__author__ = 'marble_xu' import os import json import pygame as pg from .. import tool from .. import constants as c from ..component import map, plant, zombie, menubar class Level(tool.State): def __init__(self): tool.State.__init__(self) def startup(self, current_time, persist): self.game_info = persist self.persist = self.game_info self.game_info[c.CURRENT_TIME] = current_time self.map_y_len = c.GRID_Y_LEN self.map = map.Map(c.GRID_X_LEN, self.map_y_len) self.loadMap() self.menubar = menubar.MenuBar(menubar.card_list, self.map_data[c.INIT_SUN_NAME]) self.drag_plant = False self.hint_image = None self.hint_plant = False self.produce_sun = True self.sun_timer = current_time self.removeMouseImage() self.setupBackground() self.setupGroups() self.setupZombies() def loadMap(self): map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json' file_path = os.path.join('source', 'data', 'map', map_file) f = open(file_path) self.map_data = json.load(f) f.close() def setupBackground(self): img_index = self.map_data[c.BACKGROUND_TYPE] self.background = tool.GFX[c.BACKGROUND_NAME][img_index] self.bg_rect = self.background.get_rect() self.level = pg.Surface((self.bg_rect.w, self.bg_rect.h)).convert() self.viewport = tool.SCREEN.get_rect(bottom=self.bg_rect.bottom) self.viewport.x += 230 def setupGroups(self): self.sun_group = pg.sprite.Group() self.head_group = pg.sprite.Group() self.plant_groups = [] self.zombie_groups = [] self.bullet_groups = [] for i in range(self.map_y_len): self.plant_groups.append(pg.sprite.Group()) self.zombie_groups.append(pg.sprite.Group()) self.bullet_groups.append(pg.sprite.Group()) def setupZombies(self): def takeTime(element): return element[0] self.zombie_list = [] for data in self.map_data[c.ZOMBIE_LIST]: self.zombie_list.append((data['time'], data['name'], data['map_y'])) self.zombie_start_time = 0 self.zombie_list.sort(key=takeTime) def update(self, surface, current_time, mouse_pos, mouse_click): self.current_time = self.game_info[c.CURRENT_TIME] = current_time if self.zombie_start_time == 0: self.zombie_start_time = self.current_time elif len(self.zombie_list) > 0: data = self.zombie_list[0] if data[0] <= (self.current_time - self.zombie_start_time): self.createZombie(data[1], data[2]) self.zombie_list.remove(data) for i in range(self.map_y_len): self.bullet_groups[i].update(self.game_info) self.plant_groups[i].update(self.game_info) self.zombie_groups[i].update(self.game_info) self.head_group.update(self.game_info) self.sun_group.update(self.game_info) if not self.drag_plant and mouse_pos and mouse_click[0]: result = self.menubar.checkCardClick(mouse_pos) if result: self.setupMouseImage(result[0], result[1]) elif self.drag_plant: if mouse_click[1]: self.removeMouseImage() elif mouse_click[0]: if self.menubar.checkMenuBarClick(mouse_pos): self.removeMouseImage() else: self.addPlant() elif mouse_pos is None: self.setupHintImage() if self.produce_sun: if(self.current_time - self.sun_timer) > c.PRODUCE_SUN_INTERVAL: self.sun_timer = self.current_time map_x, map_y = self.map.getRandomMapIndex() x, y = self.map.getMapGridPos(map_x, map_y) self.sun_group.add(plant.Sun(x, 0, x, y)) if not self.drag_plant and mouse_pos and mouse_click[0]: for sun in self.sun_group: if sun.checkCollision(mouse_pos[0], mouse_pos[1]): self.menubar.increaseSunValue(c.SUN_VALUE) self.checkBulletCollisions() self.checkZombieCollisions() self.checkPlants() self.checkGameState() self.draw(surface) def createZombie(self, name, map_y): x, y = self.map.getMapGridPos(0, map_y) if name == c.NORMAL_ZOMBIE: self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X, y, self.head_group)) elif name == c.CONEHEAD_ZOMBIE: self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X, y, self.head_group)) elif name == c.BUCKETHEAD_ZOMBIE: self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X, y, self.head_group)) elif name == c.FLAG_ZOMBIE: self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group)) def canSeedPlant(self): x, y = pg.mouse.get_pos() return self.map.showPlant(x, y) def addPlant(self): pos = self.canSeedPlant() if pos is None: return if self.hint_image is None: self.setupHintImage() x, y = self.hint_rect.centerx, self.hint_rect.bottom map_x, map_y = self.map.getMapIndex(x, y) if self.plant_name == c.SUNFLOWER: self.plant_groups[map_y].add(plant.SunFlower(x, y, self.sun_group)) elif