add level type: wallnut bowling

zhangcongyu_branch
marblexu 6 years ago
parent 7c83057ae0
commit c7c93b9deb

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@ -15,15 +15,15 @@ card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,
c.CARD_HYPNOSHROOM]
c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,
c.HYPNOSHROOM]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75]
c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]
plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
30000, 7500, 50000, 7500, 7500, 50000, 30000]
30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
def getSunValueImage(sun_value):
@ -323,16 +323,16 @@ class Panel():
surface.blit(self.button_image, self.button_rect)
class MoveCard():
def __init__(self, x, y, name_index, scale=0.78):
name = card_name_list[name_index] + '_move'
self.loadFrame(name, scale)
def __init__(self, x, y, card_name, plant_name, scale=0.78):
self.loadFrame(card_name, scale)
self.rect = self.orig_image.get_rect()
self.rect.x = x
self.rect.y = y
self.rect.w = 1
self.image = self.createShowImage()
self.name_index = name_index
self.card_name = card_name
self.plant_name = plant_name
self.move_timer = 0
self.select = True
@ -400,7 +400,10 @@ class MoveBar():
x = self.card_end_x
y = 6
index = random.randint(0, len(self.card_pool) - 1)
self.card_list.append(MoveCard(x, y, self.card_pool[index]))
card_index = self.card_pool[index]
card_name = card_name_list[card_index] + '_move'
plant_name = plant_name_list[card_index]
self.card_list.append(MoveCard(x, y, card_name, plant_name))
return True
def update(self, current_time):
@ -418,7 +421,7 @@ class MoveBar():
result = None
for index, card in enumerate(self.card_list):
if card.checkMouseClick(mouse_pos):
result = (plant_name_list[card.name_index], card)
result = (card.plant_name, card)
break
return result

@ -1,5 +1,6 @@
__author__ = 'marble_xu'
import random
import pygame as pg
from .. import tool
from .. import constants as c
@ -822,4 +823,149 @@ class HypnoShroom(Plant):
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, 1, c.WHITE)
self.frames = self.idle_frames
self.frames = self.idle_frames
class WallNutBowling(Plant):
def __init__(self, x, y, map_y, level):
Plant.__init__(self, x, y, c.WALLNUTBOWLING, 1, None)
self.map_y = map_y
self.level = level
self.init_rect = self.rect.copy()
self.rotate_degree = 0
self.animate_interval = 200
self.move_timer = 0
self.move_interval = 70
self.vel_x = random.randint(12, 15)
self.vel_y = 0
self.disable_hit_y = -1
def loadImages(self, name, scale):
self.loadFrames(self.frames, name, 1, c.WHITE)
def idling(self):
if self.move_timer == 0:
self.move_timer = self.current_time
elif (self.current_time - self.move_timer) >= self.move_interval:
self.rotate_degree = (self.rotate_degree - 30) % 360
self.init_rect.x += self.vel_x
self.init_rect.y += self.vel_y
self.handleMapYPosition()
if self.shouldChangeDirection():
self.changeDirection(-1)
if self.init_rect.x > c.SCREEN_WIDTH:
self.health = 0
self.move_timer += self.move_interval
def canHit(self, map_y):
if self.disable_hit_y == map_y:
return False
return True
def handleMapYPosition(self):
_, map_y1 = self.level.map.getMapIndex(self.init_rect.x, self.init_rect.centery)
_, map_y2 = self.level.map.getMapIndex(self.init_rect.x, self.init_rect.bottom)
if self.map_y != map_y1 and map_y1 == map_y2:
# wallnut bowls to another row, should modify which plant group it belongs to
self.level.plant_groups[self.map_y].remove(self)
self.level.plant_groups[map_y1].add(self)
self.map_y = map_y1
def shouldChangeDirection(self):
if self.init_rect.centery <= c.MAP_OFFSET_Y:
return True
elif self.init_rect.bottom + 20 >= c.SCREEN_HEIGHT:
return True
return False
def changeDirection(self, map_y):
if self.vel_y == 0:
if self.map_y == 0:
direc = 1
elif self.map_y == (c.GRID_Y_LEN-1):
direc = -1
else:
if random.randint(0, 1) == 0:
direc = 1
else:
direc = -1
self.vel_y = self.vel_x * direc
else:
self.vel_y = - self.vel_y
self.disable_hit_y = map_y
def animation(self):
if (self.current_time - self.animate_timer) > self.animate_interval:
self.frame_index += 1
if self.frame_index >= self.frame_num:
self.frame_index = 0
self.animate_timer = self.current_time
image = self.frames[self.frame_index]
self.image = pg.transform.rotate(image, self.rotate_degree)
# must keep the center postion of image when rotate
self.rect = self.image.get_rect(center=self.init_rect.center)
class RedWallNutBowling(Plant):
def __init__(self, x, y):
Plant.__init__(self, x, y, c.REDWALLNUTBOWLING, 1, None)
self.orig_y = y
self.explode_timer = 0
self.explode_y_range = 1
self.explode_x_range = c.GRID_X_SIZE
self.init_rect = self.rect.copy()
self.rotate_degree = 0
self.animate_interval = 200
self.move_timer = 0
self.move_interval = 70
self.vel_x = random.randint(12, 15)
def loadImages(self, name, scale):
self.idle_frames = []
self.explode_frames = []
idle_name = name
explode_name = name + 'Explode'
frame_list = [self.idle_frames, self.explode_frames]
name_list = [idle_name, explode_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name, 1, c.WHITE)
self.frames = self.idle_frames
def idling(self):
if self.move_timer == 0:
self.move_timer = self.current_time
elif (self.current_time - self.move_timer) >= self.move_interval:
self.rotate_degree = (self.rotate_degree - 30) % 360
self.init_rect.x += self.vel_x
if self.init_rect.x > c.SCREEN_WIDTH:
self.health = 0
self.move_timer += self.move_interval
def attacking(self):
if self.explode_timer == 0:
self.explode_timer = self.current_time
self.changeFrames(self.explode_frames)
elif (self.current_time - self.explode_timer) > 500:
self.health = 0
def animation(self):
if (self.current_time - self.animate_timer) > self.animate_interval:
self.frame_index += 1
if self.frame_index >= self.frame_num:
self.frame_index = 0
self.animate_timer = self.current_time
image = self.frames[self.frame_index]
if self.state == c.IDLE:
self.image = pg.transform.rotate(image, self.rotate_degree)
else:
self.image = image
# must keep the center postion of image when rotate
self.rect = self.image.get_rect(center=self.init_rect.center)
def getPosition(self):
return (self.rect.centerx, self.orig_y)

