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312 lines
11 KiB
312 lines
11 KiB
__author__ = 'marble_xu'
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import pygame as pg
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from .. import tool
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from .. import constants as c
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PANEL_Y_START = 87
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PANEL_X_START = 22
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PANEL_Y_INTERNAL = 74
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PANEL_X_INTERNAL = 53
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CARD_LIST_NUM = 8
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card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
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c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
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c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
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c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,
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c.CARD_HYPNOSHROOM]
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plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
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c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
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c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
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c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,
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c.HYPNOSHROOM]
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plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75]
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plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
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30000, 7500, 50000, 7500, 7500, 50000, 3000]
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all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
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def getSunValueImage(sun_value):
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font = pg.font.SysFont(None, 22)
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width = 32
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msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
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msg_rect = msg_image.get_rect()
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msg_w = msg_rect.width
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image = pg.Surface([width, 17])
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x = width - msg_w
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image.fill(c.LIGHTYELLOW)
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image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
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image.set_colorkey(c.BLACK)
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return image
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class Card():
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def __init__(self, x, y, name_index, scale=0.78):
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self.loadFrame(card_name_list[name_index], scale)
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self.rect = self.orig_image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.name_index = name_index
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self.sun_cost = plant_sun_list[name_index]
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self.frozen_time = plant_frozen_time_list[name_index]
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self.frozen_timer = -self.frozen_time
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self.refresh_timer = 0
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self.select = True
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def loadFrame(self, name, scale):
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frame = tool.GFX[name]
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rect = frame.get_rect()
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width, height = rect.w, rect.h
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self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)
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self.image = self.orig_image
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def checkMouseClick(self, mouse_pos):
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x, y = mouse_pos
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if(x >= self.rect.x and x <= self.rect.right and
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y >= self.rect.y and y <= self.rect.bottom):
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return True
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return False
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def canClick(self, sun_value, current_time):
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if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:
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return True
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return False
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def canSelect(self):
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return self.select
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def setSelect(self, can_select):
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self.select = can_select
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if can_select:
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self.image.set_alpha(255)
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else:
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self.image.set_alpha(128)
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def setFrozenTime(self, current_time):
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self.frozen_timer = current_time
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def createShowImage(self, sun_value, current_time):
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'''create a card image to show cool down status
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or disable status when have not enough sun value'''
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time = current_time - self.frozen_timer
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if time < self.frozen_time: #cool down status
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image = pg.Surface([self.rect.w, self.rect.h])
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frozen_image = self.orig_image.copy()
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frozen_image.set_alpha(128)
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frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h
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image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))
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image.blit(self.orig_image, (0,frozen_height),
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(0, frozen_height, self.rect.w, self.rect.h - frozen_height))
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elif self.sun_cost > sun_value: #disable status
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image = self.orig_image.copy()
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image.set_alpha(192)
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else:
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image = self.orig_image
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return image
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def update(self, sun_value, current_time):
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if (current_time - self.refresh_timer) >= 250:
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self.image = self.createShowImage(sun_value, current_time)
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self.refresh_timer = current_time
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class MenuBar():
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def __init__(self, card_list, sun_value):
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self.loadFrame(c.MENUBAR_BACKGROUND)
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self.rect = self.image.get_rect()
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self.rect.x = 10
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self.rect.y = 0
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self.sun_value = sun_value
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self.card_offset_x = 32
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self.setupCards(card_list)
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def loadFrame(self, name):
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frame = tool.GFX[name]
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rect = frame.get_rect()
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frame_rect = (rect.x, rect.y, rect.w, rect.h)
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self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
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def update(self, current_time):
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self.current_time = current_time
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for card in self.card_list:
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card.update(self.sun_value, self.current_time)
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def createImage(self, x, y, num):
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if num == 1:
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return
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img = self.image
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rect = self.image.get_rect()
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width = rect.w
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height = rect.h
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self.image = pg.Surface((width * num, height)).convert()
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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for i in range(num):
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x = i * width
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self.image.blit(img, (x,0))
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self.image.set_colorkey(c.BLACK)
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def setupCards(self, card_list):
