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parttimejob/node_modules/echarts/lib/chart/helper/LinePath.js

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3.6 KiB

4 weeks ago
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import { __extends } from "tslib";
/**
* Line path for bezier and straight line draw
*/
import * as graphic from '../../util/graphic.js';
import * as vec2 from 'zrender/lib/core/vector.js';
var straightLineProto = graphic.Line.prototype;
var bezierCurveProto = graphic.BezierCurve.prototype;
var StraightLineShape = /** @class */function () {
function StraightLineShape() {
// Start point
this.x1 = 0;
this.y1 = 0;
// End point
this.x2 = 0;
this.y2 = 0;
this.percent = 1;
}
return StraightLineShape;
}();
var CurveShape = /** @class */function (_super) {
__extends(CurveShape, _super);
function CurveShape() {
return _super !== null && _super.apply(this, arguments) || this;
}
return CurveShape;
}(StraightLineShape);
function isStraightLine(shape) {
return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
}
var ECLinePath = /** @class */function (_super) {
__extends(ECLinePath, _super);
function ECLinePath(opts) {
var _this = _super.call(this, opts) || this;
_this.type = 'ec-line';
return _this;
}
ECLinePath.prototype.getDefaultStyle = function () {
return {
stroke: '#000',
fill: null
};
};
ECLinePath.prototype.getDefaultShape = function () {
return new StraightLineShape();
};
ECLinePath.prototype.buildPath = function (ctx, shape) {
if (isStraightLine(shape)) {
straightLineProto.buildPath.call(this, ctx, shape);
} else {
bezierCurveProto.buildPath.call(this, ctx, shape);
}
};
ECLinePath.prototype.pointAt = function (t) {
if (isStraightLine(this.shape)) {
return straightLineProto.pointAt.call(this, t);
} else {
return bezierCurveProto.pointAt.call(this, t);
}
};
ECLinePath.prototype.tangentAt = function (t) {
var shape = this.shape;
var p = isStraightLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
return vec2.normalize(p, p);
};
return ECLinePath;
}(graphic.Path);
export default ECLinePath;