modify bullet in the same y position with bullets of other plants

zhangcongyu_branch
marblexu 6 years ago
parent 0fb17e74d8
commit 20ea5bf01d

@ -49,6 +49,8 @@ class Bullet(pg.sprite.Sprite):
if self.state == c.FLY:
if self.rect.y != self.dest_y:
self.rect.y += self.y_vel
if self.y_vel * (self.dest_y - self.rect.y) < 0:
self.rect.y = self.dest_y
self.rect.x += self.x_vel
if self.rect.x > c.SCREEN_WIDTH:
self.kill()
@ -203,11 +205,12 @@ class ThreePeaShooter(Plant):
def attacking(self):
if (self.current_time - self.shoot_timer) > 2000:
offset_y = 9 # modify bullet in the same y position with bullets of other plants
for i in range(3):
tmp_y = self.map_y + (i - 1)
if tmp_y < 0 or tmp_y >= c.GRID_Y_LEN:
continue
dest_y = self.rect.y + (i - 1) * c.GRID_Y_SIZE
dest_y = self.rect.y + (i - 1) * c.GRID_Y_SIZE + offset_y
self.bullet_groups[tmp_y].add(Bullet(self.rect.right, self.rect.y, dest_y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, False))
self.shoot_timer = self.current_time

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