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parttimejob/node_modules/echarts/lib/util/states.js

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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import { extend, indexOf, isArrayLike, isObject, keys, isArray, each } from 'zrender/lib/core/util.js';
import { getECData } from './innerStore.js';
import { liftColor } from 'zrender/lib/tool/color.js';
import { queryDataIndex, makeInner } from './model.js';
import Path from 'zrender/lib/graphic/Path.js';
import { error } from './log.js';
// Reserve 0 as default.
var _highlightNextDigit = 1;
var _highlightKeyMap = {};
var getSavedStates = makeInner();
var getComponentStates = makeInner();
export var HOVER_STATE_NORMAL = 0;
export var HOVER_STATE_BLUR = 1;
export var HOVER_STATE_EMPHASIS = 2;
export var SPECIAL_STATES = ['emphasis', 'blur', 'select'];
export var DISPLAY_STATES = ['normal', 'emphasis', 'blur', 'select'];
export var Z2_EMPHASIS_LIFT = 10;
export var Z2_SELECT_LIFT = 9;
export var HIGHLIGHT_ACTION_TYPE = 'highlight';
export var DOWNPLAY_ACTION_TYPE = 'downplay';
export var SELECT_ACTION_TYPE = 'select';
export var UNSELECT_ACTION_TYPE = 'unselect';
export var TOGGLE_SELECT_ACTION_TYPE = 'toggleSelect';
function hasFillOrStroke(fillOrStroke) {
return fillOrStroke != null && fillOrStroke !== 'none';
}
function doChangeHoverState(el, stateName, hoverStateEnum) {
if (el.onHoverStateChange && (el.hoverState || 0) !== hoverStateEnum) {
el.onHoverStateChange(stateName);
}
el.hoverState = hoverStateEnum;
}
function singleEnterEmphasis(el) {
// Only mark the flag.
// States will be applied in the echarts.ts in next frame.
doChangeHoverState(el, 'emphasis', HOVER_STATE_EMPHASIS);
}
function singleLeaveEmphasis(el) {
// Only mark the flag.
// States will be applied in the echarts.ts in next frame.
if (el.hoverState === HOVER_STATE_EMPHASIS) {
doChangeHoverState(el, 'normal', HOVER_STATE_NORMAL);
}
}
function singleEnterBlur(el) {
doChangeHoverState(el, 'blur', HOVER_STATE_BLUR);
}
function singleLeaveBlur(el) {
if (el.hoverState === HOVER_STATE_BLUR) {
doChangeHoverState(el, 'normal', HOVER_STATE_NORMAL);
}
}
function singleEnterSelect(el) {
el.selected = true;
}
function singleLeaveSelect(el) {
el.selected = false;
}
function updateElementState(el, updater, commonParam) {
updater(el, commonParam);
}
function traverseUpdateState(el, updater, commonParam) {
updateElementState(el, updater, commonParam);
el.isGroup && el.traverse(function (child) {
updateElementState(child, updater, commonParam);
});
}
export function setStatesFlag(el, stateName) {
switch (stateName) {
case 'emphasis':
el.hoverState = HOVER_STATE_EMPHASIS;
break;
case 'normal':
el.hoverState = HOVER_STATE_NORMAL;
break;
case 'blur':
el.hoverState = HOVER_STATE_BLUR;
break;
case 'select':
el.selected = true;
}
}
/**
* If we reuse elements when rerender.
* DON'T forget to clearStates before we update the style and shape.
* Or we may update on the wrong state instead of normal state.
*/
export function clearStates(el) {
if (el.isGroup) {
el.traverse(function (child) {
child.clearStates();
});
} else {
el.clearStates();
}
}
function getFromStateStyle(el, props, toStateName, defaultValue) {
var style = el.style;
var fromState = {};
for (var i = 0; i < props.length; i++) {
var propName = props[i];
var val = style[propName];
fromState[propName] = val == null ? defaultValue && defaultValue[propName] : val;
}
for (var i = 0; i < el.animators.length; i++) {
var animator = el.animators[i];
if (animator.__fromStateTransition
// Don't consider the animation to emphasis state.
