// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // patch from https://github.com/nodejs/node/blob/v7.2.1/lib/_http_agent.js 'use strict'; const net = require('net'); const util = require('util'); const EventEmitter = require('events'); const debug = util.debuglog('http'); // New Agent code. // The largest departure from the previous implementation is that // an Agent instance holds connections for a variable number of host:ports. // Surprisingly, this is still API compatible as far as third parties are // concerned. The only code that really notices the difference is the // request object. // Another departure is that all code related to HTTP parsing is in // ClientRequest.onSocket(). The Agent is now *strictly* // concerned with managing a connection pool. function Agent(options) { if (!(this instanceof Agent)) return new Agent(options); EventEmitter.call(this); var self = this; self.defaultPort = 80; self.protocol = 'http:'; self.options = Object.assign({}, options); // don't confuse net and make it think that we're connecting to a pipe self.options.path = null; self.requests = {}; self.sockets = {}; self.freeSockets = {}; self.keepAliveMsecs = self.options.keepAliveMsecs || 1000; self.keepAlive = self.options.keepAlive || false; self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets; self.maxFreeSockets = self.options.maxFreeSockets || 256; // [patch start] // free keep-alive socket timeout. By default free socket do not have a timeout. self.freeSocketKeepAliveTimeout = self.options.freeSocketKeepAliveTimeout || 0; // working socket timeout. By default working socket do not have a timeout. self.timeout = self.options.timeout || 0; // the socket active time to live, even if it's in use this.socketActiveTTL = this.options.socketActiveTTL || null; // [patch end] self.on('free', function(socket, options) { var name = self.getName(options); debug('agent.on(free)', name); if (socket.writable && self.requests[name] && self.requests[name].length) { // [patch start] debug('continue handle next request'); // [patch end] self.requests[name].shift().onSocket(socket); if (self.requests[name].length === 0) { // don't leak delete self.requests[name]; } } else { // If there are no pending requests, then put it in // the freeSockets pool, but only if we're allowed to do so. var req = socket._httpMessage; if (req && req.shouldKeepAlive && socket.writable && self.keepAlive) { var freeSockets = self.freeSockets[name]; var freeLen = freeSockets ? freeSockets.length : 0; var count = freeLen; if (self.sockets[name]) count += self.sockets[name].length; if (count > self.maxSockets || freeLen >= self.maxFreeSockets) { socket.destroy(); } else { freeSockets = freeSockets || []; self.freeSockets[name] = freeSockets; socket.setKeepAlive(true, self.keepAliveMsecs); socket.unref(); socket._httpMessage = null; self.removeSocket(socket, options); freeSockets.push(socket); // [patch start] // Add a default error handler to avoid Unhandled 'error' event throw on idle socket // https://github.com/node-modules/agentkeepalive/issues/25 // https://github.com/nodejs/node/pull/4482 (fixed in >= 4.4.0 and >= 5.4.0) if (socket.listeners('error').length === 0) { socket.once('error', freeSocketErrorListener); } // set free keepalive timer // try to use socket custom freeSocketKeepAliveTimeout first const freeSocketKeepAliveTimeout = socket.freeSocketKeepAliveTimeout || self.freeSocketKeepAliveTimeout; socket.setTimeout(freeSocketKeepAliveTimeout); debug(`push to free socket queue and wait for ${freeSocketKeepAliveTimeout}ms`); // [patch end] } } else { socket.destroy(); } } }); } util.inherits(Agent, EventEmitter); exports.Agent = Agent; // [patch start] function freeSocketErrorListener(err) { var socket = this; debug('SOCKET ERROR on FREE socket:', err.message, err.stack); socket.destroy(); socket.emit('agentRemove'); } // [patch end] Agent.defaultMaxSockets = Infinity; Agent.prototype.createConnection = net.createConnection; // Get the key for a given set of request options Agent.prototype.getName = function getName(options) { var name = options.host || 'localhost'; name += ':'; if (options.port) name += options.port; name += ':'; if (options.localAddress) name += options.localAddress; // Pacify parallel/test-http-agent-getname by only appending // the ':' when options.family is set. if (options.family === 4 || options.family === 6) name += ':' + options.family; return name; }; // [patch start] function handleSocketCreation(req) { return function(err, newSocket) { if (err) { process.nextTick(function() { req.emit('error', err); }); return; } req.onSocket(newSocket); } } // [patch end] Agent.prototype.addRequest = function addRequest(req, options, port/*legacy*/, localAddress/*legacy*/) { // Legacy API: addRequest(req, host, port, localAddress) if (typeof options === 'string') { options = { host: options, port, localAddress }; } options = Object.assign({}, options); options = Object.assign(options, this.options); if (!options.servername) options.servername = calculateServerName(options, req); var name = this.getName(options); if (!this.sockets[name]) { this.sockets[name] = []; } var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0; var sockLen = freeLen + this.sockets[name].length; if (freeLen) { // we have a free socket, so use that. var socket = this.freeSockets[name].shift(); debug('have free socket'); // [patch start] // remove free socket error event handler socket.removeListener('error', freeSocketErrorListener); // restart the default timer socket.setTimeout(this.timeout); if (this.socketActiveTTL && Date.now() - socket.createdTime > this.socketActiveTTL) { debug(`socket ${socket.createdTime} expired`); socket.destroy(); return this.createSocket(req, options, handleSocketCreation(req)); } // [patch end] // don't leak if (!this.freeSockets[name].length) delete this.freeSockets[name]; socket.ref(); req.onSocket(socket); this.sockets[name].push(socket); } else if (sockLen < this.maxSockets) { debug('call onSocket', sockLen, freeLen); // If we are under maxSockets create a new one. // [patch start] this.createSocket(req, options, handleSocketCreation(req)); // [patch end] } else { debug('wait for socket'); // We are over limit so we'll add it to the queue. if (!this.requests[name]) { this.requests[name] = []; } this.requests[name].push(req); } }; Agent.prototype.createSocket = function createSocket(req, options, cb) { var self = this; options = Object.assign({}, options); options = Object.assign(options, self.options); if (!options.servername) options.servername = calculateServerName(options, req); var name = self.getName(options); options._agentKey = name; debug('createConnection', name, options); options.encoding = null; var called = false; const newSocket = self.createConnection(options, oncreate); // [patch start] if (newSocket) { oncreate(null, Object.assign(newSocket, { createdTime: Date.now() })); } // [patch end] function oncreate(err, s) { if (called) return; called = true; if (err) return cb(err); if (!self.sockets[name]) { self.sockets[name] = []; } self.sockets[name].push(s); debug('sockets', name, self.sockets[name].length); function onFree() { self.emit('free', s, options); } s.on('free', onFree); function onClose(err) { debug('CLIENT socket onClose'); // This is the only place where sockets get removed from the Agent. // If you want to remove a socket from the pool, just close it. // All socket errors end in a close event anyway. self.removeSocket(s, options); // [patch start] self.emit('close'); // [patch end] } s.on('close', onClose); // [patch start] // start socket timeout handler function onTimeout() { debug('CLIENT socket onTimeout'); s.destroy(); // Remove it from freeSockets immediately to prevent new requests from being sent through this socket. self.removeSocket(s, options); self.emit('timeout'); } s.on('timeout', onTimeout); // set the default timer s.setTimeout(self.timeout); // [patch end] function onRemove() { // We need this function for cases like HTTP 'upgrade' // (defined by WebSockets) where we need to remove a socket from the // pool because it'll be locked up indefinitely debug('CLIENT socket onRemove'); self.removeSocket(s, options); s.removeListener('close', onClose); s.removeListener('free', onFree); s.removeListener('agentRemove', onRemove); // [patch start] // remove socket timeout handler s.setTimeout(0, onTimeout); // [patch end] } s.on('agentRemove', onRemove); cb(null, s); } }; function calculateServerName(options, req) { let servername = options.host; const hostHeader = req.getHeader('host'); if (hostHeader) { // abc => abc // abc:123 => abc // [::1] => ::1 // [::1]:123 => ::1 if (hostHeader.startsWith('[')) { const index = hostHeader.indexOf(']'); if (index === -1) { // Leading '[', but no ']'. Need to do something... servername = hostHeader; } else { servername = hostHeader.substr(1, index - 1); } } else { servername = hostHeader.split(':', 1)[0]; } } return servername; } Agent.prototype.removeSocket = function removeSocket(s, options) { var name = this.getName(options); debug('removeSocket', name, 'writable:', s.writable); var sets = [this.sockets]; // If the socket was destroyed, remove it from the free buffers too. if (!s.writable) sets.push(this.freeSockets); for (var sk = 0; sk < sets.length; sk++) { var sockets = sets[sk]; if (sockets[name]) { var index = sockets[name].indexOf(s); if (index !== -1) { sockets[name].splice(index, 1); // Don't leak if (sockets[name].length === 0) delete sockets[name]; } } } // [patch start] var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0; var sockLen = freeLen + (this.sockets[name] ? this.sockets[name].length : 0); // [patch end] if (this.requests[name] && this.requests[name].length && sockLen < this.maxSockets) { debug('removeSocket, have a request, make a socket'); var req = this.requests[name][0]; // If we have pending requests and a socket gets closed make a new one this.createSocket(req, options, function(err, newSocket) { if (err) { process.nextTick(function() { req.emit('error', err); }); return; } newSocket.emit('free'); }); } }; Agent.prototype.destroy = function destroy() { var sets = [this.freeSockets, this.sockets]; for (var s = 0; s < sets.length; s++) { var set = sets[s]; var keys = Object.keys(set); for (var v = 0; v < keys.length; v++) { var setName = set[keys[v]]; for (var n = 0; n < setName.length; n++) { setName[n].destroy(); } } } }; exports.globalAgent = new Agent();