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parttimejob/node_modules/webpack-dev-server/client/overlay/fsm.js

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4 weeks ago
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); }
function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
/**
* @typedef {Object} StateDefinitions
* @property {{[event: string]: { target: string; actions?: Array<string> }}} [on]
*/
/**
* @typedef {Object} Options
* @property {{[state: string]: StateDefinitions}} states
* @property {object} context;
* @property {string} initial
*/
/**
* @typedef {Object} Implementation
* @property {{[actionName: string]: (ctx: object, event: any) => object}} actions
*/
/**
* A simplified `createMachine` from `@xstate/fsm` with the following differences:
*
* - the returned machine is technically a "service". No `interpret(machine).start()` is needed.
* - the state definition only support `on` and target must be declared with { target: 'nextState', actions: [] } explicitly.
* - event passed to `send` must be an object with `type` property.
* - actions implementation will be [assign action](https://xstate.js.org/docs/guides/context.html#assign-action) if you return any value.
* Do not return anything if you just want to invoke side effect.
*
* The goal of this custom function is to avoid installing the entire `'xstate/fsm'` package, while enabling modeling using
* state machine. You can copy the first parameter into the editor at https://stately.ai/viz to visualize the state machine.
*
* @param {Options} options
* @param {Implementation} implementation
*/
function createMachine(_ref, _ref2) {
var states = _ref.states,
context = _ref.context,
initial = _ref.initial;
var actions = _ref2.actions;
var currentState = initial;
var currentContext = context;
return {
send: function send(event) {
var currentStateOn = states[currentState].on;
var transitionConfig = currentStateOn && currentStateOn[event.type];
if (transitionConfig) {
currentState = transitionConfig.target;
if (transitionConfig.actions) {
transitionConfig.actions.forEach(function (actName) {
var actionImpl = actions[actName];
var nextContextValue = actionImpl && actionImpl(currentContext, event);
if (nextContextValue) {
currentContext = _objectSpread(_objectSpread({}, currentContext), nextContextValue);
}
});
}
}
}
};
}
export default createMachine;