@ -59,6 +59,7 @@ MAP_OFFSET_Y = 100
CHOOSEBAR_TYPE = 'choosebar_type'
CHOOSEBAR_STATIC = 0
CHOOSEBAR_MOVE = 1
CHOSSEBAR_BOWLING = 2
MENUBAR_BACKGROUND = 'ChooserBackground'
MOVEBAR_BACKGROUND = 'MoveBackground'
PANEL_BACKGROUND = 'PanelBackground'
@ -90,11 +91,14 @@ SCAREDYSHROOM = 'ScaredyShroom'
SUNSHROOM = 'SunShroom'
ICESHROOM = 'IceShroom'
HYPNOSHROOM = 'HypnoShroom'
WALLNUTBOWLING = 'WallNutBowling'
REDWALLNUTBOWLING = 'RedWallNutBowling'
PLANT_HEALTH = 5
WALLNUT_HEALTH = 30
WALLNUT_CRACKED1_HEALTH = 20
WALLNUT_CRACKED2_HEALTH = 10
WALLNUT_BOWLING_DAMAGE = 10
PRODUCE_SUN_INTERVAL = 7000
FLOWER_SUN_INTERVAL = 22000
@ -124,6 +128,7 @@ CARD_SCAREDYSHROOM = 'card_scaredyshroom'
CARD_SUNSHROOM = 'card_sunshroom'
CARD_ICESHROOM = 'card_iceshroom'
CARD_HYPNOSHROOM = 'card_hypnoshroom'
CARD_REDWALLNUT = 'card_redwallnut'
#BULLET INFO
BULLET_PEA = 'PeaNormal'

@ -0,0 +1,33 @@
{
"background_type":4,
"choosebar_type":2,
"card_pool":[
{"name":"WallNutBowling"},
{"name":"RedWallNutBowling"}
],
"zombie_list":[
{"time": 1000, "map_y":1, "name":"Zombie"},
{"time":10000, "map_y":3, "name":"FlagZombie"},
{"time":12000, "map_y":0, "name":"ConeheadZombie"},
{"time":14000, "map_y":2, "name":"NewspaperZombie"},
{"time":18000, "map_y":4, "name":"BucketheadZombie"},
{"time":22000, "map_y":3, "name":"Zombie"},
{"time":26000, "map_y":1, "name":"BucketheadZombie"},
{"time":30000, "map_y":4, "name":"Zombie"},
{"time":32000, "map_y":3, "name":"NewspaperZombie"},
{"time":34000, "map_y":1, "name":"FlagZombie"},
{"time":36000, "map_y":2, "name":"ConeheadZombie"},
{"time":40000, "map_y":1, "name":"ConeheadZombie"},
{"time":42000, "map_y":1, "name":"NewspaperZombie"},
{"time":50000, "map_y":4, "name":"Zombie"},
{"time":54000, "map_y":3, "name":"NewspaperZombie"},
{"time":58000, "map_y":1, "name":"FlagZombie"},
{"time":62000, "map_y":2, "name":"Zombie"},
{"time":64000, "map_y":1, "name":"ConeheadZombie"},
{"time":66000, "map_y":2, "name":"Zombie"},
{"time":68000, "map_y":3, "name":"NewspaperZombie"},
{"time":70000, "map_y":1, "name":"FlagZombie"},
{"time":72000, "map_y":4, "name":"BucketheadZombie"},
{"time":74000, "map_y":0, "name":"FlagZombie"}
]
}

