You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
313 lines
10 KiB
313 lines
10 KiB
4 weeks ago
|
import { fromPoints } from '../core/bbox.js';
|
||
|
import BoundingRect from '../core/BoundingRect.js';
|
||
|
import Point from '../core/Point.js';
|
||
|
import { map } from '../core/util.js';
|
||
|
import Polygon from '../graphic/shape/Polygon.js';
|
||
|
import Rect from '../graphic/shape/Rect.js';
|
||
|
import Sector from '../graphic/shape/Sector.js';
|
||
|
import { pathToPolygons } from './convertPath.js';
|
||
|
import { clonePath } from './path.js';
|
||
|
function getDividingGrids(dimSize, rowDim, count) {
|
||
|
var rowSize = dimSize[rowDim];
|
||
|
var columnSize = dimSize[1 - rowDim];
|
||
|
var ratio = Math.abs(rowSize / columnSize);
|
||
|
var rowCount = Math.ceil(Math.sqrt(ratio * count));
|
||
|
var columnCount = Math.floor(count / rowCount);
|
||
|
if (columnCount === 0) {
|
||
|
columnCount = 1;
|
||
|
rowCount = count;
|
||
|
}
|
||
|
var grids = [];
|
||
|
for (var i = 0; i < rowCount; i++) {
|
||
|
grids.push(columnCount);
|
||
|
}
|
||
|
var currentCount = rowCount * columnCount;
|
||
|
var remained = count - currentCount;
|
||
|
if (remained > 0) {
|
||
|
for (var i = 0; i < remained; i++) {
|
||
|
grids[i % rowCount] += 1;
|
||
|
}
|
||
|
}
|
||
|
return grids;
|
||
|
}
|
||
|
function divideSector(sectorShape, count, outShapes) {
|
||
|
var r0 = sectorShape.r0;
|
||
|
var r = sectorShape.r;
|
||
|
var startAngle = sectorShape.startAngle;
|
||
|
var endAngle = sectorShape.endAngle;
|
||
|
var angle = Math.abs(endAngle - startAngle);
|
||
|
var arcLen = angle * r;
|
||
|
var deltaR = r - r0;
|
||
|
var isAngleRow = arcLen > Math.abs(deltaR);
|
||
|
var grids = getDividingGrids([arcLen, deltaR], isAngleRow ? 0 : 1, count);
|
||
|
var rowSize = (isAngleRow ? angle : deltaR) / grids.length;
|
||
|
for (var row = 0; row < grids.length; row++) {
|
||
|
var columnSize = (isAngleRow ? deltaR : angle) / grids[row];
|
||
|
for (var column = 0; column < grids[row]; column++) {
|
||
|
var newShape = {};
|
||
|
if (isAngleRow) {
|
||
|
newShape.startAngle = startAngle + rowSize * row;
|
||
|
newShape.endAngle = startAngle + rowSize * (row + 1);
|
||
|
newShape.r0 = r0 + columnSize * column;
|
||
|
newShape.r = r0 + columnSize * (column + 1);
|
||
|
}
|
||
|
else {
|
||
|
newShape.startAngle = startAngle + columnSize * column;
|
||
|
newShape.endAngle = startAngle + columnSize * (column + 1);
|
||
|
newShape.r0 = r0 + rowSize * row;
|
||
|
newShape.r = r0 + rowSize * (row + 1);
|
||
|
}
|
||
|
newShape.clockwise = sectorShape.clockwise;
|
||
|
newShape.cx = sectorShape.cx;
|
||
|
newShape.cy = sectorShape.cy;
|
||
|
outShapes.push(newShape);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
function divideRect(rectShape, count, outShapes) {
|
||
|
var width = rectShape.width;
|
||
|
var height = rectShape.height;
|
||
|
var isHorizontalRow = width > height;
|
||
|
var grids = getDividingGrids([width, height], isHorizontalRow ? 0 : 1, count);
|
||
|
var rowSizeDim = isHorizontalRow ? 'width' : 'height';
|
||
|
var columnSizeDim = isHorizontalRow ? 'height' : 'width';
|
||
|
var rowDim = isHorizontalRow ? 'x' : 'y';
|
||
|
var columnDim = isHorizontalRow ? 'y' : 'x';
|
||
|
var rowSize = rectShape[rowSizeDim] / grids.length;
|
||
|
for (var row = 0; row < grids.length; row++) {
|
||
|
var columnSize = rectShape[columnSizeDim] / grids[row];
|
||
|
for (var column = 0; column < grids[row]; column++) {
|
||
|
var newShape = {};
|
||
|
newShape[rowDim] = row * rowSize;
|
||
|
newShape[columnDim] = column * columnSize;