&& animator.__fromStateTransition.indexOf(toStateName) < 0 && animator.targetName === 'style') {
animator.saveTo(fromState, props);
}
}
return fromState;
}
function createEmphasisDefaultState(el, stateName, targetStates, state) {
var hasSelect = targetStates && indexOf(targetStates, 'select') >= 0;
var cloned = false;
if (el instanceof Path) {
var store = getSavedStates(el);
var fromFill = hasSelect ? store.selectFill || store.normalFill : store.normalFill;
var fromStroke = hasSelect ? store.selectStroke || store.normalStroke : store.normalStroke;
if (hasFillOrStroke(fromFill) || hasFillOrStroke(fromStroke)) {
state = state || {};
var emphasisStyle = state.style || {};
// inherit case
if (emphasisStyle.fill === 'inherit') {
cloned = true;
state = extend({}, state);
emphasisStyle = extend({}, emphasisStyle);
emphasisStyle.fill = fromFill;
}
// Apply default color lift
else if (!hasFillOrStroke(emphasisStyle.fill) && hasFillOrStroke(fromFill)) {
cloned = true;
// Not modify the original value.
state = extend({}, state);
emphasisStyle = extend({}, emphasisStyle);
// Already being applied 'emphasis'. DON'T lift color multiple times.
emphasisStyle.fill = liftColor(fromFill);
}
// Not highlight stroke if fill has been highlighted.
else if (!hasFillOrStroke(emphasisStyle.stroke) && hasFillOrStroke(fromStroke)) {
if (!cloned) {
state = extend({}, state);
emphasisStyle = extend({}, emphasisStyle);
}
emphasisStyle.stroke = liftColor(fromStroke);
}
state.style = emphasisStyle;
}
}
if (state) {
// TODO Share with textContent?
if (state.z2 == null) {
if (!cloned) {
state = extend({}, state);
}
var z2EmphasisLift = el.z2EmphasisLift;
state.z2 = el.z2 + (z2EmphasisLift != null ? z2EmphasisLift : Z2_EMPHASIS_LIFT);
}
}
return state;
}
function createSelectDefaultState(el, stateName, state) {
// const hasSelect = indexOf(el.currentStates, stateName) >= 0;
if (state) {
// TODO Share with textContent?
if (state.z2 == null) {
state = extend({}, state);
var z2SelectLift = el.z2SelectLift;
state.z2 = el.z2 + (z2SelectLift != null ? z2SelectLift : Z2_SELECT_LIFT);
}
}
return state;
}
function createBlurDefaultState(el, stateName, state) {
var hasBlur = indexOf(el.currentStates, stateName) >= 0;
var currentOpacity = el.style.opacity;
var fromState = !hasBlur ? getFromStateStyle(el, ['opacity'], stateName, {
opacity: 1
}) : null;
state = state || {};
var blurStyle = state.style || {};
if (blurStyle.opacity == null) {
// clone state
state = extend({}, state);
blurStyle = extend({
// Already being applied 'emphasis'. DON'T mul opacity multiple times.
opacity: hasBlur ? currentOpacity : fromState.opacity * 0.1
}, blurStyle);
state.style = blurStyle;
}
return state;
}
function elementStateProxy(stateName, targetStates) {
var state = this.states[stateName];
if (this.style) {
if (stateName === 'emphasis') {
return createEmphasisDefaultState(this, stateName, targetStates, state);
} else if (stateName === 'blur') {
return createBlurDefaultState(this, stateName, state);
} else if (stateName === 'select') {
return createSelectDefaultState(this, stateName, state);
}
}
return state;
}
/**
* Set hover style (namely "emphasis style") of element.
* @param el Should not be `zrender/graphic/Group`.
* @param focus 'self' | 'selfInSeries' | 'series'
*/
export function setDefaultStateProxy(el) {
el.stateProxy = elementStateProxy;
var textContent = el.getTextContent();
var textGuide = el.getTextGuideLine();
if (textContent) {
textContent.stateProxy = elementStateProxy;
}
if (textGuide) {
textGuide.stateProxy = elementStateProxy;
}
}
export function enterEmphasisWhenMouseOver(el, e) {
!shouldSilent(el, e)
// "emphasis" event highlight has higher priority than mouse highlight.
