You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
213 lines
4.7 KiB
213 lines
4.7 KiB
#include "AI.h"
|
|
|
|
|
|
void AI::init(Chess* chess)
|
|
{
|
|
this->chess = chess;
|
|
int size = chess->getGradeSize();
|
|
for (int i = 0; i < size; ++i)
|
|
{
|
|
vector<int>row;
|
|
for (int j = 0; j < size; ++j)
|
|
{
|
|
row.push_back(0);
|
|
}
|
|
scoreMap.push_back(row);
|
|
}
|
|
}
|
|
|
|
void AI::go()
|
|
{
|
|
ChessPos pos = think();
|
|
|
|
//假。反应时间
|
|
Sleep(1000);
|
|
|
|
chess->ChessMove(&pos, CHESS_WHITE);
|
|
}
|
|
|
|
void AI::calculateScore()
|
|
{
|
|
int playerNum = 0;
|
|
int aiNum = 0;
|
|
int emptyNum = 0;
|
|
|
|
for (int i = 0; i < scoreMap.size(); ++i)
|
|
for (int j = 0; j < scoreMap[i].size(); ++j)
|
|
scoreMap[i][j] = 0;
|
|
|
|
int size = chess->getGradeSize();
|
|
for (int row = 0; row < size; ++row)
|
|
for (int col = 0; col < size; ++col)
|
|
{
|
|
if(chess->getChessData(row,col))
|
|
continue;
|
|
for (int y = -1; y <= 0; ++y)
|
|
{
|
|
for (int x = -1; x <= 1; ++x)
|
|
{
|
|
if (y == 0 && x == 0)
|
|
continue;
|
|
if (y == 0 && x != 1)
|
|
continue;
|
|
playerNum = 0;
|
|
aiNum = 0;
|
|
emptyNum = 0;
|
|
|
|
//推测黑棋落子的棋形
|
|
for (int i = 1; i <= 4; ++i)
|
|
{
|
|
int curRow = row + i * y;
|
|
int curCol = col + i * x;
|
|
|
|
if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == 1)
|
|
playerNum++;
|
|
else if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == 0)
|
|
{
|
|
emptyNum++;
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
//反向
|
|
for (int i = 1; i <= 4; ++i)
|
|
{
|
|
int curRow = row - i * y;
|
|
int curCol = col - i * x;
|
|
if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == 1)
|
|
playerNum++;
|
|
else if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == 0)
|
|
{
|
|
emptyNum++;
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
//评估
|
|
if (playerNum == 1)
|
|
//连2
|
|
scoreMap[row][col] += 10;
|
|
else if (playerNum == 2)
|
|
{
|
|
//死3
|
|
if (emptyNum == 1)
|
|
scoreMap[row][col] += 30;
|
|
//活3
|
|
else if (emptyNum == 2)
|
|
scoreMap[row][col] += 40;
|
|
}
|
|
else if(playerNum == 3)
|
|
{
|
|
//死4
|
|
if(emptyNum == 1)
|
|
scoreMap[row][col] += 60;
|
|
//活4
|
|
else if (emptyNum == 2)
|
|
scoreMap[row][col] += 2000;
|
|
}
|
|
else if (playerNum == 4)
|
|
{
|
|
//连5
|
|
scoreMap[row][col] += 20000;
|
|
}
|
|
|
|
//推测白棋落子的棋形
|
|
emptyNum = 0;
|
|
for (int i = 1; i <= 4; ++i)
|
|
{
|
|
int curRow = row + i * y;
|
|
int curCol = col + i * x;
|
|
|
|
if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == -1)
|
|
aiNum++;
|
|
else if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == 0)
|
|
{
|
|
emptyNum++;
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
//反向
|
|
for (int i = 1; i <= 4; ++i)
|
|
{
|
|
int curRow = row - i * y;
|
|
int curCol = col - i * x;
|
|
if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == -1)
|
|
aiNum++;
|
|
else if (curRow >= 0 && curRow < size && curCol >= 0 && curCol < size && chess->getChessData(curRow, curCol) == 0)
|
|
{
|
|
emptyNum++;
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
//评估
|
|
if (aiNum == 0)
|
|
scoreMap[row][col] += 5;
|
|
if (aiNum == 1)
|
|
//连2
|
|
scoreMap[row][col] += 10;
|
|
else if (aiNum == 2)
|
|
{
|
|
//死3
|
|
if (emptyNum == 1)
|
|
scoreMap[row][col] += 25;
|
|
//活3
|
|
else if (emptyNum == 2)
|
|
scoreMap[row][col] += 50;
|
|
}
|
|
else if (aiNum == 3)
|
|
{
|
|
//死4
|
|
if (emptyNum == 1)
|
|
scoreMap[row][col] += 55;
|
|
//活4
|
|
else if (emptyNum == 2)
|
|
scoreMap[row][col] += 10000;
|
|
}
|
|
else if (aiNum >= 4)
|
|
{
|
|
//连5赢棋
|
|
scoreMap[row][col] += 30000;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
ChessPos AI::think()
|
|
{
|
|
calculateScore();
|
|
|
|
vector<ChessPos>maxPoints;
|
|
int maxScore = 0;
|
|
int size = scoreMap.size();
|
|
for (int row = 0; row < size; ++row)
|
|
{
|
|
for (int col = 0; col < size; ++col)
|
|
{
|
|
if (chess->getChessData(row, col) == 0)
|
|
{
|
|
if (scoreMap[row][col] > maxScore)
|
|
{
|
|
maxScore = scoreMap[row][col];
|
|
maxPoints.clear();
|
|
maxPoints.push_back(ChessPos(row, col));
|
|
}
|
|
else if (scoreMap[row][col] == maxScore)
|
|
maxPoints.push_back(ChessPos(row,col));
|
|
}
|
|
}
|
|
}
|
|
|
|
int index = rand() % maxPoints.size();
|
|
return maxPoints[index];
|
|
}
|