|
||
|
newShape[rowSizeDim] = rowSize;
|
||
|
newShape[columnSizeDim] = columnSize;
|
||
|
newShape.x += rectShape.x;
|
||
|
newShape.y += rectShape.y;
|
||
|
outShapes.push(newShape);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
function crossProduct2d(x1, y1, x2, y2) {
|
||
|
return x1 * y2 - x2 * y1;
|
||
|
}
|
||
|
function lineLineIntersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y) {
|
||
|
var mx = a2x - a1x;
|
||
|
var my = a2y - a1y;
|
||
|
var nx = b2x - b1x;
|
||
|
var ny = b2y - b1y;
|
||
|
var nmCrossProduct = crossProduct2d(nx, ny, mx, my);
|
||
|
if (Math.abs(nmCrossProduct) < 1e-6) {
|
||
|
return null;
|
||
|
}
|
||
|
var b1a1x = a1x - b1x;
|
||
|
var b1a1y = a1y - b1y;
|
||
|
var p = crossProduct2d(b1a1x, b1a1y, nx, ny) / nmCrossProduct;
|
||
|
if (p < 0 || p > 1) {
|
||
|
return null;
|
||
|
}
|
||
|
return new Point(p * mx + a1x, p * my + a1y);
|
||
|
}
|
||
|
function projPtOnLine(pt, lineA, lineB) {
|
||
|
var dir = new Point();
|
||
|
Point.sub(dir, lineB, lineA);
|
||
|
dir.normalize();
|
||
|
var dir2 = new Point();
|
||
|
Point.sub(dir2, pt, lineA);
|
||
|
var len = dir2.dot(dir);
|
||
|
return len;
|
||
|
}
|
||
|
function addToPoly(poly, pt) {
|
||
|
var last = poly[poly.length - 1];
|
||
|
if (last && last[0] === pt[0] && last[1] === pt[1]) {
|
||
|
return;
|
||
|
}
|
||
|
poly.push(pt);
|
||
|
}
|
||
|
function splitPolygonByLine(points, lineA, lineB) {
|
||
|
var len = points.length;
|
||
|
var intersections = [];
|
||
|
for (var i = 0; i < len; i++) {
|
||
|
var p0 = points[i];
|
||
|
var p1 = points[(i + 1) % len];
|
||
|
var intersectionPt = lineLineIntersect(p0[0], p0[1], p1[0], p1[1], lineA.x, lineA.y, lineB.x, lineB.y);
|
||
|
if (intersectionPt) {
|
||
|
intersections.push({
|
||
|
projPt: projPtOnLine(intersectionPt, lineA, lineB),
|
||
|
pt: intersectionPt,
|
||
|
idx: i
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
if (intersections.length < 2) {
|
||
|
return [{ points: points }, { points: points }];
|
||
|
}
|
||
|
intersections.sort(function (a, b) {
|
||
|
return a.projPt - b.projPt;
|
||
|
});
|
||
|
var splitPt0 = intersections[0];
|
||
|
var splitPt1 = intersections[intersections.length - 1];
|
||
|
if (splitPt1.idx < splitPt0.idx) {
|
||
|
var tmp = splitPt0;
|
||
|
splitPt0 = splitPt1;
|
||
|
splitPt1 = tmp;
|
||
|
}
|
||
|
var splitPt0Arr = [splitPt0.pt.x, splitPt0.pt.y];
|
||
|
var splitPt1Arr = [splitPt1.pt.x, splitPt1.pt.y];
|
||
|
var newPolyA = [splitPt0Arr];
|
||
|
var newPolyB = [splitPt1Arr];
|
||
|
for (var i = splitPt0.idx + 1; i <= splitPt1.idx; i++) {
|
||
|
addToPoly(newPolyA, points[i].slice());
|
||
|
}
|
||
|
addToPoly(newPolyA, splitPt1Arr);
|
||
|
addToPoly(newPolyA, splitPt0Arr);
|
||
|
for (var i = splitPt1.idx + 1; i <= splitPt0.idx + len; i++) {
|
||
|
addToPoly(newPolyB, points[i % len].slice());
|
||
|
}
|
||
|
addToPoly(newPolyB, splitPt0Arr);
|
||
|
addToPoly(newPolyB, splitPt1Arr);
|
||
|
return [{
|
||
|
points: newPolyA
|
||
|
}, {
|
||
|
points: newPolyB
|
||
|
}];
|
||
|
}
|
||
|
function binaryDividePolygon(polygonShape) {
|
||
|
var points = polygonShape.points;
|
||
|
var min = [];
|
||
|
var max = [];
|
||
|
fromPoints(points, min, max);
|
||
|
var boundingRect = new BoundingRect(min[0], min[1], max[0] - min[0], max[1] - min[1]);
|
||
|
var width = boundingRect.width;
|
||
|
var height = boundingRect.height;
|
||
|
var x = boundingRect.x;
|
||
|
var y = boundingRect.y;
|
||
|
var pt0 = new Point();
|
||
|
var pt1 = new Point();
|
||
|
if (width > height) {
|
||
|
pt0.x = pt1.x = x + width / 2;
|
||
|
pt0.y = y;
|
||
|
