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38 lines
963 B
38 lines
963 B
4 weeks ago
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import Eventful from '../core/Eventful';
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import Animator from './Animator';
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import Clip from './Clip';
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export declare function getTime(): number;
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interface Stage {
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update?: () => void;
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}
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interface AnimationOption {
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stage?: Stage;
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}
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export default class Animation extends Eventful {
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stage: Stage;
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private _head;
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private _tail;
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private _running;
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private _time;
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private _pausedTime;
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private _pauseStart;
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private _paused;
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constructor(opts?: AnimationOption);
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addClip(clip: Clip): void;
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addAnimator(animator: Animator<any>): void;
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removeClip(clip: Clip): void;
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removeAnimator(animator: Animator<any>): void;
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update(notTriggerFrameAndStageUpdate?: boolean): void;
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_startLoop(): void;
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start(): void;
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stop(): void;
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pause(): void;
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resume(): void;
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clear(): void;
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isFinished(): boolean;
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animate<T>(target: T, options: {
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loop?: boolean;
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}): Animator<T>;
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}
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export {};
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