/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * AUTO-GENERATED FILE. DO NOT MODIFY. */ /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ import { __extends } from "tslib"; import BoundingRect from 'zrender/lib/core/BoundingRect.js'; import * as vec2 from 'zrender/lib/core/vector.js'; import * as polygonContain from 'zrender/lib/contain/polygon.js'; import * as matrix from 'zrender/lib/core/matrix.js'; import { each } from 'zrender/lib/core/util.js'; var TMP_TRANSFORM = []; function transformPoints(points, transform) { for (var p = 0; p < points.length; p++) { vec2.applyTransform(points[p], points[p], transform); } } function updateBBoxFromPoints(points, min, max, projection) { for (var i = 0; i < points.length; i++) { var p = points[i]; if (projection) { // projection may return null point. p = projection.project(p); } if (p && isFinite(p[0]) && isFinite(p[1])) { vec2.min(min, min, p); vec2.max(max, max, p); } } } function centroid(points) { var signedArea = 0; var cx = 0; var cy = 0; var len = points.length; var x0 = points[len - 1][0]; var y0 = points[len - 1][1]; // Polygon should been closed. for (var i = 0; i < len; i++) { var x1 = points[i][0]; var y1 = points[i][1]; var a = x0 * y1 - x1 * y0; signedArea += a; cx += (x0 + x1) * a; cy += (y0 + y1) * a; x0 = x1; y0 = y1; } return signedArea ? [cx / signedArea / 3, cy / signedArea / 3, signedArea] : [points[0][0] || 0, points[0][1] || 0]; } var Region = /** @class */function () { function Region(name) { this.name = name; } Region.prototype.setCenter = function (center) { this._center = center; }; /** * Get center point in data unit. That is, * for GeoJSONRegion, the unit is lat/lng, * for GeoSVGRegion, the unit is SVG local coord. */ Region.prototype.getCenter = function () { var center = this._center; if (!center) { // In most cases there are no need to calculate this center. // So calculate only when called. center = this._center = this.calcCenter(); } return center; }; return Region; }(); export { Region }; var GeoJSONPolygonGeometry = /** @class */function () { function GeoJSONPolygonGeometry(exterior, interiors) { this.type = 'polygon'; this.exterior = exterior; this.interiors = interiors; } return GeoJSONPolygonGeometry; }(); export { GeoJSONPolygonGeometry }; var GeoJSONLineStringGeometry = /** @class */function () { function GeoJSONLineStringGeometry(points) { this.type = 'linestring'; this.points = points; } return GeoJSONLineStringGeometry; }(); export { GeoJSONLineStringGeometry }; var GeoJSONRegion = /** @class */function (_super) { __extends(GeoJSONRegion, _super); function GeoJSONRegion(name, geometries, cp) { var _this = _super.call(this, name) || this; _this.type = 'geoJSON'; _this.geometries = geometries; _this._center = cp && [cp[0], cp[1]]; return _this; } GeoJSONRegion.prototype.calcCenter = function () { var geometries = this.geometries; var largestGeo; var largestGeoSize = 0; for (var i = 0; i < geometries.length; i++) { var geo = geometries[i]; var exterior = geo.exterior; // Simple trick to use points count instead of polygon area as region size. // Ignore linestring var size = exterior && exterior.length; if (size > largestGeoSize) { largestGeo = geo; largestGeoSize = size; } } if (largestGeo) { return centroid(largestGeo.exterior); } // from bounding rect by default. var rect = this.getBoundingRect(); return [rect.x + rect.width / 2, rect.y + rect.height / 2]; }; GeoJSONRegion.prototype.getBoundingRect = function (projection) { var rect = this._rect; // Always recalculate if using projection. if (rect && !projection) { return rect; } var min = [Infinity, Infinity]; var max = [-Infinity, -Infinity]; var geometries = this.geometries; each(geometries, function (geo) { if (geo.type === 'polygon') { // Doesn't consider hole updateBBoxFromPoints(geo.exterior, min, max, projection); } else { each(geo.points, function (points) { updateBBoxFromPoints(points, min, max, projection); }); } }); // Normalie invalid bounding. if (!(isFinite(min[0]) && isFinite(min[1]) && isFinite(max[0]) && isFinite(max[1]))) { min[0] = min[1] = max[0] = max[1] = 0; } rect = new BoundingRect(min[0], min[1], max[0] - min[0], max[1] - min[1]); if (!projection) { this._rect = rect; } return rect; }; GeoJSONRegion.prototype.contain = function (coord) { var rect = this.getBoundingRect(); var geometries = this.geometries; if (!rect.contain(coord[0], coord[1])) { return false; } loopGeo: for (var i = 0, len = geometries.length; i < len; i++) { var geo = geometries[i]; // Only support polygon. if (geo.type !== 'polygon') { continue; } var exterior = geo.exterior; var interiors = geo.interiors; if (polygonContain.contain(exterior, coord[0], coord[1])) { // Not in the region if point is in the hole. for (var k = 0; k < (interiors ? interiors.length : 0); k++) { if (polygonContain.contain(interiors[k], coord[0], coord[1])) { continue loopGeo; } } return true; } } return false; }; /** * Transform the raw coords to target bounding. * @param x * @param y * @param width * @param height */ GeoJSONRegion.prototype.transformTo = function (x, y, width, height) { var rect = this.getBoundingRect(); var aspect = rect.width / rect.height; if (!width) { width = aspect * height; } else if (!height) { height = width / aspect; } var target = new BoundingRect(x, y, width, height); var transform = rect.calculateTransform(target); var geometries = this.geometries; for (var i = 0; i < geometries.length; i++) { var geo = geometries[i]; if (geo.type === 'polygon') { transformPoints(geo.exterior, transform); each(geo.interiors, function (interior) { transformPoints(interior, transform); }); } else { each(geo.points, function (points) { transformPoints(points, transform); }); } } rect = this._rect; rect.copy(target); // Update center this._center = [rect.x + rect.width / 2, rect.y + rect.height / 2]; }; GeoJSONRegion.prototype.cloneShallow = function (name) { name == null && (name = this.name); var newRegion = new GeoJSONRegion(name, this.geometries, this._center); newRegion._rect = this._rect; newRegion.transformTo = null; // Simply avoid to be called. return newRegion; }; return GeoJSONRegion; }(Region); export { GeoJSONRegion }; var GeoSVGRegion = /** @class */function (_super) { __extends(GeoSVGRegion, _super); function GeoSVGRegion(name, elOnlyForCalculate) { var _this = _super.call(this, name) || this; _this.type = 'geoSVG'; _this._elOnlyForCalculate = elOnlyForCalculate; return _this; } GeoSVGRegion.prototype.calcCenter = function () { var el = this._elOnlyForCalculate; var rect = el.getBoundingRect(); var center = [rect.x + rect.width / 2, rect.y + rect.height / 2]; var mat = matrix.identity(TMP_TRANSFORM); var target = el; while (target && !target.isGeoSVGGraphicRoot) { matrix.mul(mat, target.getLocalTransform(), mat); target = target.parent; } matrix.invert(mat, mat); vec2.applyTransform(center, center, mat); return center; }; return GeoSVGRegion; }(Region); export { GeoSVGRegion };