add Lawn mower

zhangcongyu_branch
marblexu 6 years ago
parent 7bc748359a
commit 246326991a

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Width:  |  Height:  |  Size: 1.4 KiB

@ -4,6 +4,36 @@ import pygame as pg
from .. import tool
from .. import constants as c
class Car(pg.sprite.Sprite):
def __init__(self, x, y, map_y):
pg.sprite.Sprite.__init__(self)
rect = tool.GFX[c.CAR].get_rect()
width, height = rect.w, rect.h
self.image = tool.get_image(tool.GFX[c.CAR], 0, 0, width, height)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.bottom = y
self.map_y = map_y
self.state = c.IDLE
self.dead = False
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
if self.state == c.IDLE:
pass
elif self.state == c.WALK:
self.rect.x += 4
if self.rect.x > c.SCREEN_WIDTH:
self.dead = True
def setWalk(self):
if self.state == c.IDLE:
self.state = c.WALK
def draw(self, surface):
surface.blit(self.image, self.rect)
class Bullet(pg.sprite.Sprite):
def __init__(self, x, start_y, dest_y, name, damage, ice):
pg.sprite.Sprite.__init__(self)

@ -58,6 +58,7 @@ MAP_OFFSET_Y = 100
MENUBAR_BACKGROUND = 'ChooserBackground'
#PLANT INFO
CAR = 'car'
SUN = 'Sun'
SUNFLOWER = 'SunFlower'
PEASHOOTER = 'Peashooter'

@ -32,6 +32,7 @@ class Level(tool.State):
self.setupBackground()
self.setupGroups()
self.setupZombies()
self.setupCars()
def loadMap(self):
map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
@ -71,6 +72,12 @@ class Level(tool.State):
self.zombie_start_time = 0
self.zombie_list.sort(key=takeTime)
def setupCars(self):
self.cars = []
for i in range(self.map_y_len):
_, y = self.map.getMapGridPos(0, i)
self.cars.append(plant.Car(-35, y, i))
def update(self, surface, current_time, mouse_pos, mouse_click):
self.current_time = self.game_info[c.CURRENT_TIME] = current_time
@ -115,9 +122,13 @@ class Level(tool.State):
if sun.checkCollision(mouse_pos[0], mouse_pos[1]):
self.menubar.increaseSunValue(c.SUN_VALUE)
for car in self.cars:
car.update(self.game_info)
self.checkBulletCollisions()
self.checkZombieCollisions()
self.checkPlants()
self.checkCarCollisions()
self.checkGameState()
self.draw(surface)
@ -221,7 +232,18 @@ class Level(tool.State):
if plant and zombie.state == c.WALK:
zombie.setAttack(plant)
plant.setAttacked()
def checkCarCollisions(self):
collided_func = pg.sprite.collide_circle_ratio(0.7)
for car in self.cars:
zombies = pg.sprite.spritecollide(car, self.zombie_groups[car.map_y], False, collided_func)
for zombie in zombies:
if zombie and zombie.state != c.DIE:
car.setWalk()
zombie.setDie()
if car.dead:
self.cars.remove(car)
def boomZombies(self, x, map_y):
for i in range(self.map_y_len):
if abs(i - map_y) > 1:
@ -308,6 +330,8 @@ class Level(tool.State):
self.plant_groups[i].draw(surface)
self.zombie_groups[i].draw(surface)
self.bullet_groups[i].draw(surface)
for car in self.cars:
car.draw(surface)
self.head_group.draw(surface)
self.sun_group.draw(surface)

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