&& !el.__highByOuter && traverseUpdateState(el, singleEnterEmphasis);
}
export function leaveEmphasisWhenMouseOut(el, e) {
!shouldSilent(el, e)
// "emphasis" event highlight has higher priority than mouse highlight.
&& !el.__highByOuter && traverseUpdateState(el, singleLeaveEmphasis);
}
export function enterEmphasis(el, highlightDigit) {
el.__highByOuter |= 1 << (highlightDigit || 0);
traverseUpdateState(el, singleEnterEmphasis);
}
export function leaveEmphasis(el, highlightDigit) {
!(el.__highByOuter &= ~(1 << (highlightDigit || 0))) && traverseUpdateState(el, singleLeaveEmphasis);
}
export function enterBlur(el) {
traverseUpdateState(el, singleEnterBlur);
}
export function leaveBlur(el) {
traverseUpdateState(el, singleLeaveBlur);
}
export function enterSelect(el) {
traverseUpdateState(el, singleEnterSelect);
}
export function leaveSelect(el) {
traverseUpdateState(el, singleLeaveSelect);
}
function shouldSilent(el, e) {
return el.__highDownSilentOnTouch && e.zrByTouch;
}
export function allLeaveBlur(api) {
var model = api.getModel();
var leaveBlurredSeries = [];
var allComponentViews = [];
model.eachComponent(function (componentType, componentModel) {
var componentStates = getComponentStates(componentModel);
var isSeries = componentType === 'series';
var view = isSeries ? api.getViewOfSeriesModel(componentModel) : api.getViewOfComponentModel(componentModel);
!isSeries && allComponentViews.push(view);
if (componentStates.isBlured) {
// Leave blur anyway
view.group.traverse(function (child) {
singleLeaveBlur(child);
});
isSeries && leaveBlurredSeries.push(componentModel);
}
componentStates.isBlured = false;
});
each(allComponentViews, function (view) {
if (view && view.toggleBlurSeries) {
view.toggleBlurSeries(leaveBlurredSeries, false, model);
}
});
}
export function blurSeries(targetSeriesIndex, focus, blurScope, api) {
var ecModel = api.getModel();
blurScope = blurScope || 'coordinateSystem';
function leaveBlurOfIndices(data, dataIndices) {
for (var i = 0; i < dataIndices.length; i++) {
var itemEl = data.getItemGraphicEl(dataIndices[i]);
itemEl && leaveBlur(itemEl);
}
}
if (targetSeriesIndex == null) {
return;
}
if (!focus || focus === 'none') {
return;
}
var targetSeriesModel = ecModel.getSeriesByIndex(targetSeriesIndex);
var targetCoordSys = targetSeriesModel.coordinateSystem;
if (targetCoordSys && targetCoordSys.master) {
targetCoordSys = targetCoordSys.master;
}
var blurredSeries = [];
ecModel.eachSeries(function (seriesModel) {
var sameSeries = targetSeriesModel === seriesModel;
var coordSys = seriesModel.coordinateSystem;
if (coordSys && coordSys.master) {
coordSys = coordSys.master;
}
var sameCoordSys = coordSys && targetCoordSys ? coordSys === targetCoordSys : sameSeries; // If there is no coordinate system. use sameSeries instead.
if (!(
// Not blur other series if blurScope series
blurScope === 'series' && !sameSeries
// Not blur other coordinate system if blurScope is coordinateSystem
|| blurScope === 'coordinateSystem' && !sameCoordSys
// Not blur self series if focus is series.
|| focus === 'series' && sameSeries
// TODO blurScope: coordinate system
)) {
var view = api.getViewOfSeriesModel(seriesModel);
view.group.traverse(function (child) {
// For the elements that have been triggered by other components,
// and are still required to be highlighted,
// because the current is directly forced to blur the element,
// it will cause the focus self to be unable to highlight, so skip the blur of this element.
