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class_16/source/component/menubar.py

162 lines
5.3 KiB

__author__ = 'marble_xu'
import pygame as pg
from .. import tool
from .. import constants as c
card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
c.PUFFMUSHROOM, c.POTATOMINE]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25]
plant_frozen_time_list = [5000, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000]
card_list = [0, 1, 2, 3, 4, 8, 9]
class Card():
def __init__(self, x, y, name_index):
self.loadFrame(card_name_list[name_index])
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.name_index = name_index
self.sun_cost = plant_sun_list[name_index]
self.frozen_time = plant_frozen_time_list[name_index]
self.frozen_timer = -self.frozen_time
def loadFrame(self, name):
frame = tool.GFX[name]
rect = frame.get_rect()
width, height = rect.w, rect.h
self.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, 0.8)
def checkMouseClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False
def canClick(self, sun_value, current_time):
if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:
return True
return False
def setFrozenTime(self, current_time):
self.frozen_timer = current_time
def update(self, sun_value, current_time):
if (self.sun_cost > sun_value or
(current_time - self.frozen_timer) <= self.frozen_time):
self.image.set_alpha(128)
else:
self.image.set_alpha(255)
def draw(self, surface):
surface.blit(self.image, self.rect)
class MenuBar():
def __init__(self, card_list, sun_value):
self.loadFrame(c.MENUBAR_BACKGROUND)
self.rect = self.image.get_rect()
self.rect.x = 10
self.rect.y = 0
self.sun_value = sun_value
self.card_offset_x = 38
self.setupCards(card_list)
self.font = pg.font.SysFont(None, 20)
def loadFrame(self, name):
frame_rect = [11, 0, 560, 108]
frame = tool.GFX[name]
rect = frame.get_rect()
width, height = rect.w, rect.h
self.image = tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 0.8)
def update(self, current_time):
self.current_time = current_time
for card in self.card_list:
card.update(self.sun_value, self.current_time)
def createImage(self, x, y, num):
if num == 1:
return
img = self.image
rect = self.image.get_rect()
width = rect.w
height = rect.h
self.image = pg.Surface((width * num, height)).convert()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
for i in range(num):
x = i * width
self.image.blit(img, (x,0))
self.image.set_colorkey(c.BLACK)
def setupCards(self, card_list):
self.card_list = []
x = self.card_offset_x
y = 7
for index in card_list:
x += 51
self.card_list.append(Card(x, y, index))
def checkCardClick(self, mouse_pos):
result = None
for card in self.card_list:
if card.checkMouseClick(mouse_pos):
if card.canClick(self.sun_value, self.current_time):
result = (plant_name_list[card.name_index], card.sun_cost)
break
return result
def checkMenuBarClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False
def decreaseSunValue(self, value):
self.sun_value -= value
def increaseSunValue(self, value):
self.sun_value += value
def setCardFrozenTime(self, plant_name):
for card in self.card_list:
if plant_name_list[card.name_index] == plant_name:
card.setFrozenTime(self.current_time)
break
def drawSunValue(self):
width = 30
msg_image = self.font.render(str(self.sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
msg_rect = msg_image.get_rect()
msg_w = msg_rect.width
image = pg.Surface([width, 17])
x = width - msg_w
image.fill(c.LIGHTYELLOW)
image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
image.set_colorkey(c.BLACK)
self.value_image = image
self.value_rect = self.value_image.get_rect()
self.value_rect.x = 18
self.value_rect.y = self.rect.bottom - 20
self.image.blit(self.value_image, self.value_rect)
def draw(self, surface):
self.drawSunValue()
surface.blit(self.image, self.rect)
for card in self.card_list:
card.draw(surface)