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							417 lines
						
					
					
						
							16 KiB
						
					
					
				| __author__ = 'marble_xu'
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| 
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| import os
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| import json
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| import pygame as pg
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| from .. import tool
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| from .. import constants as c
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| from ..component import map, plant, zombie, menubar
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| 
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| class Level(tool.State):
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|     def __init__(self):
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|         tool.State.__init__(self)
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|     
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|     def startup(self, current_time, persist):
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|         self.game_info = persist
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|         self.persist = self.game_info
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|         self.game_info[c.CURRENT_TIME] = current_time
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|         self.map_y_len = c.GRID_Y_LEN
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|         self.map = map.Map(c.GRID_X_LEN, self.map_y_len)
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|         
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|         self.loadMap()
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|         self.state = c.CHOOSE
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|         self.initChoose()
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|         self.setupBackground()
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| 
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|     def loadMap(self):
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|         map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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|         file_path = os.path.join('source', 'data', 'map', map_file)
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|         f = open(file_path)
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|         self.map_data = json.load(f)
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|         f.close()
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|     
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|     def setupBackground(self):
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|         img_index = self.map_data[c.BACKGROUND_TYPE]
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|         self.background = tool.GFX[c.BACKGROUND_NAME][img_index]
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|         self.bg_rect = self.background.get_rect()
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| 
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|         self.level = pg.Surface((self.bg_rect.w, self.bg_rect.h)).convert()
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|         self.viewport = tool.SCREEN.get_rect(bottom=self.bg_rect.bottom)
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|         self.viewport.x += c.BACKGROUND_OFFSET_X
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|     
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|     def setupGroups(self):
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|         self.sun_group = pg.sprite.Group()
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|         self.head_group = pg.sprite.Group()
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| 
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|         self.plant_groups = []
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|         self.zombie_groups = []
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|         self.bullet_groups = []
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|         for i in range(self.map_y_len):
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|             self.plant_groups.append(pg.sprite.Group())
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|             self.zombie_groups.append(pg.sprite.Group())
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|             self.bullet_groups.append(pg.sprite.Group())
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|     
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|     def setupZombies(self):
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|         def takeTime(element):
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|             return element[0]
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| 
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|         self.zombie_list = []
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|         for data in self.map_data[c.ZOMBIE_LIST]:
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|             self.zombie_list.append((data['time'], data['name'], data['map_y']))
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|         self.zombie_start_time = 0
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|         self.zombie_list.sort(key=takeTime)
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| 
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|     def setupCars(self):
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|         self.cars = []
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|         for i in range(self.map_y_len):
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|             _, y = self.map.getMapGridPos(0, i)
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|             self.cars.append(plant.Car(-25, y+20, i))
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| 
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|     def update(self, surface, current_time, mouse_pos, mouse_click):
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|         self.current_time = self.game_info[c.CURRENT_TIME] = current_time
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|         if self.state == c.CHOOSE:
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|             self.choose(mouse_pos, mouse_click)
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|         elif self.state == c.PLAY:
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|             self.play(mouse_pos, mouse_click)
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| 
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|         self.draw(surface)
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| 
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|     def initChoose(self):
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|         self.panel = menubar.Panel(menubar.all_card_list, self.map_data[c.INIT_SUN_NAME])
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| 
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|     def choose(self, mouse_pos, mouse_click):
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|         if mouse_pos and mouse_click[0]:
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|             self.panel.checkCardClick(mouse_pos)
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|             if self.panel.checkStartButtonClick(mouse_pos):
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|                 self.state = c.PLAY
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|                 self.initPlay(self.panel.getSelectedCards())
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| 
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|     def initPlay(self, card_list):
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|         self.menubar = menubar.MenuBar(card_list, self.map_data[c.INIT_SUN_NAME])
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|         self.drag_plant = False
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|         self.hint_image = None
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|         self.hint_plant = False
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|         self.produce_sun = True
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|         self.sun_timer = self.current_time
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| 
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|         self.removeMouseImage()
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|         self.setupGroups()
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|         self.setupZombies()
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|         self.setupCars()
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| 
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|     def play(self, mouse_pos, mouse_click):
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|         if self.zombie_start_time == 0:
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|             self.zombie_start_time = self.current_time
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|         elif len(self.zombie_list) > 0:
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|             data = self.zombie_list[0]
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|             if  data[0] <= (self.current_time - self.zombie_start_time):
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|                 self.createZombie(data[1], data[2])
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|                 self.zombie_list.remove(data)
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| 
