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parttimejob/node_modules/zrender/lib/animation/Animation.d.ts

38 lines
963 B

4 weeks ago
import Eventful from '../core/Eventful';
import Animator from './Animator';
import Clip from './Clip';
export declare function getTime(): number;
interface Stage {
update?: () => void;
}
interface AnimationOption {
stage?: Stage;
}
export default class Animation extends Eventful {
stage: Stage;
private _head;
private _tail;
private _running;
private _time;
private _pausedTime;
private _pauseStart;
private _paused;
constructor(opts?: AnimationOption);
addClip(clip: Clip): void;
addAnimator(animator: Animator<any>): void;
removeClip(clip: Clip): void;
removeAnimator(animator: Animator<any>): void;
update(notTriggerFrameAndStageUpdate?: boolean): void;
_startLoop(): void;
start(): void;
stop(): void;
pause(): void;
resume(): void;
clear(): void;
isFinished(): boolean;
animate<T>(target: T, options: {
loop?: boolean;
}): Animator<T>;
}
export {};