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parttimejob/node_modules/echarts/lib/chart/helper/LargeSymbolDraw.js

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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import { __extends } from "tslib";
/* global Float32Array */
// TODO Batch by color
import * as graphic from '../../util/graphic.js';
import { createSymbol } from '../../util/symbol.js';
import { getECData } from '../../util/innerStore.js';
var BOOST_SIZE_THRESHOLD = 4;
var LargeSymbolPathShape = /** @class */function () {
function LargeSymbolPathShape() {}
return LargeSymbolPathShape;
}();
var LargeSymbolPath = /** @class */function (_super) {
__extends(LargeSymbolPath, _super);
function LargeSymbolPath(opts) {
var _this = _super.call(this, opts) || this;
_this._off = 0;
_this.hoverDataIdx = -1;
return _this;
}
LargeSymbolPath.prototype.getDefaultShape = function () {
return new LargeSymbolPathShape();
};
LargeSymbolPath.prototype.reset = function () {
this.notClear = false;
this._off = 0;
};
LargeSymbolPath.prototype.buildPath = function (path, shape) {
var points = shape.points;
var size = shape.size;
var symbolProxy = this.symbolProxy;
var symbolProxyShape = symbolProxy.shape;
var ctx = path.getContext ? path.getContext() : path;
var canBoost = ctx && size[0] < BOOST_SIZE_THRESHOLD;
var softClipShape = this.softClipShape;
var i;
// Do draw in afterBrush.
if (canBoost) {
this._ctx = ctx;
return;
}
this._ctx = null;
for (i = this._off; i < points.length;) {
var x = points[i++];
var y = points[i++];
if (isNaN(x) || isNaN(y)) {
continue;
}
if (softClipShape && !softClipShape.contain(x, y)) {
continue;
}
symbolProxyShape.x = x - size[0] / 2;
symbolProxyShape.y = y - size[1] / 2;
symbolProxyShape.width = size[0];
symbolProxyShape.height = size[1];
symbolProxy.buildPath(path, symbolProxyShape, true);
}
if (this.incremental) {
this._off = i;
this.notClear = true;
}
};
LargeSymbolPath.prototype.afterBrush = function () {
var shape = this.shape;
var points = shape.points;
var size = shape.size;
var ctx = this._ctx;
var softClipShape = this.softClipShape;
var i;
if (!ctx) {
return;
}
// PENDING If style or other canvas status changed?
for (i = this._off; i < points.length;) {
var x = points[i++];
var y = points[i++];
if (isNaN(x) || isNaN(y)) {
continue;
}
if (softClipShape && !softClipShape.contain(x, y)) {
continue;
}
// fillRect is faster than building a rect path and draw.
// And it support light globalCompositeOperation.
ctx.fillRect(x - size[0] / 2, y - size[1] / 2, size[0], size[1]);
}
if (this.incremental) {
this._off = i;
this.notClear = true;
}
};
LargeSymbolPath.prototype.findDataIndex = function (x, y) {
// TODO ???
// Consider transform
var shape = this.shape;
var points = shape.points;
var size = shape.size;
var w = Math.max(size[0], 4);
var h = Math.max(size[1], 4);
// Not consider transform
// Treat each element as a rect
// top down traverse
for (var idx = points.length / 2 - 1; idx >= 0; idx--) {
var i = idx * 2;
var x0 = points[i] - w / 2;
var y0 = points[i + 1] - h / 2;
if (x >= x0 && y >= y0 && x <= x0 + w && y <= y0 + h) {
return idx;
}
}
return -1;
};
LargeSymbolPath.prototype.contain = function (x, y) {
var localPos = this.transformCoordToLocal(x, y);
var rect = this.getBoundingRect();
x = localPos[0];
y = localPos[1];
if (rect.contain(x, y)) {
// Cache found data index.
var dataIdx = this.hoverDataIdx = this.findDataIndex(x, y);
return dataIdx >= 0;
}
this.hoverDataIdx = -1;
return false;
};
LargeSymbolPath.prototype.getBoundingRect = function () {
// Ignore stroke for large symbol draw.
