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111 lines
3.6 KiB
111 lines
3.6 KiB
4 weeks ago
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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/**
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* AUTO-GENERATED FILE. DO NOT MODIFY.
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*/
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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import { __extends } from "tslib";
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/**
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* Line path for bezier and straight line draw
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*/
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import * as graphic from '../../util/graphic.js';
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import * as vec2 from 'zrender/lib/core/vector.js';
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var straightLineProto = graphic.Line.prototype;
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var bezierCurveProto = graphic.BezierCurve.prototype;
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var StraightLineShape = /** @class */function () {
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function StraightLineShape() {
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// Start point
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this.x1 = 0;
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this.y1 = 0;
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// End point
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this.x2 = 0;
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this.y2 = 0;
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this.percent = 1;
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}
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return StraightLineShape;
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}();
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var CurveShape = /** @class */function (_super) {
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__extends(CurveShape, _super);
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function CurveShape() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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return CurveShape;
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}(StraightLineShape);
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function isStraightLine(shape) {
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return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
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}
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var ECLinePath = /** @class */function (_super) {
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__extends(ECLinePath, _super);
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function ECLinePath(opts) {
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var _this = _super.call(this, opts) || this;
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_this.type = 'ec-line';
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return _this;
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}
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ECLinePath.prototype.getDefaultStyle = function () {
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return {
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stroke: '#000',
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fill: null
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};
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};
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ECLinePath.prototype.getDefaultShape = function () {
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return new StraightLineShape();
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};
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ECLinePath.prototype.buildPath = function (ctx, shape) {
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if (isStraightLine(shape)) {
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straightLineProto.buildPath.call(this, ctx, shape);
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} else {
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bezierCurveProto.buildPath.call(this, ctx, shape);
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}
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};
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ECLinePath.prototype.pointAt = function (t) {
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if (isStraightLine(this.shape)) {
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return straightLineProto.pointAt.call(this, t);
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} else {
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return bezierCurveProto.pointAt.call(this, t);
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}
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};
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ECLinePath.prototype.tangentAt = function (t) {
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var shape = this.shape;
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var p = isStraightLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
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return vec2.normalize(p, p);
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};
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return ECLinePath;
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}(graphic.Path);
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export default ECLinePath;
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