add chomper plant

zhangcongyu_branch
marblexu 6 years ago
parent 8e386915d1
commit 1cf58226ba

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@ -26,7 +26,7 @@ class Map():
return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)
def getMapGridPos(self, map_x, map_y):
return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,
return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//8 + c.MAP_OFFSET_X,
map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)
def setMapGridType(self, map_x, map_y, type):

@ -5,11 +5,11 @@ from .. import tool
from .. import constants as c
card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA]
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200]
card_list = [0, 1, 2, 3, 4, 5, 6]
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150]
card_list = [0, 1, 2, 3, 4, 5, 7]
class Card():
def __init__(self, x, y, name_index):

@ -103,11 +103,11 @@ class Plant(pg.sprite.Sprite):
self.frames = []
self.frame_index = 0
self.loadFrames(self.frames, name, scale)
self.loadImages(name, scale)
self.frame_num = len(self.frames)
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.x = x
self.rect.bottom = y
self.name = name
@ -115,15 +115,23 @@ class Plant(pg.sprite.Sprite):
self.state = c.IDLE
self.bullet_group = bullet_group
self.animate_timer = 0
def loadFrames(self, frames, name, scale):
self.animate_interval = 100
def loadFrames(self, frames, name, scale, frame_rect=None):
frame_list = tool.GFX[name]
rect = frame_list[0].get_rect()
width, height = rect.w, rect.h
if frame_rect == None:
x, y = 0, 0
rect = frame_list[0].get_rect()
width, height = rect.w, rect.h
else:
x, y, width, height = frame_rect[0], frame_rect[1], frame_rect[2], frame_rect[3]
for frame in frame_list:
frames.append(tool.get_image(frame, 0, 0, width, height, c.BLACK, scale))
def loadImages(self, name, scale):
self.loadFrames(self.frames, name, scale)
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
self.handleState()
@ -134,8 +142,8 @@ class Plant(pg.sprite.Sprite):
self.idling()
elif self.state == c.ATTACK:
self.attacking()
elif self.state == c.ATTACKED:
self.attacked()
elif self.state == c.DIGEST:
self.digest()
def idling(self):
pass
@ -143,11 +151,11 @@ class Plant(pg.sprite.Sprite):
def attacking(self):
pass
def attacked(self):
self.attacking()
def digest(self):
pass
def animation(self):
if (self.current_time - self.animate_timer) > 100:
if (self.current_time - self.animate_timer) > self.animate_interval:
self.frame_index += 1
if self.frame_index >= self.frame_num:
self.frame_index = 0
@ -162,8 +170,7 @@ class Plant(pg.sprite.Sprite):
self.state = c.IDLE
def setAttacked(self):
self.state = c.ATTACKED
self.frame_index = 0
pass
def setDamage(self, damage):
self.health -= damage
@ -343,3 +350,77 @@ class CherryBomb(Plant):
self.image = self.frames[self.frame_index]
class Chomper(Plant):
def __init__(self, x, y):
Plant.__init__(self, x, y, c.CHOMPER, c.PLANT_HEALTH, None)
self.animate_interval = 250
self.digest_timer = 0
self.digest_interval = 15000
self.attack_zombie = None
self.zombie_group = None
def loadImages(self, name, scale):
self.idle_frames = []
self.attack_frames = []
self.digest_frames = []
idle_name = name
attack_name = name + 'Attack'
digest_name = name + 'Digest'
frame_list = [self.idle_frames, self.attack_frames, self.digest_frames]
name_list = [idle_name, attack_name, digest_name]
scale_list = [1, 1, 1]
rect_list = [(0, 0, 100, 114), None, None]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, scale_list[i], rect_list[i])
self.frames = self.idle_frames
def canAttack(self, zombie):
if (self.state == c.IDLE and zombie.state != c.DIGEST and
(self.rect.right + c.GRID_X_SIZE//3 * 2 >= zombie.rect.x)):
return True
return False
def setIdle(self):
self.state = c.IDLE
self.changeFrames(self.idle_frames)
def setAttack(self, zombie, zombie_group):
self.attack_zombie = zombie
self.zombie_group = zombie_group
self.state = c.ATTACK
self.changeFrames(self.attack_frames)
def setDigest(self):
self.state = c.DIGEST
self.changeFrames(self.digest_frames)
def attacking(self):
if self.frame_index == (self.frame_num - 3):
self.zombie_group.remove(self.attack_zombie)
if (self.frame_index + 1) == self.frame_num:
self.setDigest()
def digest(self):
if self.digest_timer == 0:
self.digest_timer = self.current_time
elif (self.current_time - self.digest_timer) > self.digest_interval:
self.digest_timer = 0
self.attack_zombie.kill()
self.setIdle()
def changeFrames(self, frames):
'''change image frames and modify rect position'''
self.frames = frames
self.frame_num = len(self.frames)
self.frame_index = 0
bottom = self.rect.bottom
centerx = self.rect.centerx
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.bottom = bottom
self.rect.centerx = centerx