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|         for i in range(self.map_y_len):
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|             self.bullet_groups[i].update(self.game_info)
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|             self.plant_groups[i].update(self.game_info)
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|             self.zombie_groups[i].update(self.game_info)
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|         self.head_group.update(self.game_info)
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|         self.sun_group.update(self.game_info)
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|         
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|         if not self.drag_plant and mouse_pos and mouse_click[0]:
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|             result = self.menubar.checkCardClick(mouse_pos)
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|             if result:
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|                 self.setupMouseImage(result[0], result[1])
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|         elif self.drag_plant:
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|             if mouse_click[1]:
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|                 self.removeMouseImage()
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|             elif mouse_click[0]:
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|                 if self.menubar.checkMenuBarClick(mouse_pos):
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|                     self.removeMouseImage()
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|                 else:
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|                     self.addPlant()
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|             elif mouse_pos is None:
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|                 self.setupHintImage()
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|         
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|         if self.produce_sun:
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|             if(self.current_time - self.sun_timer) > c.PRODUCE_SUN_INTERVAL:
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|                 self.sun_timer = self.current_time
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|                 map_x, map_y = self.map.getRandomMapIndex()
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|                 x, y = self.map.getMapGridPos(map_x, map_y)
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|                 self.sun_group.add(plant.Sun(x, 0, x, y))
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|             if not self.drag_plant and mouse_pos and mouse_click[0]:
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|                 for sun in self.sun_group:
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|                     if sun.checkCollision(mouse_pos[0], mouse_pos[1]):
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|                         self.menubar.increaseSunValue(c.SUN_VALUE)
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| 
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|         for car in self.cars:
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|             car.update(self.game_info)
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| 
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|         self.menubar.update(self.current_time)
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| 
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|         self.checkBulletCollisions()
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|         self.checkZombieCollisions()
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|         self.checkPlants()
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|         self.checkCarCollisions()
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|         self.checkGameState()
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| 
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|     def createZombie(self, name, map_y):
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|         x, y = self.map.getMapGridPos(0, map_y)
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|         if name == c.NORMAL_ZOMBIE:
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|             self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X, y, self.head_group))
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|         elif name == c.CONEHEAD_ZOMBIE:
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|             self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
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|         elif name == c.BUCKETHEAD_ZOMBIE:
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|             self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
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|         elif name == c.FLAG_ZOMBIE:
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|             self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group))
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|         elif name == c.NEWSPAPER_ZOMBIE:
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|             self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X, y, self.head_group))
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| 
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|     def canSeedPlant(self):
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|         x, y = pg.mouse.get_pos()
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|         return self.map.showPlant(x, y)
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|         
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|     def addPlant(self):
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|         pos = self.canSeedPlant()
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|         if pos is None:
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|             return
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| 
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|         if self.hint_image is None:
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|             self.setupHintImage()
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|         x, y = self.hint_rect.x, self.hint_rect.bottom
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|         map_x, map_y = self.map.getMapIndex(x, y)
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|         if self.plant_name == c.SUNFLOWER:
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|             self.plant_groups[map_y].add(plant.SunFlower(x, y, self.sun_group))
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|         elif self.plant_name == c.PEASHOOTER:
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|             self.plant_groups[map_y].add(plant.PeaShooter(x, y, self.bullet_groups[map_y]))
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|         elif self.plant_name == c.SNOWPEASHOOTER:
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|             self.plant_groups[map_y].add(plant.SnowPeaShooter(x, y, self.bullet_groups[map_y]))
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|         elif self.plant_name == c.WALLNUT:
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|             self.plant_groups[map_y].add(plant.WallNut(x, y))
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|         elif self.plant_name == c.CHERRYBOMB:
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|             self.plant_groups[map_y].add(plant.CherryBomb(x, y))
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|         elif self.plant_name == c.THREEPEASHOOTER:
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|             self.plant_groups[map_y].add(plant.ThreePeaShooter(x, y, self.bullet_groups, map_y))
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|         elif self.plant_name == c.REPEATERPEA:
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|             self.plant_groups[map_y].add(plant.RepeaterPea(x, y, self.bullet_groups[map_y]))
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|         elif self.plant_name == c.CHOMPER:
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|             self.plant_groups[map_y].add(plant.Chomper(x, y))
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|         elif self.plant_name == c.PUFFMUSHROOM:
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|             self.plant_groups[map_y].add(plant.PuffMushroom(x, y, self.bullet_groups[map_y]))
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|         elif self.plant_name == c.POTATOMINE:
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|             self.plant_groups[map_y].add(plant.PotatoMine(x, y))
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|         elif self.plant_name == c.SQUASH:
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|             self.plant_groups[map_y].add(plant.Squash(x, y))
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|         elif self.plant_name == c.SPIKEWEED:
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|             self.plant_groups[map_y].add(plant.Spikeweed(x, y))
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| 
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|         self.menubar.decreaseSunValue(self.plant_cost)
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|         self.menubar.setCardFrozenTime(self.plant_name)
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|         self.map.setMapGridType(map_x, map_y, c.MAP_EXIST)
