__author__ = 'marble_xu' import pygame as pg from .. import tool from .. import constants as c card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT, c.CARD_CHERRYBOMB] plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT, c.CHERRYBOMB] plant_sun_list = [50, 100, 175, 50, 150] card_list = [0, 1, 2, 3, 4] class Card(): def __init__(self, x, y, name_index): self.loadFrame(card_name_list[name_index]) self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.name_index = name_index self.sun_cost = plant_sun_list[name_index] def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.h self.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, 0.8) def checkMouseClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def draw(self, surface): surface.blit(self.image, self.rect) class MenuBar(): def __init__(self, card_list, sun_value): self.loadFrame(c.MENUBAR_BACKGROUND) self.rect = self.image.get_rect() self.rect.x = 10 self.rect.y = 0 self.sun_value = sun_value self.card_offset_x = 38 self.setupCards(card_list) self.font = pg.font.SysFont(None, 20) def loadFrame(self, name): frame_rect = [11, 0, 560, 108] frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.h self.image = tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 0.8) def createImage(self, x, y, num): if num == 1: return img = self.image rect = self.image.get_rect() width = rect.w height = rect.h self.image = pg.Surface((width * num, height)).convert() self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y for i in range(num): x = i * width self.image.blit(img, (x,0)) self.image.set_colorkey(c.BLACK) def setupCards(self, card_list): self.card_list = [] x = self.card_offset_x y = 7 for index in card_list: x += 55 self.card_list.append(Card(x, y, index)) def checkCardClick(self, mouse_pos): result = None for card in self.card_list: if card.checkMouseClick(mouse_pos): if card.sun_cost <= self.sun_value: result = (plant_name_list[card.name_index], card.sun_cost) break return result def checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def decreaseSunValue(self, value): self.sun_value -= value def increaseSunValue(self, value): self.sun_value += value def drawSunValue(self): width = 30 msg_image = self.font.render(str(self.sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW) msg_rect = msg_image.get_rect() msg_w = msg_rect.width image = pg.Surface([width, 17]) x = width - msg_w image.fill(c.LIGHTYELLOW) image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h)) image.set_colorkey(c.BLACK) self.value_image = image self.value_rect = self.value_image.get_rect() self.value_rect.x = 18 self.value_rect.y = self.rect.bottom - 20 self.image.blit(self.value_image, self.value_rect) def draw(self, surface): self.drawSunValue() surface.blit(self.image, self.rect) for card in self.card_list: card.draw(surface)