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#include "Player.h"
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void Player::init(Chess* chess)
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{
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this->chess = chess;
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}
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void Player::go()
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{
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MOUSEMSG msg;
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ChessPos pos;
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while (1)
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{
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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msg = GetMouseMsg();
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//<2F>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD>Լ<EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (msg.uMsg == WM_LBUTTONDOWN && chess->clickBoard(msg.x, msg.y, &pos))
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break;
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}
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//<2F><><EFBFBD><EFBFBD>
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chess->ChessMove(&pos, CHESS_BLACK);
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}
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