var round = Math.round; export function subPixelOptimizeLine(outputShape, inputShape, style) { if (!inputShape) { return; } var x1 = inputShape.x1; var x2 = inputShape.x2; var y1 = inputShape.y1; var y2 = inputShape.y2; outputShape.x1 = x1; outputShape.x2 = x2; outputShape.y1 = y1; outputShape.y2 = y2; var lineWidth = style && style.lineWidth; if (!lineWidth) { return outputShape; } if (round(x1 * 2) === round(x2 * 2)) { outputShape.x1 = outputShape.x2 = subPixelOptimize(x1, lineWidth, true); } if (round(y1 * 2) === round(y2 * 2)) { outputShape.y1 = outputShape.y2 = subPixelOptimize(y1, lineWidth, true); } return outputShape; } export function subPixelOptimizeRect(outputShape, inputShape, style) { if (!inputShape) { return; } var originX = inputShape.x; var originY = inputShape.y; var originWidth = inputShape.width; var originHeight = inputShape.height; outputShape.x = originX; outputShape.y = originY; outputShape.width = originWidth; outputShape.height = originHeight; var lineWidth = style && style.lineWidth; if (!lineWidth) { return outputShape; } outputShape.x = subPixelOptimize(originX, lineWidth, true); outputShape.y = subPixelOptimize(originY, lineWidth, true); outputShape.width = Math.max(subPixelOptimize(originX + originWidth, lineWidth, false) - outputShape.x, originWidth === 0 ? 0 : 1); outputShape.height = Math.max(subPixelOptimize(originY + originHeight, lineWidth, false) - outputShape.y, originHeight === 0 ? 0 : 1); return outputShape; } export function subPixelOptimize(position, lineWidth, positiveOrNegative) { if (!lineWidth) { return position; } var doubledPosition = round(position * 2); return (doubledPosition + round(lineWidth)) % 2 === 0 ? doubledPosition / 2 : (doubledPosition + (positiveOrNegative ? 1 : -1)) / 2; }