@ -68,6 +68,7 @@ WALLNUT = 'WallNut'
CHERRYBOMB = 'CherryBomb'
THREEPEASHOOTER = 'Threepeater'
REPEATERPEA = 'RepeaterPea'
CHOMPER = 'Chomper'
CHERRY_BOOM_IMAGE = 'Boom'
PLANT_HEALTH = 5
@ -90,6 +91,7 @@ CARD_WALLNUT = 'card_wallnut'
CARD_CHERRYBOMB = 'card_cherrybomb'
CARD_THREEPEASHOOTER = 'card_threepeashooter'
CARD_REPEATERPEA = 'card_repeaterpea'
CARD_CHOMPER = 'card_chomper'
#BULLET INFO
BULLET_PEA = 'PeaNormal'
@ -122,6 +124,7 @@ FLY = 'fly'
EXPLODE = 'explode'
ATTACK = 'attack'
ATTACKED = 'attacked'
DIGEST = 'digest'
WALK = 'walk'
DIE = 'die'

@ -154,7 +154,7 @@ class Level(tool.State):
if self.hint_image is None:
self.setupHintImage()
x, y = self.hint_rect.centerx, self.hint_rect.bottom
x, y = self.hint_rect.x, self.hint_rect.bottom
map_x, map_y = self.map.getMapIndex(x, y)
if self.plant_name == c.SUNFLOWER:
self.plant_groups[map_y].add(plant.SunFlower(x, y, self.sun_group))
@ -170,6 +170,8 @@ class Level(tool.State):
self.plant_groups[map_y].add(plant.ThreePeaShooter(x, y, self.bullet_groups, map_y))
elif self.plant_name == c.REPEATERPEA:
self.plant_groups[map_y].add(plant.RepeaterPea(x, y, self.bullet_groups[map_y]))
elif self.plant_name == c.CHOMPER:
self.plant_groups[map_y].add(plant.Chomper(x, y))
self.menubar.decreaseSunValue(self.plant_cost)
self.map.setMapGridType(map_x, map_y, c.MAP_EXIST)
@ -189,7 +191,7 @@ class Level(tool.State):
image.set_alpha(128)
self.hint_image = image
self.hint_rect = image.get_rect()
self.hint_rect.centerx = pos[0]
self.hint_rect.x = pos[0]
self.hint_rect.bottom = pos[1]
self.hint_plant = True
else:
@ -259,37 +261,44 @@ class Level(tool.State):
self.boomZombies(plant.rect.centerx, map_y)
plant.kill()
def checkPlant(self, plant, i):
zombie_len = len(self.zombie_groups[i])
if plant.name == c.THREEPEASHOOTER:
if plant.state == c.IDLE:
if zombie_len > 0:
plant.setAttack()
elif (i-1) >= 0 and len(self.zombie_groups[i-1]) > 0:
plant.setAttack()
elif (i+1) < self.map_y_len and len(self.zombie_groups[i+1]) > 0:
plant.setAttack()
elif plant.state == c.ATTACK:
if zombie_len > 0:
pass
elif (i-1) >= 0 and len(self.zombie_groups[i-1]) > 0:
pass
elif (i+1) < self.map_y_len and len(self.zombie_groups[i+1]) > 0:
pass
else:
plant.setIdle()
elif plant.name == c.CHOMPER:
for zombie in self.zombie_groups[i]:
if plant.canAttack(zombie):
plant.setAttack(zombie, self.zombie_groups[i])
break
else:
if (plant.state == c.IDLE and zombie_len > 0):
plant.setAttack()
elif (plant.state == c.ATTACK and zombie_len == 0):
plant.setIdle()
if plant.health <= 0:
self.killPlant(plant)
def checkPlants(self):
for i in range(self.map_y_len):
if len(self.zombie_groups[i]) > 0:
for plant in self.plant_groups[i]:
if plant.state == c.IDLE:
plant.setAttack()
if plant.health <= 0:
self.killPlant(plant)
if (i-1) >= 0:
for plant in self.plant_groups[i-1]:
if plant.name == c.THREEPEASHOOTER and plant.state == c.IDLE:
plant.setAttack()
if (i+1) < self.map_y_len:
for plant in self.plant_groups[i+1]:
if plant.name == c.THREEPEASHOOTER and plant.state == c.IDLE:
plant.setAttack()
else:
for plant in self.plant_groups[i]:
if plant.state == c.ATTACK:
if plant.name == c.THREEPEASHOOTER:
if (i-1) >= 0 and len(self.zombie_groups[i-1]) > 0:
pass
elif (i+1) < self.map_y_len and len(self.zombie_groups[i+1]) > 0:
pass
else:
plant.setIdle()
else:
plant.setIdle()
if plant.health <= 0:
self.killPlant(plant)
for plant in self.plant_groups[i]:
self.checkPlant(plant, i)
def checkVictory(self):
if len(self.zombie_list) > 0:
return False

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