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|         self.removeMouseImage()
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|         #print('addPlant map[%d,%d], grid pos[%d, %d] pos[%d, %d]' % (map_x, map_y, x, y, pos[0], pos[1]))
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| 
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|     def setupHintImage(self):
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|         pos = self.canSeedPlant()
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|         if pos and self.mouse_image:
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|             if (self.hint_image and pos[0] == self.hint_rect.x and
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|                 pos[1] == self.hint_rect.y):
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|                 return
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|             width, height = self.mouse_rect.w, self.mouse_rect.h
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|             image = pg.Surface([width, height])
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|             image.blit(self.mouse_image, (0, 0), (0, 0, width, height))
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|             image.set_colorkey(c.BLACK)
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|             image.set_alpha(128)
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|             self.hint_image = image
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|             self.hint_rect = image.get_rect()
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|             self.hint_rect.centerx = pos[0]
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|             self.hint_rect.bottom = pos[1]
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|             self.hint_plant = True
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|         else:
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|             self.hint_plant = False
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| 
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|     def setupMouseImage(self, plant_name, plant_cost):
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|         frame_list = tool.GFX[plant_name]
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|         if plant_name in tool.PLANT_RECT:
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|             data = tool.PLANT_RECT[plant_name]
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|             x, y, width, height = data['x'], data['y'], data['width'], data['height']
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|         else:
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|             x, y = 0, 0
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|             rect = frame_list[0].get_rect()
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|             width, height = rect.w, rect.h
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| 
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|         if plant_name == c.POTATOMINE or plant_name == c.SQUASH or plant_name == c.SPIKEWEED:
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|             color = c.WHITE
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|         else:
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|             color = c.BLACK
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|         self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, color, 1)
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|         self.mouse_rect = self.mouse_image.get_rect()
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|         pg.mouse.set_visible(False)
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|         self.drag_plant = True
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|         self.plant_name = plant_name
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|         self.plant_cost = plant_cost
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| 
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|     def removeMouseImage(self):
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|         pg.mouse.set_visible(True)
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|         self.drag_plant = False
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|         self.mouse_image = None
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|         self.hint_image = None
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|         self.hint_plant = False
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| 
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|     def checkBulletCollisions(self):
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|         collided_func = pg.sprite.collide_circle_ratio(0.7)
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|         for i in range(self.map_y_len):
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|             for bullet in self.bullet_groups[i]:
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|                 if bullet.state == c.FLY:
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|                     zombie = pg.sprite.spritecollideany(bullet, self.zombie_groups[i], collided_func)
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|                     if zombie and zombie.state != c.DIE:
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|                         zombie.setDamage(bullet.damage, bullet.ice)
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|                         bullet.setExplode()
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|     
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|     def checkZombieCollisions(self):
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|         collided_func = pg.sprite.collide_circle_ratio(0.7)
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|         for i in range(self.map_y_len):
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|             for zombie in self.zombie_groups[i]:
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|                 plant = pg.sprite.spritecollideany(zombie, self.plant_groups[i], collided_func)
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|                 if plant and plant.name != c.SPIKEWEED and zombie.state == c.WALK:
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|                     zombie.setAttack(plant)
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|                     plant.setAttacked()
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| 
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|     def checkCarCollisions(self):
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|         collided_func = pg.sprite.collide_circle_ratio(0.8)
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|         for car in self.cars:
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|             zombies = pg.sprite.spritecollide(car, self.zombie_groups[car.map_y], False, collided_func)
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|             for zombie in zombies:
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|                 if zombie and zombie.state != c.DIE:
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|                     car.setWalk()
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|                     zombie.setDie()
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|             if car.dead:
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|                 self.cars.remove(car)
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| 
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|     def boomZombies(self, x, map_y, y_range, x_range):
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|         for i in range(self.map_y_len):
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|             if abs(i - map_y) > y_range:
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|                 continue
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|             for zombie in self.zombie_groups[i]:
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|                 if abs(zombie.rect.x - x) <= x_range:
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|                     zombie.setBoomDie()
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| 
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|     def killPlant(self, plant):
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|         x, y = plant.getPosition()
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|         map_x, map_y = self.map.getMapIndex(x, y)
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|         self.map.setMapGridType(map_x, map_y, c.MAP_EMPTY)
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|         if (plant.name == c.CHERRYBOMB or
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|             (plant.name == c.POTATOMINE and not plant.is_init)):
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|             self.boomZombies(plant.rect.centerx, map_y, plant.explode_y_range,
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|                             plant.explode_x_range)
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|         plant.kill()
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| 
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|     def checkPlant(self, plant, i):
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|         zombie_len = len(self.zombie_groups[i])
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|         if plant.name == c.THREEPEASHOOTER:
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|             if plant.state == c.IDLE:
