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parttimejob/node_modules/zrender/lib/graphic/Path.d.ts

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4 weeks ago
import Displayable, { DisplayableProps, CommonStyleProps, DisplayableStatePropNames } from './Displayable';
import Element, { ElementAnimateConfig } from '../Element';
import PathProxy from '../core/PathProxy';
import { PatternObject } from './Pattern';
import { Dictionary, PropType, MapToType } from '../core/types';
import BoundingRect from '../core/BoundingRect';
import { LinearGradientObject } from './LinearGradient';
import { RadialGradientObject } from './RadialGradient';
import Animator from '../animation/Animator';
export interface PathStyleProps extends CommonStyleProps {
fill?: string | PatternObject | LinearGradientObject | RadialGradientObject;
stroke?: string | PatternObject | LinearGradientObject | RadialGradientObject;
decal?: PatternObject;
strokePercent?: number;
strokeNoScale?: boolean;
fillOpacity?: number;
strokeOpacity?: number;
lineDash?: false | number[] | 'solid' | 'dashed' | 'dotted';
lineDashOffset?: number;
lineWidth?: number;
lineCap?: CanvasLineCap;
lineJoin?: CanvasLineJoin;
miterLimit?: number;
strokeFirst?: boolean;
}
export declare const DEFAULT_PATH_STYLE: PathStyleProps;
export declare const DEFAULT_PATH_ANIMATION_PROPS: MapToType<PathProps, boolean>;
export interface PathProps extends DisplayableProps {
strokeContainThreshold?: number;
segmentIgnoreThreshold?: number;
subPixelOptimize?: boolean;
style?: PathStyleProps;
shape?: Dictionary<any>;
autoBatch?: boolean;
__value?: (string | number)[] | (string | number);
buildPath?: (ctx: PathProxy | CanvasRenderingContext2D, shapeCfg: Dictionary<any>, inBatch?: boolean) => void;
}
declare type PathKey = keyof PathProps;
declare type PathPropertyType = PropType<PathProps, PathKey>;
interface Path<Props extends PathProps = PathProps> {
animate(key?: '', loop?: boolean): Animator<this>;
animate(key: 'style', loop?: boolean): Animator<this['style']>;
animate(key: 'shape', loop?: boolean): Animator<this['shape']>;
getState(stateName: string): PathState;
ensureState(stateName: string): PathState;
states: Dictionary<PathState>;
stateProxy: (stateName: string) => PathState;
}
export declare type PathStatePropNames = DisplayableStatePropNames | 'shape';
export declare type PathState = Pick<PathProps, PathStatePropNames> & {
hoverLayer?: boolean;
};
declare class Path<Props extends PathProps = PathProps> extends Displayable<Props> {
path: PathProxy;
strokeContainThreshold: number;
segmentIgnoreThreshold: number;
subPixelOptimize: boolean;
style: PathStyleProps;
autoBatch: boolean;
private _rectStroke;
protected _normalState: PathState;
protected _decalEl: Path;
shape: Dictionary<any>;
constructor(opts?: Props);
update(): void;
getDecalElement(): Path<PathProps>;
protected _init(props?: Props): void;
protected getDefaultStyle(): Props['style'];
protected getDefaultShape(): {};
protected canBeInsideText(): boolean;
protected getInsideTextFill(): "#333" | "#ccc" | "#eee";
protected getInsideTextStroke(textFill?: string): string;
buildPath(ctx: PathProxy | CanvasRenderingContext2D, shapeCfg: Dictionary<any>, inBatch?: boolean): void;
pathUpdated(): void;
getUpdatedPathProxy(inBatch?: boolean): PathProxy;
createPathProxy(): void;
hasStroke(): boolean;
hasFill(): boolean;
getBoundingRect(): BoundingRect;
contain(x: number, y: number): boolean;
dirtyShape(): void;
dirty(): void;
animateShape(loop: boolean): Animator<this["shape"]>;
updateDuringAnimation(targetKey: string): void;
attrKV(key: PathKey, value: PathPropertyType): void;
setShape(obj: Props['shape']): this;
setShape<T extends keyof Props['shape']>(obj: T, value: Props['shape'][T]): this;
shapeChanged(): boolean;
createStyle(obj?: Props['style']): Props["style"];
protected _innerSaveToNormal(toState: PathState): void;
protected _applyStateObj(stateName: string, state: PathState, normalState: PathState, keepCurrentStates: boolean, transition: boolean, animationCfg: ElementAnimateConfig): void;
protected _mergeStates(states: PathState[]): PathState;
getAnimationStyleProps(): MapToType<PathProps, boolean>;
isZeroArea(): boolean;
static extend<Shape extends Dictionary<any>>(defaultProps: {
type?: string;
shape?: Shape;
style?: PathStyleProps;
beforeBrush?: Displayable['beforeBrush'];
afterBrush?: Displayable['afterBrush'];
getBoundingRect?: Displayable['getBoundingRect'];
calculateTextPosition?: Element['calculateTextPosition'];
buildPath(this: Path, ctx: CanvasRenderingContext2D | PathProxy, shape: Shape, inBatch?: boolean): void;
init?(this: Path, opts: PathProps): void;
}): {
new (opts?: PathProps & {
shape: Shape;
}): Path;
};
protected static initDefaultProps: void;
}
export default Path;