import Displayable from '../graphic/Displayable'; import { ImagePatternObject } from '../graphic/Pattern'; import Path from '../graphic/Path'; export declare function createCanvasPattern(this: void, ctx: CanvasRenderingContext2D, pattern: ImagePatternObject, el: { dirty: () => void; }): CanvasPattern; export declare type BrushScope = { inHover: boolean; viewWidth: number; viewHeight: number; prevElClipPaths?: Path[]; prevEl?: Displayable; allClipped?: boolean; batchFill?: string; batchStroke?: string; lastDrawType?: number; }; export declare function brushSingle(ctx: CanvasRenderingContext2D, el: Displayable): void; export declare function brush(ctx: CanvasRenderingContext2D, el: Displayable, scope: BrushScope, isLast: boolean): void;