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|                 if zombie_len > 0:
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|                     plant.setAttack()
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|                 elif (i-1) >= 0 and len(self.zombie_groups[i-1]) > 0:
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|                     plant.setAttack()
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|                 elif (i+1) < self.map_y_len and len(self.zombie_groups[i+1]) > 0:
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|                     plant.setAttack()
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|             elif plant.state == c.ATTACK:
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|                 if zombie_len > 0:
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|                     pass
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|                 elif (i-1) >= 0 and len(self.zombie_groups[i-1]) > 0:
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|                     pass
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|                 elif (i+1) < self.map_y_len and len(self.zombie_groups[i+1]) > 0:
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|                     pass
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|                 else:
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|                     plant.setIdle()
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|         elif plant.name == c.CHOMPER:
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|             for zombie in self.zombie_groups[i]:
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|                 if plant.canAttack(zombie):
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|                     plant.setAttack(zombie, self.zombie_groups[i])
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|                     break
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|         elif plant.name == c.POTATOMINE:
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|             for zombie in self.zombie_groups[i]:
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|                 if plant.canAttack(zombie):
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|                     plant.setAttack()
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|                     break
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|         elif plant.name == c.SQUASH:
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|             for zombie in self.zombie_groups[i]:
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|                 if plant.canAttack(zombie):
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|                     plant.setAttack(zombie, self.zombie_groups[i])
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|                     break
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|         elif plant.name == c.SPIKEWEED:
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|             can_attack = False
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|             for zombie in self.zombie_groups[i]:
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|                 if plant.canAttack(zombie):
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|                     can_attack = True
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|                     break
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|             if plant.state == c.IDLE and can_attack:
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|                 plant.setAttack(self.zombie_groups[i])
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|             elif plant.state == c.ATTACK and not can_attack:
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|                 plant.setIdle()
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|         else:
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|             if (plant.state == c.IDLE and zombie_len > 0):
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|                 for zombie in self.zombie_groups[i]:
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|                     if plant.canAttack(zombie):
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|                         plant.setAttack()
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|                         break
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|             elif (plant.state == c.ATTACK and zombie_len == 0):
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|                 plant.setIdle()
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| 
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|         if plant.health <= 0:
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|             self.killPlant(plant)
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| 
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|     def checkPlants(self):
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|         for i in range(self.map_y_len):
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|             for plant in self.plant_groups[i]:
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|                 self.checkPlant(plant, i)
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| 
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|     def checkVictory(self):
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|         if len(self.zombie_list) > 0:
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|             return False
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|         for i in range(self.map_y_len):
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|             if len(self.zombie_groups[i]) > 0:
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|                 return False
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|         return True
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|     
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|     def checkLose(self):
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|         for i in range(self.map_y_len):
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|             for zombie in self.zombie_groups[i]:
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|                 if zombie.rect.right < 0:
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|                     return True
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|         return False
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| 
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|     def checkGameState(self):
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|         if self.checkVictory():
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|             self.game_info[c.LEVEL_NUM] += 1
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|             self.next = c.GAME_VICTORY
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|             self.done = True
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|         elif self.checkLose():
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|             self.next = c.GAME_LOSE
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|             self.done = True
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| 
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|     def drawMouseShow(self, surface):
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|         if self.hint_plant:
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|             surface.blit(self.hint_image, self.hint_rect)
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|         x, y = pg.mouse.get_pos()
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|         self.mouse_rect.centerx = x
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|         self.mouse_rect.centery = y
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|         surface.blit(self.mouse_image, self.mouse_rect)
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|             
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|     def draw(self, surface):
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|         self.level.blit(self.background, self.viewport, self.viewport)
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|         surface.blit(self.level, (0,0), self.viewport)
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|         if self.state == c.CHOOSE:
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|             self.panel.draw(surface)
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|         elif self.state == c.PLAY:
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|             self.menubar.draw(surface)
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|             for i in range(self.map_y_len):
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|                 self.plant_groups[i].draw(surface)
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|                 self.zombie_groups[i].draw(surface)
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|                 self.bullet_groups[i].draw(surface)
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|             for car in self.cars:
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|                 car.draw(surface)
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|             self.head_group.draw(surface)
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|             self.sun_group.draw(surface)
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| 
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|             if self.drag_plant:
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|                 self.drawMouseShow(surface) |