__author__ = 'marble_xu' import os import json from abc import abstractmethod import pygame as pg from . import constants as c class State(): def __init__(self): self.start_time = 0.0 self.current_time = 0.0 self.done = False self.next = None self.persist = {} @abstractmethod def startup(self, current_time, persist): '''abstract method''' def cleanup(self): self.done = False return self.persist @abstractmethod def update(self, surface, keys, current_time): '''abstract method''' class Control(): def __init__(self): self.screen = pg.display.get_surface() self.done = False self.clock = pg.time.Clock() self.fps = 60 self.keys = pg.key.get_pressed() self.mouse_pos = None self.mouse_click = [False, False] # value:[left mouse click, right mouse click] self.current_time = 0.0 self.state_dict = {} self.state_name = None self.state = None self.game_info = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM} def setup_states(self, state_dict, start_state): self.state_dict = state_dict self.state_name = start_state self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, self.game_info) def update(self): self.current_time = pg.time.get_ticks() if self.state.done: self.flip_state() self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click) self.mouse_pos = None self.mouse_click[0] = False self.mouse_click[1] = False def flip_state(self): previous, self.state_name = self.state_name, self.state.next persist = self.state.cleanup() self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, persist) def event_loop(self): for event in pg.event.get(): if event.type == pg.QUIT: self.done = True elif event.type == pg.KEYDOWN: self.keys = pg.key.get_pressed() elif event.type == pg.KEYUP: self.keys = pg.key.get_pressed() elif event.type == pg.MOUSEBUTTONDOWN: self.mouse_pos = pg.mouse.get_pos() self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed() print('pos:', self.mouse_pos, ' mouse:', self.mouse_click) def main(self): while not self.done: self.event_loop() self.update() pg.display.update() self.clock.tick(self.fps) print('game over') def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1): image = pg.Surface([width, height]) rect = image.get_rect() image.blit(sheet, (0, 0), (x, y, width, height)) image.set_colorkey(colorkey) image = pg.transform.scale(image, (int(rect.width*scale), int(rect.height*scale))) return image def load_image_frames(directory, image_name, colorkey, accept): frame_list = [] tmp = {} # image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1 index_start = len(image_name) + 1 frame_num = 0; for pic in os.listdir(directory): name, ext = os.path.splitext(pic) if ext.lower() in accept: index = int(name[index_start:]) img = pg.image.load(os.path.join(directory, pic)) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) tmp[index]= img frame_num += 1 for i in range(frame_num): frame_list.append(tmp[i]) return frame_list def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')): graphics = {} for name1 in os.listdir(directory): # subfolders under the folder resources\graphics dir1 = os.path.join(directory, name1) if os.path.isdir(dir1): for name2 in os.listdir(dir1): dir2 = os.path.join(dir1, name2) if os.path.isdir(dir2): # e.g. subfolders under the folder resources\graphics\Zombies for name3 in os.listdir(dir2): dir3 = os.path.join(dir2, name3) # e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie if os.path.isdir(dir3): # e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack image_name, _ = os.path.splitext(name3) graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept) else: # e.g. pics under the folder resources\graphics\Plants\Peashooter image_name, _ = os.path.splitext(name2) graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept) break else: # e.g. pics under the folder resources\graphics\Screen name, ext = os.path.splitext(name2) if ext.lower() in accept: img = pg.image.load(dir2) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) graphics[name] = img return graphics def loadZombieImageRect(): file_path = os.path.join('source', 'data', 'entity', 'zombie.json') f = open(file_path) data = json.load(f) f.close() return data[c.ZOMBIE_IMAGE_RECT] def loadPlantImageRect(): file_path = os.path.join('source', 'data', 'entity', 'plant.json') f = open(file_path) data = json.load(f) f.close() return data[c.PLANT_IMAGE_RECT] pg.init() pg.display.set_caption(c.ORIGINAL_CAPTION) SCREEN = pg.display.set_mode(c.SCREEN_SIZE) GFX = load_all_gfx(os.path.join("resources","graphics")) ZOMBIE_RECT = loadZombieImageRect() PLANT_RECT = loadPlantImageRect()