import { fromPoints } from '../core/bbox.js'; import BoundingRect from '../core/BoundingRect.js'; import Point from '../core/Point.js'; import { map } from '../core/util.js'; import Polygon from '../graphic/shape/Polygon.js'; import Rect from '../graphic/shape/Rect.js'; import Sector from '../graphic/shape/Sector.js'; import { pathToPolygons } from './convertPath.js'; import { clonePath } from './path.js'; function getDividingGrids(dimSize, rowDim, count) { var rowSize = dimSize[rowDim]; var columnSize = dimSize[1 - rowDim]; var ratio = Math.abs(rowSize / columnSize); var rowCount = Math.ceil(Math.sqrt(ratio * count)); var columnCount = Math.floor(count / rowCount); if (columnCount === 0) { columnCount = 1; rowCount = count; } var grids = []; for (var i = 0; i < rowCount; i++) { grids.push(columnCount); } var currentCount = rowCount * columnCount; var remained = count - currentCount; if (remained > 0) { for (var i = 0; i < remained; i++) { grids[i % rowCount] += 1; } } return grids; } function divideSector(sectorShape, count, outShapes) { var r0 = sectorShape.r0; var r = sectorShape.r; var startAngle = sectorShape.startAngle; var endAngle = sectorShape.endAngle; var angle = Math.abs(endAngle - startAngle); var arcLen = angle * r; var deltaR = r - r0; var isAngleRow = arcLen > Math.abs(deltaR); var grids = getDividingGrids([arcLen, deltaR], isAngleRow ? 0 : 1, count); var rowSize = (isAngleRow ? angle : deltaR) / grids.length; for (var row = 0; row < grids.length; row++) { var columnSize = (isAngleRow ? deltaR : angle) / grids[row]; for (var column = 0; column < grids[row]; column++) { var newShape = {}; if (isAngleRow) { newShape.startAngle = startAngle + rowSize * row; newShape.endAngle = startAngle + rowSize * (row + 1); newShape.r0 = r0 + columnSize * column; newShape.r = r0 + columnSize * (column + 1); } else { newShape.startAngle = startAngle + columnSize * column; newShape.endAngle = startAngle + columnSize * (column + 1); newShape.r0 = r0 + rowSize * row; newShape.r = r0 + rowSize * (row + 1); } newShape.clockwise = sectorShape.clockwise; newShape.cx = sectorShape.cx; newShape.cy = sectorShape.cy; outShapes.push(newShape); } } } function divideRect(rectShape, count, outShapes) { var width = rectShape.width; var height = rectShape.height; var isHorizontalRow = width > height; var grids = getDividingGrids([width, height], isHorizontalRow ? 0 : 1, count); var rowSizeDim = isHorizontalRow ? 'width' : 'height'; var columnSizeDim = isHorizontalRow ? 'height' : 'width'; var rowDim = isHorizontalRow ? 'x' : 'y'; var columnDim = isHorizontalRow ? 'y' : 'x'; var rowSize = rectShape[rowSizeDim] / grids.length; for (var row = 0; row < grids.length; row++) { var columnSize = rectShape[columnSizeDim] / grids[row]; for (var column = 0; column < grids[row]; column++) { var newShape = {}; newShape[rowDim] = row * rowSize; newShape[columnDim] = column * columnSize; newShape[rowSizeDim] = rowSize; newShape[columnSizeDim] = columnSize; newShape.x += rectShape.x; newShape.y += rectShape.y; outShapes.push(newShape); } } } function crossProduct2d(x1, y1, x2, y2) { return x1 * y2 - x2 * y1; } function lineLineIntersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y) { var mx = a2x - a1x; var my = a2y - a1y; var nx = b2x - b1x; var ny = b2y - b1y; var nmCrossProduct = crossProduct2d(nx, ny, mx, my); if (Math.abs(nmCrossProduct) < 1e-6) { return null; } var b1a1x = a1x - b1x; var b1a1y = a1y - b1y; var p = crossProduct2d(b1a1x, b1a1y, nx, ny) / nmCrossProduct; if (p < 0 || p > 1) { return null; } return new Point(p * mx + a1x, p * my + a1y); } function projPtOnLine(pt, lineA, lineB) { var dir = new Point(); Point.sub(dir, lineB, lineA); dir.normalize(); var dir2 = new Point(); Point.sub(dir2, pt, lineA); var len = dir2.dot(dir); return len; } function addToPoly(poly, pt) { var last = poly[poly.length - 1]; if (last && last[0] === pt[0] && last[1] === pt[1]) { return; } poly.push(pt); } function splitPolygonByLine(points, lineA, lineB) { var len = points.length; var intersections = []; for (var i = 0; i < len; i++) { var p0 = points[i]; var p1 = points[(i + 1) % len]; var intersectionPt = lineLineIntersect(p0[0], p0[1], p1[0], p1[1], lineA.x, lineA.y, lineB.x, lineB.y); if (intersectionPt) { intersections.push({ projPt: projPtOnLine(intersectionPt, lineA, lineB), pt: intersectionPt, idx: i }); } } if (intersections.length < 2) { return [{ points: points }, { points: points }]; } intersections.sort(function (a, b) { return a.projPt - b.projPt; }); var splitPt0 = intersections[0]; var splitPt1 = intersections[intersections.length - 1]; if (splitPt1.idx < splitPt0.idx) { var tmp = splitPt0; splitPt0 = splitPt1; splitPt1 = tmp; } var splitPt0Arr = [splitPt0.pt.x, splitPt0.pt.y]; var splitPt1Arr = [splitPt1.pt.x, splitPt1.pt.y]; var newPolyA = [splitPt0Arr]; var newPolyB = [splitPt1Arr]; for (var i = splitPt0.idx + 1; i <= splitPt1.idx; i++) { addToPoly(newPolyA, points[i].slice()); } addToPoly(newPolyA, splitPt1Arr); addToPoly(newPolyA, splitPt0Arr); for (var i = splitPt1.idx + 1; i <= splitPt0.idx + len; i++) { addToPoly(newPolyB, points[i % len].slice()); } addToPoly(newPolyB, splitPt0Arr); addToPoly(newPolyB, splitPt1Arr); return [{ points: newPolyA }, { points: newPolyB }]; } function binaryDividePolygon(polygonShape) { var points = polygonShape.points; var min = []; var max = []; fromPoints(points, min, max); var boundingRect = new BoundingRect(min[0], min[1], max[0] - min[0], max[1] - min[1]); var width = boundingRect.width; var height = boundingRect.height; var x = boundingRect.x; var y = boundingRect.y; var pt0 = new Point(); var pt1 = new Point(); if (width > height) { pt0.x = pt1.x = x + width / 2; pt0.y = y; pt1.y = y + height; } else { pt0.y = pt1.y = y + height / 2; pt0.x = x; pt1.x = x + width; } return splitPolygonByLine(points, pt0, pt1); } function binaryDivideRecursive(divider, shape, count, out) { if (count === 1) { out.push(shape); } else { var mid = Math.floor(count / 2); var sub = divider(shape); binaryDivideRecursive(divider, sub[0], mid, out); binaryDivideRecursive(divider, sub[1], count - mid, out); } return out; } export function clone(path, count) { var paths = []; for (var i = 0; i < count; i++) { paths.push(clonePath(path)); } return paths; } function copyPathProps(source, target) { target.setStyle(source.style); target.z = source.z; target.z2 = source.z2; target.zlevel = source.zlevel; } function polygonConvert(points) { var out = []; for (var i = 0; i < points.length;) { out.push([points[i++], points[i++]]); } return out; } export function split(path, count) { var outShapes = []; var shape = path.shape; var OutShapeCtor; switch (path.type) { case 'rect': divideRect(shape, count, outShapes); OutShapeCtor = Rect; break; case 'sector': divideSector(shape, count, outShapes); OutShapeCtor = Sector; break; case 'circle': divideSector({ r0: 0, r: shape.r, startAngle: 0, endAngle: Math.PI * 2, cx: shape.cx, cy: shape.cy }, count, outShapes); OutShapeCtor = Sector; break; default: var m = path.getComputedTransform(); var scale = m ? Math.sqrt(Math.max(m[0] * m[0] + m[1] * m[1], m[2] * m[2] + m[3] * m[3])) : 1; var polygons = map(pathToPolygons(path.getUpdatedPathProxy(), scale), function (poly) { return polygonConvert(poly); }); var polygonCount = polygons.length; if (polygonCount === 0) { binaryDivideRecursive(binaryDividePolygon, { points: polygons[0] }, count, outShapes); } else if (polygonCount === count) { for (var i = 0; i < polygonCount; i++) { outShapes.push({ points: polygons[i] }); } } else { var totalArea_1 = 0; var items = map(polygons, function (poly) { var min = []; var max = []; fromPoints(poly, min, max); var area = (max[1] - min[1]) * (max[0] - min[0]); totalArea_1 += area; return { poly: poly, area: area }; }); items.sort(function (a, b) { return b.area - a.area; }); var left = count; for (var i = 0; i < polygonCount; i++) { var item = items[i]; if (left <= 0) { break; } var selfCount = i === polygonCount - 1 ? left : Math.ceil(item.area / totalArea_1 * count); if (selfCount < 0) { continue; } binaryDivideRecursive(binaryDividePolygon, { points: item.poly }, selfCount, outShapes); left -= selfCount; } ; } OutShapeCtor = Polygon; break; } if (!OutShapeCtor) { return clone(path, count); } var out = []; for (var i = 0; i < outShapes.length; i++) { var subPath = new OutShapeCtor(); subPath.setShape(outShapes[i]); copyPathProps(path, subPath); out.push(subPath); } return out; }