@ -78,6 +78,12 @@ class Level(tool.State):
self.draw(surface)
def initBowlingMap(self):
print('initBowlingMap')
for x in range(3, self.map.width):
for y in range(self.map.height):
self.map.setMapGridType(x, y, c.MAP_EXIST)
def initState(self):
if c.CHOOSEBAR_TYPE in self.map_data:
self.bar_type = self.map_data[c.CHOOSEBAR_TYPE]
@ -89,6 +95,8 @@ class Level(tool.State):
else:
card_pool = menubar.getCardPool(self.map_data[c.CARD_POOL])
self.initPlay(card_pool)
if self.bar_type == c.CHOSSEBAR_BOWLING:
self.initBowlingMap()
def initChoose(self):
self.state = c.CHOOSE
@ -238,6 +246,10 @@ class Level(tool.State):
new_plant = plant.IceShroom(x, y)
elif self.plant_name == c.HYPNOSHROOM:
new_plant = plant.HypnoShroom(x, y)
elif self.plant_name == c.WALLNUTBOWLING:
new_plant = plant.WallNutBowling(x, y, map_y, self)
elif self.plant_name == c.REDWALLNUTBOWLING:
new_plant = plant.RedWallNutBowling(x, y)
if new_plant.can_sleep and self.background_type == c.BACKGROUND_DAY:
new_plant.setSleep()
@ -248,7 +260,8 @@ class Level(tool.State):
else:
self.menubar.deleateCard(self.select_plant)
self.map.setMapGridType(map_x, map_y, c.MAP_EXIST)
if self.bar_type != c.CHOSSEBAR_BOWLING:
self.map.setMapGridType(map_x, map_y, c.MAP_EXIST)
self.removeMouseImage()
#print('addPlant map[%d,%d], grid pos[%d, %d] pos[%d, %d]' % (map_x, map_y, x, y, pos[0], pos[1]))
@ -284,7 +297,8 @@ class Level(tool.State):
if (plant_name == c.POTATOMINE or plant_name == c.SQUASH or
plant_name == c.SPIKEWEED or plant_name == c.JALAPENO or
plant_name == c.SCAREDYSHROOM or plant_name == c.SUNSHROOM or
plant_name == c.ICESHROOM or plant_name == c.HYPNOSHROOM):
plant_name == c.ICESHROOM or plant_name == c.HYPNOSHROOM or
plant_name == c.WALLNUTBOWLING or plant_name == c.REDWALLNUTBOWLING):
color = c.WHITE
else:
color = c.BLACK
@ -313,15 +327,27 @@ class Level(tool.State):
bullet.setExplode()
def checkZombieCollisions(self):
collided_func = pg.sprite.collide_circle_ratio(0.7)
if self.bar_type == c.CHOSSEBAR_BOWLING:
ratio = 0.6
else:
ratio = 0.7
collided_func = pg.sprite.collide_circle_ratio(ratio)
for i in range(self.map_y_len):
hypo_zombies = []
for zombie in self.zombie_groups[i]:
if zombie.state != c.WALK:
continue
plant = pg.sprite.spritecollideany(zombie, self.plant_groups[i], collided_func)
if plant and plant.name != c.SPIKEWEED:
zombie.setAttack(plant)
if plant:
if plant.name == c.WALLNUTBOWLING:
if plant.canHit(i):
zombie.setDamage(c.WALLNUT_BOWLING_DAMAGE)
plant.changeDirection(i)
elif plant.name == c.REDWALLNUTBOWLING:
if plant.state == c.IDLE:
plant.setAttack()
elif plant.name != c.SPIKEWEED:
zombie.setAttack(plant)
for hypno_zombie in self.hypno_zombie_groups[i]:
if hypno_zombie.health <= 0:
@ -352,7 +378,7 @@ class Level(tool.State):
if abs(i - map_y) > y_range:
continue
for zombie in self.zombie_groups[i]:
if abs(zombie.rect.x - x) <= x_range:
if abs(zombie.rect.centerx - x) <= x_range:
zombie.setBoomDie()
def freezeZombies(self, plant):
@ -364,9 +390,11 @@ class Level(tool.State):
def killPlant(self, plant):
x, y = plant.getPosition()
map_x, map_y = self.map.getMapIndex(x, y)
self.map.setMapGridType(map_x, map_y, c.MAP_EMPTY)
if self.bar_type != c.CHOSSEBAR_BOWLING:
self.map.setMapGridType(map_x, map_y, c.MAP_EMPTY)
if (plant.name == c.CHERRYBOMB or plant.name == c.JALAPENO or
(plant.name == c.POTATOMINE and not plant.is_init)):
(plant.name == c.POTATOMINE and not plant.is_init) or
plant.name == c.REDWALLNUTBOWLING):
self.boomZombies(plant.rect.centerx, map_y, plant.explode_y_range,
plant.explode_x_range)
elif plant.name == c.ICESHROOM and plant.state != c.SLEEP:
@ -440,6 +468,9 @@ class Level(tool.State):
plant.setAttack()
elif plant.state != c.IDLE:
plant.setIdle()
elif(plant.name == c.WALLNUTBOWLING or
plant.name == c.REDWALLNUTBOWLING):
pass
else:
can_attack = False
if (plant.state == c.IDLE and zombie_len > 0):

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