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parttimejob/node_modules/launch-editor/index.js

185 lines
5.9 KiB

4 weeks ago
/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file at
* https://github.com/facebookincubator/create-react-app/blob/master/LICENSE
*
* Modified by Yuxi Evan You
*/
const fs = require('fs')
const os = require('os')
const path = require('path')
const colors = require('picocolors')
const childProcess = require('child_process')
const guessEditor = require('./guess')
const getArgumentsForPosition = require('./get-args')
function wrapErrorCallback (cb) {
return (fileName, errorMessage) => {
console.log()
console.log(
colors.red('Could not open ' + path.basename(fileName) + ' in the editor.')
)
if (errorMessage) {
if (errorMessage[errorMessage.length - 1] !== '.') {
errorMessage += '.'
}
console.log(
colors.red('The editor process exited with an error: ' + errorMessage)
)
}
console.log()
if (cb) cb(fileName, errorMessage)
}
}
function isTerminalEditor (editor) {
switch (editor) {
case 'vim':
case 'emacs':
case 'nano':
return true
}
return false
}
const positionRE = /:(\d+)(:(\d+))?$/
function parseFile (file) {
const fileName = file.replace(positionRE, '')
const match = file.match(positionRE)
const lineNumber = match && match[1]
const columnNumber = match && match[3]
return {
fileName,
lineNumber,
columnNumber
}
}
let _childProcess = null
function launchEditor (file, specifiedEditor, onErrorCallback) {
const parsed = parseFile(file)
let { fileName } = parsed
const { lineNumber, columnNumber } = parsed
if (!fs.existsSync(fileName)) {
return
}
if (typeof specifiedEditor === 'function') {
onErrorCallback = specifiedEditor
specifiedEditor = undefined
}
onErrorCallback = wrapErrorCallback(onErrorCallback)
const [editor, ...args] = guessEditor(specifiedEditor)
if (!editor) {
onErrorCallback(fileName, null)
return
}
if (
process.platform === 'linux' &&
fileName.startsWith('/mnt/') &&
/Microsoft/i.test(os.release())
) {
// Assume WSL / "Bash on Ubuntu on Windows" is being used, and
// that the file exists on the Windows file system.
// `os.release()` is "4.4.0-43-Microsoft" in the current release
// build of WSL, see: https://github.com/Microsoft/BashOnWindows/issues/423#issuecomment-221627364
// When a Windows editor is specified, interop functionality can
// handle the path translation, but only if a relative path is used.
fileName = path.relative('', fileName)
}
if (lineNumber) {
const extraArgs = getArgumentsForPosition(editor, fileName, lineNumber, columnNumber)
args.push.apply(args, extraArgs)
} else {
args.push(fileName)
}
if (_childProcess && isTerminalEditor(editor)) {
// There's an existing editor process already and it's attached
// to the terminal, so go kill it. Otherwise two separate editor
// instances attach to the stdin/stdout which gets confusing.
_childProcess.kill('SIGKILL')
}
if (process.platform === 'win32') {
// On Windows, we need to use `exec` with the `shell: true` option,
// and some more sanitization is required.
// However, CMD.exe on Windows is vulnerable to RCE attacks given a file name of the
// form "C:\Users\myusername\Downloads\& curl 172.21.93.52".
// `create-react-app` used a safe file name pattern to validate user-provided file names:
// - https://github.com/facebook/create-react-app/pull/4866
// - https://github.com/facebook/create-react-app/pull/5431
// But that's not a viable solution for this package because
// it's depended on by so many meta frameworks that heavily rely on
// special characters in file names for filesystem-based routing.
// We need to at least:
// - Support `+` because it's used in SvelteKit and Vike
// - Support `$` because it's used in Remix
// - Support `(` and `)` because they are used in Analog, SolidStart, and Vike
// - Support `@` because it's used in Vike
// - Support `[` and `]` because they are widely used for [slug]
// So here we choose to use `^` to escape special characters instead.
// According to https://ss64.com/nt/syntax-esc.html,
// we can use `^` to escape `&`, `<`, `>`, `|`, `%`, and `^`
// I'm not sure if we have to escape all of these, but let's do it anyway
function escapeCmdArgs (cmdArgs) {
return cmdArgs.replace(/([&|<>,;=^])/g, '^$1')
}
// Need to double quote the editor path in case it contains spaces;
// If the fileName contains spaces, we also need to double quote it in the arguments
// However, there's a case that it's concatenated with line number and column number
// which is separated by `:`. We need to double quote the whole string in this case.
// Also, if the string contains the escape character `^`, it needs to be quoted, too.
function doubleQuoteIfNeeded(str) {
if (str.includes('^')) {
// If a string includes an escaped character, not only does it need to be quoted,
// but the quotes need to be escaped too.
return `^"${str}^"`
} else if (str.includes(' ')) {
return `"${str}"`
}
return str
}
const launchCommand = [editor, ...args.map(escapeCmdArgs)]
.map(doubleQuoteIfNeeded)
.join(' ')
_childProcess = childProcess.exec(launchCommand, {
stdio: 'inherit',
shell: true
})
} else {
_childProcess = childProcess.spawn(editor, args, { stdio: 'inherit' })
}
_childProcess.on('exit', function (errorCode) {
_childProcess = null
if (errorCode) {
onErrorCallback(fileName, '(code ' + errorCode + ')')
}
})
_childProcess.on('error', function (error) {
let { code, message } = error
if ('ENOENT' === code) {
message = `${message} ('${editor}' command does not exist in 'PATH')`
}
onErrorCallback(fileName, message);
})
}
module.exports = launchEditor