if (child.__highByOuter && sameSeries && focus === 'self') {
return;
}
singleEnterBlur(child);
});
if (isArrayLike(focus)) {
leaveBlurOfIndices(seriesModel.getData(), focus);
} else if (isObject(focus)) {
var dataTypes = keys(focus);
for (var d = 0; d < dataTypes.length; d++) {
leaveBlurOfIndices(seriesModel.getData(dataTypes[d]), focus[dataTypes[d]]);
}
}
blurredSeries.push(seriesModel);
getComponentStates(seriesModel).isBlured = true;
}
});
ecModel.eachComponent(function (componentType, componentModel) {
if (componentType === 'series') {
return;
}
var view = api.getViewOfComponentModel(componentModel);
if (view && view.toggleBlurSeries) {
view.toggleBlurSeries(blurredSeries, true, ecModel);
}
});
}
export function blurComponent(componentMainType, componentIndex, api) {
if (componentMainType == null || componentIndex == null) {
return;
}
var componentModel = api.getModel().getComponent(componentMainType, componentIndex);
if (!componentModel) {
return;
}
getComponentStates(componentModel).isBlured = true;
var view = api.getViewOfComponentModel(componentModel);
if (!view || !view.focusBlurEnabled) {
return;
}
view.group.traverse(function (child) {
singleEnterBlur(child);
});
}
export function blurSeriesFromHighlightPayload(seriesModel, payload, api) {
var seriesIndex = seriesModel.seriesIndex;
var data = seriesModel.getData(payload.dataType);
if (!data) {
if (process.env.NODE_ENV !== 'production') {
error("Unknown dataType " + payload.dataType);
}
return;
}
var dataIndex = queryDataIndex(data, payload);
// Pick the first one if there is multiple/none exists.
dataIndex = (isArray(dataIndex) ? dataIndex[0] : dataIndex) || 0;
var el = data.getItemGraphicEl(dataIndex);
if (!el) {
var count = data.count();
var current = 0;
// If data on dataIndex is NaN.
while (!el && current < count) {
el = data.getItemGraphicEl(current++);
}
}
if (el) {
var ecData = getECData(el);
blurSeries(seriesIndex, ecData.focus, ecData.blurScope, api);
} else {
// If there is no element put on the data. Try getting it from raw option
// TODO Should put it on seriesModel?
var focus_1 = seriesModel.get(['emphasis', 'focus']);
var blurScope = seriesModel.get(['emphasis', 'blurScope']);
if (focus_1 != null) {
blurSeries(seriesIndex, focus_1, blurScope, api);
}
}
}
export function findComponentHighDownDispatchers(componentMainType, componentIndex, name, api) {
var ret = {
focusSelf: false,
dispatchers: null
};
if (componentMainType == null || componentMainType === 'series' || componentIndex == null || name == null) {
return ret;
}
var componentModel = api.getModel().getComponent(componentMainType, componentIndex);
if (!componentModel) {
return ret;
}
var view = api.getViewOfComponentModel(componentModel);
if (!view || !view.findHighDownDispatchers) {
return ret;
}
var dispatchers = view.findHighDownDispatchers(name);
// At presnet, the component (like Geo) only blur inside itself.
// So we do not use `blurScope` in component.
var focusSelf;
for (var i = 0; i < dispatchers.length; i++) {
if (process.env.NODE_ENV !== 'production' && !isHighDownDispatcher(dispatchers[i])) {
error('param should be highDownDispatcher');
}
if (getECData(dispatchers[i]).focus === 'self') {
focusSelf = true;
break;
}
}
return {
focusSelf: focusSelf,
dispatchers: dispatchers
};
}
export function handleGlobalMouseOverForHighDown(dispatcher, e, api) {
if (process.env.NODE_ENV !== 'production' && !isHighDownDispatcher(dispatcher)) {
error('param should be highDownDispatcher');
}
var ecData = getECData(dispatcher);
var _a = findComponentHighDownDispatchers(ecData.componentMainType, ecData.componentIndex, ecData.componentHighDownName, api),
dispatchers = _a.dispatchers,
focusSelf = _a.focusSelf;
// If `findHighDownDispatchers` is supported on the component,
// highlight/downplay elements with the same name.
if (dispatchers) {
if (focusSelf) {
blurComponent(ecData.componentMainType, ecData.componentIndex, api);
}
each(dispatchers, function (dispatcher) {
return enterEmphasisWhenMouseOver(dispatcher, e);
});
} else {
// Try blur all in the related series. Then emphasis the hoverred.