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self.card_list = []
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x = self.card_offset_x
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y = 8
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for index in card_list:
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x += 55
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self.card_list.append(Card(x, y, index))
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def checkCardClick(self, mouse_pos):
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result = None
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for card in self.card_list:
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if card.checkMouseClick(mouse_pos):
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if card.canClick(self.sun_value, self.current_time):
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result = (plant_name_list[card.name_index], card.sun_cost)
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break
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return result
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def checkMenuBarClick(self, mouse_pos):
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x, y = mouse_pos
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if(x >= self.rect.x and x <= self.rect.right and
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y >= self.rect.y and y <= self.rect.bottom):
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return True
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return False
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def decreaseSunValue(self, value):
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self.sun_value -= value
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def increaseSunValue(self, value):
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self.sun_value += value
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def setCardFrozenTime(self, plant_name):
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for card in self.card_list:
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if plant_name_list[card.name_index] == plant_name:
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card.setFrozenTime(self.current_time)
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break
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def drawSunValue(self):
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self.value_image = getSunValueImage(self.sun_value)
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self.value_rect = self.value_image.get_rect()
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self.value_rect.x = 21
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self.value_rect.y = self.rect.bottom - 21
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self.image.blit(self.value_image, self.value_rect)
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def draw(self, surface):
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self.drawSunValue()
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surface.blit(self.image, self.rect)
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for card in self.card_list:
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card.draw(surface)
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class Panel():
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def __init__(self, card_list, sun_value):
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self.loadImages(sun_value)
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self.selected_cards = []
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self.selected_num = 0
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self.setupCards(card_list)
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def loadFrame(self, name):
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frame = tool.GFX[name]
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rect = frame.get_rect()
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frame_rect = (rect.x, rect.y, rect.w, rect.h)
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return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
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def loadImages(self, sun_value):
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self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)
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self.menu_rect = self.menu_image.get_rect()
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self.menu_rect.x = 0
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self.menu_rect.y = 0
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self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)
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self.panel_rect = self.panel_image.get_rect()
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self.panel_rect.x = 0
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self.panel_rect.y = PANEL_Y_START
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self.value_image = getSunValueImage(sun_value)
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self.value_rect = self.value_image.get_rect()
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self.value_rect.x = 21
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self.value_rect.y = self.menu_rect.bottom - 21
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self.button_image = self.loadFrame(c.START_BUTTON)
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self.button_rect = self.button_image.get_rect()
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self.button_rect.x = 155
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self.button_rect.y = 547
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def setupCards(self, card_list):
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self.card_list = []
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x = PANEL_X_START - PANEL_X_INTERNAL
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y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL
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for i, index in enumerate(card_list):
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if i % 8 == 0:
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x = PANEL_X_START - PANEL_X_INTERNAL
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y += PANEL_Y_INTERNAL
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x += PANEL_X_INTERNAL
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self.card_list.append(Card(x, y, index, 0.75))
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def checkCardClick(self, mouse_pos):
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delete_card = None
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for card in self.selected_cards:
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if delete_card: # when delete a card, move right cards to left
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card.rect.x -= 55
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elif card.checkMouseClick(mouse_pos):
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self.deleteCard(card.name_index)
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delete_card = card
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if delete_card:
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self.selected_cards.remove(delete_card)
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self.selected_num -= 1
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if self.selected_num == CARD_LIST_NUM:
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return
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for card in self.card_list:
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if card.checkMouseClick(mouse_pos):
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if card.canSelect():
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self.addCard(card)
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break
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def addCard(self, card):
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card.setSelect(False)
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y = 8
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x = 78 + self.selected_num * 55
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self.selected_cards.append(Card(x, y, card.name_index))
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self.selected_num += 1
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def deleteCard(self, index):
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self.card_list[index].setSelect(True)
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def checkStartButtonClick(self, mouse_pos):
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if self.selected_num < CARD_LIST_NUM:
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return False
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x, y = mouse_pos
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if (x >= self.button_rect.x and x <= self.button_rect.right and
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y >= self.button_rect.y and y <= self.button_rect.bottom):
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return True
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return False
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def getSelectedCards(self):
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card_index_list = []
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for card in self.selected_cards:
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card_index_list.append(card.name_index)
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return card_index_list
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def draw(self, surface):
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self.menu_image.blit(self.value_image, self.value_rect)
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surface.blit(self.menu_image, self.menu_rect)
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surface.blit(self.panel_image, self.panel_rect)
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for card in self.card_list:
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card.draw(surface)
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for card in self.selected_cards:
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card.draw(surface)
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if self.selected_num == CARD_LIST_NUM:
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surface.blit(self.button_image, self.button_rect) |