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parttimejob/node_modules/echarts/lib/animation/morphTransitionHelper.js

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4 weeks ago
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import { separateMorph, combineMorph, morphPath, isCombineMorphing } from 'zrender/lib/tool/morphPath.js';
import { Path } from '../util/graphic.js';
import { defaults, isArray } from 'zrender/lib/core/util.js';
import { getAnimationConfig } from './basicTransition.js';
import { clonePath } from 'zrender/lib/tool/path.js';
function isMultiple(elements) {
return isArray(elements[0]);
}
function prepareMorphBatches(one, many) {
var batches = [];
var batchCount = one.length;
for (var i = 0; i < batchCount; i++) {
batches.push({
one: one[i],
many: []
});
}
for (var i = 0; i < many.length; i++) {
var len = many[i].length;
var k = void 0;
for (k = 0; k < len; k++) {
batches[k % batchCount].many.push(many[i][k]);
}
}
var off = 0;
// If one has more paths than each one of many. average them.
for (var i = batchCount - 1; i >= 0; i--) {
if (!batches[i].many.length) {
var moveFrom = batches[off].many;
if (moveFrom.length <= 1) {
// Not enough
// Start from the first one.
if (off) {
off = 0;
} else {
return batches;
}
}
var len = moveFrom.length;
var mid = Math.ceil(len / 2);
batches[i].many = moveFrom.slice(mid, len);
batches[off].many = moveFrom.slice(0, mid);
off++;
}
}
return batches;
}
var pathDividers = {
clone: function (params) {
var ret = [];
// Fitting the alpha
var approxOpacity = 1 - Math.pow(1 - params.path.style.opacity, 1 / params.count);
for (var i = 0; i < params.count; i++) {
var cloned = clonePath(params.path);
cloned.setStyle('opacity', approxOpacity);
ret.push(cloned);
}
return ret;
},
// Use the default divider
split: null
};
export function applyMorphAnimation(from, to, divideShape, seriesModel, dataIndex, animateOtherProps) {
if (!from.length || !to.length) {
return;
}
var updateAnimationCfg = getAnimationConfig('update', seriesModel, dataIndex);
if (!(updateAnimationCfg && updateAnimationCfg.duration > 0)) {
return;
}
var animationDelay = seriesModel.getModel('universalTransition').get('delay');
var animationCfg = Object.assign({
// Need to setToFinal so the further calculation based on the style can be correct.
// Like emphasis color.
setToFinal: true
}, updateAnimationCfg);
var many;
var one;
if (isMultiple(from)) {
// manyToOne
many = from;
one = to;
}
if (isMultiple(to)) {
// oneToMany
many = to;
one = from;
}
function morphOneBatch(batch, fromIsMany, animateIndex, animateCount, forceManyOne) {
var batchMany = batch.many;
var batchOne = batch.one;
if (batchMany.length === 1 && !forceManyOne) {
// Is one to one
var batchFrom = fromIsMany ? batchMany[0] : batchOne;
var batchTo = fromIsMany ? batchOne : batchMany[0];
if (isCombineMorphing(batchFrom)) {
// Keep doing combine animation.
morphOneBatch({
many: [batchFrom],
one: batchTo
}, true, animateIndex, animateCount, true);
} else {
var individualAnimationCfg = animationDelay ? defaults({
delay: animationDelay(animateIndex, animateCount)
}, animationCfg) : animationCfg;
morphPath(batchFrom, batchTo, individualAnimationCfg);
animateOtherProps(batchFrom, batchTo, batchFrom, batchTo, individualAnimationCfg);
}
} else {
var separateAnimationCfg = defaults({
dividePath: pathDividers[divideShape],
individualDelay: animationDelay && function (idx, count, fromPath, toPath) {
return animationDelay(idx + animateIndex, animateCount);
}
}, animationCfg);
var _a = fromIsMany ? combineMorph(batchMany, batchOne, separateAnimationCfg) : separateMorph(batchOne, batchMany, separateAnimationCfg),
fromIndividuals = _a.fromIndividuals,
toIndividuals = _a.toIndividuals;
var count = fromIndividuals.length;
for (var k = 0; k < count; k++) {
var individualAnimationCfg = animationDelay ? defaults({
delay: animationDelay(k, count)
}, animationCfg) : animationCfg;
animateOtherProps(fromIndividuals[k], toIndividuals[k], fromIsMany ? batchMany[k] : batch.one, fromIsMany ? batch.one : batchMany[k], individualAnimationCfg);
}
}
}
var fromIsMany = many ? many === from
// Is one to one. If the path number not match. also needs do merge and separate morphing.
: from.length > to.length;
var morphBatches = many ? prepareMorphBatches(one, many) : prepareMorphBatches(fromIsMany ? to : from, [fromIsMany ? from : to]);
var animateCount = 0;
for (var i = 0; i < morphBatches.length; i++) {
animateCount += morphBatches[i].many.length;
}
var animateIndex = 0;
for (var i = 0; i < morphBatches.length; i++) {
morphOneBatch(morphBatches[i], fromIsMany, animateIndex, animateCount);
animateIndex += morphBatches[i].many.length;
}
}
export function getPathList(elements) {
if (!elements) {
return [];
}
if (isArray(elements)) {
var pathList_1 = [];
for (var i = 0; i < elements.length; i++) {
pathList_1.push(getPathList(elements[i]));
}
return pathList_1;
}
var pathList = [];
elements.traverse(function (el) {
if (el instanceof Path && !el.disableMorphing && !el.invisible && !el.ignore) {
pathList.push(el);
}
});
return pathList;
}