// TODO. progressive mode.
blurSeries(ecData.seriesIndex, ecData.focus, ecData.blurScope, api);
if (ecData.focus === 'self') {
blurComponent(ecData.componentMainType, ecData.componentIndex, api);
}
// Other than series, component that not support `findHighDownDispatcher` will
// also use it. But in this case, highlight/downplay are only supported in
// mouse hover but not in dispatchAction.
enterEmphasisWhenMouseOver(dispatcher, e);
}
}
export function handleGlobalMouseOutForHighDown(dispatcher, e, api) {
if (process.env.NODE_ENV !== 'production' && !isHighDownDispatcher(dispatcher)) {
error('param should be highDownDispatcher');
}
allLeaveBlur(api);
var ecData = getECData(dispatcher);
var dispatchers = findComponentHighDownDispatchers(ecData.componentMainType, ecData.componentIndex, ecData.componentHighDownName, api).dispatchers;
if (dispatchers) {
each(dispatchers, function (dispatcher) {
return leaveEmphasisWhenMouseOut(dispatcher, e);
});
} else {
leaveEmphasisWhenMouseOut(dispatcher, e);
}
}
export function toggleSelectionFromPayload(seriesModel, payload, api) {
if (!isSelectChangePayload(payload)) {
return;
}
var dataType = payload.dataType;
var data = seriesModel.getData(dataType);
var dataIndex = queryDataIndex(data, payload);
if (!isArray(dataIndex)) {
dataIndex = [dataIndex];
}
seriesModel[payload.type === TOGGLE_SELECT_ACTION_TYPE ? 'toggleSelect' : payload.type === SELECT_ACTION_TYPE ? 'select' : 'unselect'](dataIndex, dataType);
}
export function updateSeriesElementSelection(seriesModel) {
var allData = seriesModel.getAllData();
each(allData, function (_a) {
var data = _a.data,
type = _a.type;
data.eachItemGraphicEl(function (el, idx) {
seriesModel.isSelected(idx, type) ? enterSelect(el) : leaveSelect(el);
});
});
}
export function getAllSelectedIndices(ecModel) {
var ret = [];
ecModel.eachSeries(function (seriesModel) {
var allData = seriesModel.getAllData();
each(allData, function (_a) {
var data = _a.data,
type = _a.type;
var dataIndices = seriesModel.getSelectedDataIndices();
if (dataIndices.length > 0) {
var item = {
dataIndex: dataIndices,
seriesIndex: seriesModel.seriesIndex
};
if (type != null) {
item.dataType = type;
}
ret.push(item);
}
});
});
return ret;
}
/**
* Enable the function that mouseover will trigger the emphasis state.
*
* NOTE:
* This function should be used on the element with dataIndex, seriesIndex.
*
*/
export function enableHoverEmphasis(el, focus, blurScope) {
setAsHighDownDispatcher(el, true);
traverseUpdateState(el, setDefaultStateProxy);
enableHoverFocus(el, focus, blurScope);
}
export function disableHoverEmphasis(el) {
setAsHighDownDispatcher(el, false);
}
export function toggleHoverEmphasis(el, focus, blurScope, isDisabled) {
isDisabled ? disableHoverEmphasis(el) : enableHoverEmphasis(el, focus, blurScope);
}
export function enableHoverFocus(el, focus, blurScope) {
var ecData = getECData(el);
if (focus != null) {
// TODO dataIndex may be set after this function. This check is not useful.
// if (ecData.dataIndex == null) {
// if (__DEV__) {
// console.warn('focus can only been set on element with dataIndex');
// }
// }
// else {
ecData.focus = focus;
ecData.blurScope = blurScope;
// }
} else if (ecData.focus) {
ecData.focus = null;
}
}
var OTHER_STATES = ['emphasis', 'blur', 'select'];
var defaultStyleGetterMap = {
itemStyle: 'getItemStyle',
lineStyle: 'getLineStyle',
areaStyle: 'getAreaStyle'
};
/**
* Set emphasis/blur/selected states of element.
