(self, frames):
'''change image frames and modify rect position'''
self.frames = frames
self.frame_num = len(self.frames)
self.frame_index = 0
bottom = self.rect.bottom
x = self.rect.x
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.bottom = bottom
self.rect.x = x
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
self.handleState()
@ -185,8 +198,8 @@ class Plant(pg.sprite.Sprite):
return False
def setAttack(self):
pass
self.state = c.ATTACK
def setIdle(self):
self.state = c.IDLE
self.is_attacked = False
@ -252,9 +265,6 @@ class PeaShooter(Plant):
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, False))
self.shoot_timer = self.current_time
def setAttack(self):
self.state = c.ATTACK
class RepeaterPea(Plant):
def __init__(self, x, y, bullet_group):
Plant.__init__(self, x, y, c.REPEATERPEA, c.PLANT_HEALTH, bullet_group)
@ -268,9 +278,6 @@ class RepeaterPea(Plant):
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, False))
self.shoot_timer = self.current_time
def setAttack(self):
self.state = c.ATTACK
class ThreePeaShooter(Plant):
def __init__(self, x, y, bullet_groups, map_y):
Plant.__init__(self, x, y, c.THREEPEASHOOTER, c.PLANT_HEALTH, None)
@ -289,9 +296,6 @@ class ThreePeaShooter(Plant):
self.bullet_groups[tmp_y].add(Bullet(self.rect.right, self.rect.y, dest_y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, False))
self.shoot_timer = self.current_time
def setAttack(self):
self.state = c.ATTACK
class SnowPeaShooter(Plant):
def __init__(self, x, y, bullet_group):
@ -304,9 +308,6 @@ class SnowPeaShooter(Plant):
c.BULLET_PEA_ICE, c.BULLET_DAMAGE_NORMAL, True))
self.shoot_timer = self.current_time
def setAttack(self):
self.state = c.ATTACK
class WallNut(Plant):
def __init__(self, x, y):
Plant.__init__(self, x, y, c.WALLNUT, c.WALLNUT_HEALTH, None)
@ -342,6 +343,8 @@ class CherryBomb(Plant):
self.state = c.ATTACK
self.start_boom = False
self.bomb_timer = 0
self.explode_y_range = 1
self.explode_x_range = c.GRID_X_SIZE
def setBoom(self):
frame = tool.GFX[c.CHERRY_BOOM_IMAGE]
@ -435,19 +438,6 @@ class Chomper(Plant):
self.attack_zombie.kill()
self.setIdle()
def changeFrames(self, frames):
'''change image frames and modify rect position'''
self.frames = frames
self.frame_num = len(self.frames)
self.frame_index = 0
bottom = self.rect.bottom
x = self.rect.x
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.bottom = bottom
self.rect.x = x
class PuffMushroom(Plant):
def __init__(self, x, y, bullet_group):
Plant.__init__(self, x, y, c.PUFFMUSHROOM, c.PLANT_HEALTH, bullet_group)
@ -468,5 +458,49 @@ class PuffMushroom(Plant):
return True
return False
def setAttack(self):
self.state = c.ATTACK
class PotatoMine(Plant):
def __init__(self, x, y):
Plant.__init__(self, x, y, c.POTATOMINE, c.PLANT_HEALTH, None)
self.animate_interval = 300
self.is_init = True
self.init_timer = 0
self.bomb_timer = 0
self.explode_y_range = 0
self.explode_x_range = c.GRID_X_SIZE//2
def loadImages(self, name, scale):
self.init_frames = []
self.idle_frames = []
self.explode_frames = []
init_name = name + 'Init'
idle_name = name
explode_name = name + 'Explode'
frame_list = [self.init_frames, self.idle_frames, self.explode_frames]
name_list = [init_name, idle_name, explode_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, 1, c.WHITE)
self.frames = self.init_frames
def idling(self):
if self.is_init:
if self.init_timer == 0:
self.init_timer = self.current_time
elif (self.current_time - self.init_timer) > 15000:
self.changeFrames(self.idle_frames)
self.is_init = False
def canAttack(self, zombie):
if not self.is_init and abs(zombie.rect.x - self.rect.x) <= self.explode_x_range:
return True
return False
def attacking(self):
if self.bomb_timer == 0:
self.bomb_timer = self.current_time
self.changeFrames(self.explode_frames)
elif (self.current_time - self.bomb_timer) > 500:
self.health = 0