var rect = this._rect;
if (!rect) {
var shape = this.shape;
var points = shape.points;
var size = shape.size;
var w = size[0];
var h = size[1];
var minX = Infinity;
var minY = Infinity;
var maxX = -Infinity;
var maxY = -Infinity;
for (var i = 0; i < points.length;) {
var x = points[i++];
var y = points[i++];
minX = Math.min(x, minX);
maxX = Math.max(x, maxX);
minY = Math.min(y, minY);
maxY = Math.max(y, maxY);
}
rect = this._rect = new graphic.BoundingRect(minX - w / 2, minY - h / 2, maxX - minX + w, maxY - minY + h);
}
return rect;
};
return LargeSymbolPath;
}(graphic.Path);
var LargeSymbolDraw = /** @class */function () {
function LargeSymbolDraw() {
this.group = new graphic.Group();
}
/**
* Update symbols draw by new data
*/
LargeSymbolDraw.prototype.updateData = function (data, opt) {
this._clear();
var symbolEl = this._create();
symbolEl.setShape({
points: data.getLayout('points')
});
this._setCommon(symbolEl, data, opt);
};
LargeSymbolDraw.prototype.updateLayout = function (data) {
var points = data.getLayout('points');
this.group.eachChild(function (child) {
if (child.startIndex != null) {
var len = (child.endIndex - child.startIndex) * 2;
var byteOffset = child.startIndex * 4 * 2;
points = new Float32Array(points.buffer, byteOffset, len);
}
child.setShape('points', points);
// Reset draw cursor.
child.reset();
});
};
LargeSymbolDraw.prototype.incrementalPrepareUpdate = function (data) {
this._clear();
};
LargeSymbolDraw.prototype.incrementalUpdate = function (taskParams, data, opt) {
var lastAdded = this._newAdded[0];
var points = data.getLayout('points');
var oldPoints = lastAdded && lastAdded.shape.points;
// Merging the exists. Each element has 1e4 points.
// Consider the performance balance between too much elements and too much points in one shape(may affect hover optimization)
if (oldPoints && oldPoints.length < 2e4) {
var oldLen = oldPoints.length;
var newPoints = new Float32Array(oldLen + points.length);
// Concat two array
newPoints.set(oldPoints);
newPoints.set(points, oldLen);
// Update endIndex
lastAdded.endIndex = taskParams.end;
lastAdded.setShape({
points: newPoints
});
} else {
// Clear
this._newAdded = [];
var symbolEl = this._create();
symbolEl.startIndex = taskParams.start;
symbolEl.endIndex = taskParams.end;
symbolEl.incremental = true;
symbolEl.setShape({
points: points
});
this._setCommon(symbolEl, data, opt);
}
};
LargeSymbolDraw.prototype.eachRendered = function (cb) {
this._newAdded[0] && cb(this._newAdded[0]);
};
LargeSymbolDraw.prototype._create = function () {
var symbolEl = new LargeSymbolPath({
cursor: 'default'
});
symbolEl.ignoreCoarsePointer = true;
this.group.add(symbolEl);
this._newAdded.push(symbolEl);
return symbolEl;
};
LargeSymbolDraw.prototype._setCommon = function (symbolEl, data, opt) {
var hostModel = data.hostModel;
opt = opt || {};
var size = data.getVisual('symbolSize');
symbolEl.setShape('size', size instanceof Array ? size : [size, size]);
symbolEl.softClipShape = opt.clipShape || null;
// Create symbolProxy to build path for each data
symbolEl.symbolProxy = createSymbol(data.getVisual('symbol'), 0, 0, 0, 0);
// Use symbolProxy setColor method
symbolEl.setColor = symbolEl.symbolProxy.setColor;
var extrudeShadow = symbolEl.shape.size[0] < BOOST_SIZE_THRESHOLD;
symbolEl.useStyle(
// Draw shadow when doing fillRect is extremely slow.
hostModel.getModel('itemStyle').getItemStyle(extrudeShadow ? ['color', 'shadowBlur', 'shadowColor'] : ['color']));
var globalStyle = data.getVisual('style');
var visualColor = globalStyle && globalStyle.fill;
if (visualColor) {
symbolEl.setColor(visualColor);
}
var ecData = getECData(symbolEl);
// Enable tooltip
// PENDING May have performance issue when path is extremely large
ecData.seriesIndex = hostModel.seriesIndex;
symbolEl.on('mousemove', function (e) {
ecData.dataIndex = null;
var dataIndex = symbolEl.hoverDataIdx;
if (dataIndex >= 0) {
// Provide dataIndex for tooltip
ecData.dataIndex = dataIndex + (symbolEl.startIndex || 0);
}
});
};
LargeSymbolDraw.prototype.remove = function () {
this._clear();
};
LargeSymbolDraw.prototype._clear = function () {
this._newAdded = [];
this.group.removeAll();
};
return LargeSymbolDraw;
}();
export default LargeSymbolDraw;