*/
export function setStatesStylesFromModel(el, itemModel, styleType,
// default itemStyle
getter) {
styleType = styleType || 'itemStyle';
for (var i = 0; i < OTHER_STATES.length; i++) {
var stateName = OTHER_STATES[i];
var model = itemModel.getModel([stateName, styleType]);
var state = el.ensureState(stateName);
// Let it throw error if getterType is not found.
state.style = getter ? getter(model) : model[defaultStyleGetterMap[styleType]]();
}
}
/**
*
* Set element as highlight / downplay dispatcher.
* It will be checked when element received mouseover event or from highlight action.
* It's in change of all highlight/downplay behavior of it's children.
*
* @param el
* @param el.highDownSilentOnTouch
* In touch device, mouseover event will be trigger on touchstart event
* (see module:zrender/dom/HandlerProxy). By this mechanism, we can
* conveniently use hoverStyle when tap on touch screen without additional
* code for compatibility.
* But if the chart/component has select feature, which usually also use
* hoverStyle, there might be conflict between 'select-highlight' and
* 'hover-highlight' especially when roam is enabled (see geo for example).
* In this case, `highDownSilentOnTouch` should be used to disable
* hover-highlight on touch device.
* @param asDispatcher If `false`, do not set as "highDownDispatcher".
*/
export function setAsHighDownDispatcher(el, asDispatcher) {
var disable = asDispatcher === false;
var extendedEl = el;
// Make `highDownSilentOnTouch` and `onStateChange` only work after
// `setAsHighDownDispatcher` called. Avoid it is modified by user unexpectedly.
if (el.highDownSilentOnTouch) {
extendedEl.__highDownSilentOnTouch = el.highDownSilentOnTouch;
}
// Simple optimize, since this method might be
// called for each elements of a group in some cases.
if (!disable || extendedEl.__highDownDispatcher) {
// Emphasis, normal can be triggered manually by API or other components like hover link.
// el[method]('emphasis', onElementEmphasisEvent)[method]('normal', onElementNormalEvent);
// Also keep previous record.
extendedEl.__highByOuter = extendedEl.__highByOuter || 0;
extendedEl.__highDownDispatcher = !disable;
}
}
export function isHighDownDispatcher(el) {
return !!(el && el.__highDownDispatcher);
}
/**
* Enable component highlight/downplay features:
* + hover link (within the same name)
* + focus blur in component
*/
export function enableComponentHighDownFeatures(el, componentModel, componentHighDownName) {
var ecData = getECData(el);
ecData.componentMainType = componentModel.mainType;
ecData.componentIndex = componentModel.componentIndex;
ecData.componentHighDownName = componentHighDownName;
}
/**
* Support highlight/downplay record on each elements.
* For the case: hover highlight/downplay (legend, visualMap, ...) and
* user triggered highlight/downplay should not conflict.
* Only all of the highlightDigit cleared, return to normal.
* @param {string} highlightKey
* @return {number} highlightDigit
*/
export function getHighlightDigit(highlightKey) {
var highlightDigit = _highlightKeyMap[highlightKey];
if (highlightDigit == null && _highlightNextDigit <= 32) {
highlightDigit = _highlightKeyMap[highlightKey] = _highlightNextDigit++;
}
return highlightDigit;
}
export function isSelectChangePayload(payload) {
var payloadType = payload.type;
return payloadType === SELECT_ACTION_TYPE || payloadType === UNSELECT_ACTION_TYPE || payloadType === TOGGLE_SELECT_ACTION_TYPE;
}
export function isHighDownPayload(payload) {
var payloadType = payload.type;
return payloadType === HIGHLIGHT_ACTION_TYPE || payloadType === DOWNPLAY_ACTION_TYPE;
}
export function savePathStates(el) {
var store = getSavedStates(el);
store.normalFill = el.style.fill;
store.normalStroke = el.style.stroke;
var selectState = el.states.select || {};
store.selectFill = selectState.style && selectState.style.fill || null;
store.selectStroke = selectState.style && selectState.style.stroke || null;
}