@ -348,6 +348,10 @@ class NewspaperZombie(Zombie):
losthead_attack_name, die_name, boomdie_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, tool.ZOMBIE_RECT[name]['x'], c.WHITE)
if name == c.BOOMDIE:
color = c.BLACK
else:
color = c.WHITE
self.loadFrames(frame_list[i], name, tool.ZOMBIE_RECT[name]['x'], color)
self.frames = self.helmet_walk_frames

@ -72,6 +72,7 @@ REPEATERPEA = 'RepeaterPea'
CHOMPER = 'Chomper'
CHERRY_BOOM_IMAGE = 'Boom'
PUFFMUSHROOM = 'PuffMushroom'
POTATOMINE = 'PotatoMine'
SPIKEWEED = 'Spikeweed'
PLANT_HEALTH = 5
@ -96,6 +97,7 @@ CARD_THREEPEASHOOTER = 'card_threepeashooter'
CARD_REPEATERPEA = 'card_repeaterpea'
CARD_CHOMPER = 'card_chomper'
CARD_PUFFMUSHROOM = 'card_puffmushroom'
CARD_POTATOMINE = 'card_potatomine'
CARD_SPIKEWEED = 'card_spikeweed'
#BULLET INFO

@ -4,6 +4,7 @@
"PeaIce":{"x":26, "y":0, "width":30, "height":34},
"Chomper":{"x":0, "y":0, "width":100, "height":114},
"PuffMushroom":{"x":0, "y":28, "width":35, "height":38},
"BulletMushRoom":{"x":0, "y":1, "width":55, "height":21}
"BulletMushRoom":{"x":0, "y":1, "width":55, "height":21},
"PotatoMine":{"x":0, "y":0, "width":75, "height":55}
}
}

@ -178,6 +178,8 @@ class Level(tool.State):
self.plant_groups[map_y].add(plant.Chomper(x, y))
elif self.plant_name == c.PUFFMUSHROOM:
self.plant_groups[map_y].add(plant.PuffMushroom(x, y, self.bullet_groups[map_y]))
elif self.plant_name == c.POTATOMINE:
self.plant_groups[map_y].add(plant.PotatoMine(x, y))
self.menubar.decreaseSunValue(self.plant_cost)
self.menubar.setCardFrozenTime(self.plant_name)
@ -214,7 +216,11 @@ class Level(tool.State):
rect = frame_list[0].get_rect()
width, height = rect.w, rect.h
self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, c.BLACK, 1)
if plant_name == c.POTATOMINE:
color = c.WHITE
else:
color = c.BLACK
self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, color, 1)
self.mouse_rect = self.mouse_image.get_rect()
pg.mouse.set_visible(False)
self.drag_plant = True
@ -258,19 +264,21 @@ class Level(tool.State):
if car.dead:
self.cars.remove(car)
def boomZombies(self, x, map_y):
def boomZombies(self, x, map_y, y_range, x_range):
for i in range(self.map_y_len):
if abs(i - map_y) > 1:
if abs(i - map_y) > y_range:
continue
for zombie in self.zombie_groups[i]:
if abs(zombie.rect.x - x) <= c.GRID_X_SIZE:
if abs(zombie.rect.x - x) <= x_range:
zombie.setBoomDie()
def killPlant(self, plant):
map_x, map_y = self.map.getMapIndex(plant.rect.centerx, plant.rect.bottom)
self.map.setMapGridType(map_x, map_y, c.MAP_EMPTY)
if plant.name == c.CHERRYBOMB:
self.boomZombies(plant.rect.centerx, map_y)
if (plant.name == c.CHERRYBOMB or
(plant.name == c.POTATOMINE and not plant.is_init)):
self.boomZombies(plant.rect.centerx, map_y, plant.explode_y_range,
plant.explode_x_range)
plant.kill()
def checkPlant(self, plant, i):
@ -297,6 +305,11 @@ class Level(tool.State):
if plant.canAttack(zombie):
plant.setAttack(zombie, self.zombie_groups[i])
break
elif plant.name == c.POTATOMINE:
for zombie in self.zombie_groups[i]:
if plant.canAttack(zombie):
plant.setAttack()
break
else:
if (plant.state == c.IDLE and zombie_len > 0):
for zombie in self.zombie_groups[i]:

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