self.plant_name == c.PEASHOOTER: self.plant_groups[map_y].add(plant.PeaShooter(x, y, self.bullet_groups[map_y])) elif self.plant_name == c.SNOWPEASHOOTER: self.plant_groups[map_y].add(plant.SnowPeaShooter(x, y, self.bullet_groups[map_y])) elif self.plant_name == c.WALLNUT: self.plant_groups[map_y].add(plant.WallNut(x, y)) elif self.plant_name == c.CHERRYBOMB: self.plant_groups[map_y].add(plant.CherryBomb(x, y)) self.menubar.decreaseSunValue(self.plant_cost) self.map.setMapGridType(map_x, map_y, c.MAP_EXIST) self.removeMouseImage() #print('addPlant map[%d,%d], grid pos[%d, %d] pos[%d, %d]' % (map_x, map_y, x, y, pos[0], pos[1])) def setupHintImage(self): pos = self.canSeedPlant() if pos and self.mouse_image: if (self.hint_image and pos[0] == self.hint_rect.x and pos[1] == self.hint_rect.y): return width, height = self.mouse_rect.w, self.mouse_rect.h image = pg.Surface([width, height]) image.blit(self.mouse_image, (0, 0), (0, 0, width, height)) image.set_colorkey(c.BLACK) image.set_alpha(128) self.hint_image = image self.hint_rect = image.get_rect() self.hint_rect.centerx = pos[0] self.hint_rect.bottom = pos[1] self.hint_plant = True else: self.hint_plant = False def setupMouseImage(self, plant_name, plant_cost): frame_list = tool.GFX[plant_name] rect = frame_list[0].get_rect() width, height = rect.w, rect.h self.mouse_image = tool.get_image(frame_list[0], 0, 0, width, height, c.BLACK, 1) self.mouse_rect = self.mouse_image.get_rect() pg.mouse.set_visible(False) self.drag_plant = True self.plant_name = plant_name self.plant_cost = plant_cost def removeMouseImage(self): pg.mouse.set_visible(True) self.drag_plant = False self.mouse_image = None self.hint_image = None self.hint_plant = False def checkBulletCollisions(self): collided_func = pg.sprite.collide_circle_ratio(0.7) for i in range(self.map_y_len): for bullet in self.bullet_groups[i]: if bullet.state == c.FLY: zombie = pg.sprite.spritecollideany(bullet, self.zombie_groups[i], collided_func) if zombie and zombie.state != c.DIE: zombie.setDamage(bullet.damage, bullet.ice) bullet.setExplode() def checkZombieCollisions(self): collided_func = pg.sprite.collide_circle_ratio(0.7) for i in range(self.map_y_len): for zombie in self.zombie_groups[i]: plant = pg.sprite.spritecollideany(zombie, self.plant_groups[i], collided_func) if plant and zombie.state == c.WALK: zombie.setAttack(plant) plant.setAttacked() def boomZombies(self, x, map_y): for i in range(self.map_y_len): if abs(i - map_y) > 1: continue for zombie in self.zombie_groups[i]: if abs(zombie.rect.x - x) <= c.GRID_X_SIZE: zombie.setBoomDie() def killPlant(self, plant): map_x, map_y = self.map.getMapIndex(plant.rect.centerx, plant.rect.bottom) self.map.setMapGridType(map_x, map_y, c.MAP_EMPTY) if plant.name == c.CHERRYBOMB: self.boomZombies(plant.rect.centerx, map_y) plant.kill() def checkPlants(self): for i in range(self.map_y_len): if len(self.zombie_groups[i]) > 0: for plant in self.plant_groups[i]: if plant.state == c.IDLE: plant.setAttack() if plant.health <= 0: self.killPlant(plant) else: for plant in self.plant_groups[i]: if plant.state == c.ATTACK: plant.setIdle() if plant.health <= 0: self.killPlant(plant) def checkVictory(self): if len(self.zombie_list) > 0: return False for i in range(self.map_y_len): if len(self.zombie_groups[i]) > 0: return False return True def checkLose(self): for i in range(self.map_y_len): for zombie in self.zombie_groups[i]: if zombie.rect.right < 0: return True return False def checkGameState(self): if self.checkVictory(): self.game_info[c.LEVEL_NUM] += 1 self.next = c.GAME_VICTORY self.done = True elif self.checkLose(): self.next = c.GAME_LOSE self.done = True def drawMouseShow(self, surface): if self.hint_plant: surface.blit(self.hint_image, self.hint_rect) x, y = pg.mouse.get_pos() self.mouse_rect.centerx = x self.mouse_rect.centery = y surface.blit(self.mouse_image, self.mouse_rect) def draw(self, surface): self.level.blit(self.background, self.viewport, self.viewport) surface.blit(self.level, (0,0), self.viewport) self.menubar.draw(surface) for i in range(self.map_y_len): self.plant_groups[i].draw(surface) self.zombie_groups[i].draw(surface) self.bullet_groups[i].draw(surface) self.head_group.draw(surface) self.sun_group.draw(surface) if self.drag_plant: self.drawMouseShow(surface)