pt1.y = y + height;
|
||
|
}
|
||
|
else {
|
||
|
pt0.y = pt1.y = y + height / 2;
|
||
|
pt0.x = x;
|
||
|
pt1.x = x + width;
|
||
|
}
|
||
|
return splitPolygonByLine(points, pt0, pt1);
|
||
|
}
|
||
|
function binaryDivideRecursive(divider, shape, count, out) {
|
||
|
if (count === 1) {
|
||
|
out.push(shape);
|
||
|
}
|
||
|
else {
|
||
|
var mid = Math.floor(count / 2);
|
||
|
var sub = divider(shape);
|
||
|
binaryDivideRecursive(divider, sub[0], mid, out);
|
||
|
binaryDivideRecursive(divider, sub[1], count - mid, out);
|
||
|
}
|
||
|
return out;
|
||
|
}
|
||
|
export function clone(path, count) {
|
||
|
var paths = [];
|
||
|
for (var i = 0; i < count; i++) {
|
||
|
paths.push(clonePath(path));
|
||
|
}
|
||
|
return paths;
|
||
|
}
|
||
|
function copyPathProps(source, target) {
|
||
|
target.setStyle(source.style);
|
||
|
target.z = source.z;
|
||
|
target.z2 = source.z2;
|
||
|
target.zlevel = source.zlevel;
|
||
|
}
|
||
|
function polygonConvert(points) {
|
||
|
var out = [];
|
||
|
for (var i = 0; i < points.length;) {
|
||
|
out.push([points[i++], points[i++]]);
|
||
|
}
|
||
|
return out;
|
||
|
}
|
||
|
export function split(path, count) {
|
||
|
var outShapes = [];
|
||
|
var shape = path.shape;
|
||
|
var OutShapeCtor;
|
||
|
switch (path.type) {
|
||
|
case 'rect':
|
||
|
divideRect(shape, count, outShapes);
|
||
|
OutShapeCtor = Rect;
|
||
|
break;
|
||
|
case 'sector':
|
||
|
divideSector(shape, count, outShapes);
|
||
|
OutShapeCtor = Sector;
|
||
|
break;
|
||
|
case 'circle':
|
||
|
divideSector({
|
||
|
r0: 0, r: shape.r, startAngle: 0, endAngle: Math.PI * 2,
|
||
|
cx: shape.cx, cy: shape.cy
|
||
|
}, count, outShapes);
|
||
|
OutShapeCtor = Sector;
|
||
|
break;
|
||
|
default:
|
||
|
var m = path.getComputedTransform();
|
||
|
var scale = m ? Math.sqrt(Math.max(m[0] * m[0] + m[1] * m[1], m[2] * m[2] + m[3] * m[3])) : 1;
|
||
|
var polygons = map(pathToPolygons(path.getUpdatedPathProxy(), scale), function (poly) { return polygonConvert(poly); });
|
||
|
var polygonCount = polygons.length;
|
||
|
if (polygonCount === 0) {
|
||
|
binaryDivideRecursive(binaryDividePolygon, {
|
||
|
points: polygons[0]
|
||
|
}, count, outShapes);
|
||
|
}
|
||
|
else if (polygonCount === count) {
|
||
|
for (var i = 0; i < polygonCount; i++) {
|
||
|
outShapes.push({
|
||
|
points: polygons[i]
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
var totalArea_1 = 0;
|
||
|
var items = map(polygons, function (poly) {
|
||
|
var min = [];
|
||
|
var max = [];
|
||
|
fromPoints(poly, min, max);
|
||
|
var area = (max[1] - min[1]) * (max[0] - min[0]);
|
||
|
totalArea_1 += area;
|
||
|
return { poly: poly, area: area };
|
||
|
});
|
||
|
items.sort(function (a, b) { return b.area - a.area; });
|
||
|
var left = count;
|
||
|
for (var i = 0; i < polygonCount; i++) {
|
||
|
var item = items[i];
|
||
|
if (left <= 0) {
|
||
|
break;
|
||
|
}
|
||
|
var selfCount = i === polygonCount - 1
|
||
|
? left
|
||
|
: Math.ceil(item.area / totalArea_1 * count);
|
||
|
if (selfCount < 0) {
|
||
|
continue;
|
||
|
}
|
||
|
binaryDivideRecursive(binaryDividePolygon, {
|
||
|
points: item.poly
|
||
|
}, selfCount, outShapes);
|
||
|
left -= selfCount;
|
||
|
}
|
||
|
;
|
||
|
}
|
||
|
OutShapeCtor = Polygon;
|
||
|
break;
|
||
|
}
|
||
|
if (!OutShapeCtor) {
|
||
|
return clone(path, count);
|
||
|
}
|
||
|
var out = [];
|
||
|
for (var i = 0; i < outShapes.length; i++) {
|
||
|
var subPath = new OutShapeCtor();
|
||
|
subPath.setShape(outShapes[i]);
|
||
|
copyPathProps(path, subPath);
|
||
|
out.push(subPath);
|
||
|
}
|
||
|
return out;
|
||
|
}
|